How to find out if an external headset is connected to an iPhone?Play audio if headset is plugged-inDetecting iPhone/iPod Touch AccessoriesWhat kind of routes could I get back from kAudioSessionProperty_AudioRoute property?Iphone How to know if Bluetooth headset connectedDo we have a builtin Bluetooth connection listener in iOS?How can I develop for iPhone using a Windows development machine?Iphone How to know if Bluetooth headset connectediPhone 3.5mm jack based applicationHow to get list of paired Bluetooth headsets on iPhone?Use built-in mic if Headset is plugged inHow to tell when your iPhone audio is being rerouted to an external device?Redirect audio output to hdmi connector(iPhone) -How to use built-in mic if Headset is plugged in?Two-channel recording on the iPhone/iPad: headset + built-in micRecording from Built-In Mic when Playing through Bluetooth in iOS

How did researchers find articles before the Internet and the computer era?

Who voices the character "Finger" in The Fifth Element?

Does any Greek word have a geminate consonant after a long vowel?

Why do changes to /etc/hosts take effect immediately?

Is it okay to fade a human face just to create some space to place important content over it?

Should fiction mention song names and iPods?

Prime parity peregrination

In native German words, is Q always followed by U, as in English?

Why is Japan trying to have a better relationship with Iran?

How is this practical and very old scene shot?

Movie in a trailer park named Paradise and a boy playing a video game then being recruited by aliens to fight in space

Lifting a probability measure to the power set

Chords behaving as a melody

Meaning of じゃないんじゃない?

How can my story take place on Earth without referring to our existing cities and countries?

How hard is it to sell a home which is currently mortgaged?

Is the location of an aircraft spoiler really that vital?

Could a Weapon of Mass Destruction, targeting only humans, be developed?

What exactly did Ant-Man see that made him say that their plan worked?

Was it really unprofessional of me to leave without asking for a raise first?

Why transcripts instead of degree certificates?

Why would anyone even use a Portkey?

Choosing my first bike

How do I tell the reader that my character is autistic in Fantasy?



How to find out if an external headset is connected to an iPhone?


Play audio if headset is plugged-inDetecting iPhone/iPod Touch AccessoriesWhat kind of routes could I get back from kAudioSessionProperty_AudioRoute property?Iphone How to know if Bluetooth headset connectedDo we have a builtin Bluetooth connection listener in iOS?How can I develop for iPhone using a Windows development machine?Iphone How to know if Bluetooth headset connectediPhone 3.5mm jack based applicationHow to get list of paired Bluetooth headsets on iPhone?Use built-in mic if Headset is plugged inHow to tell when your iPhone audio is being rerouted to an external device?Redirect audio output to hdmi connector(iPhone) -How to use built-in mic if Headset is plugged in?Two-channel recording on the iPhone/iPad: headset + built-in micRecording from Built-In Mic when Playing through Bluetooth in iOS






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















Is it possible to detect that the user has an external headset plugged into the iPhone's 3.5mm connector or the 30-pin connector? I want to output audio only to an external audio device, and keep silent if nothing is connected.










share|improve this question






























    3















    Is it possible to detect that the user has an external headset plugged into the iPhone's 3.5mm connector or the 30-pin connector? I want to output audio only to an external audio device, and keep silent if nothing is connected.










    share|improve this question


























      3












      3








      3


      2






      Is it possible to detect that the user has an external headset plugged into the iPhone's 3.5mm connector or the 30-pin connector? I want to output audio only to an external audio device, and keep silent if nothing is connected.










      share|improve this question
















      Is it possible to detect that the user has an external headset plugged into the iPhone's 3.5mm connector or the 30-pin connector? I want to output audio only to an external audio device, and keep silent if nothing is connected.







      iphone objective-c core-audio






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Aug 15 '17 at 17:16









      Cœur

      21.1k10 gold badges120 silver badges167 bronze badges




      21.1k10 gold badges120 silver badges167 bronze badges










      asked Mar 25 '10 at 23:57









      iteriter

      2,0916 gold badges28 silver badges49 bronze badges




      2,0916 gold badges28 silver badges49 bronze badges






















          3 Answers
          3






          active

          oldest

          votes


















          2














          The answer is very similar to the answer to this question, but you'll want to get the kAudioSessionProperty_AudioRoute property instead.






          share|improve this answer

























          • Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

            – iter
            Mar 26 '10 at 0:36











          • For possible values, see this discussion: stackoverflow.com/questions/2753562/…

            – Reuven
            Jul 7 '11 at 21:48



















          2














          Call this method to find out the bluetooth headset is connected or not.



          First import this framework #import <AVFoundation/AVFoundation.h>



          - (BOOL) isBluetoothHeadsetConnected

          AVAudioSession *session = [AVAudioSession sharedInstance];
          AVAudioSessionRouteDescription *routeDescription = [session currentRoute];

          NSLog(@"Current Routes : %@", routeDescription);

          if (routeDescription)

          NSArray *outputs = [routeDescription outputs];

          if (outputs && [outputs count] > 0)

          AVAudioSessionPortDescription *portDescription = [outputs objectAtIndex:0];
          NSString *portType = [portDescription portType];

          NSLog(@"dataSourceName : %@", portType);

          if (portType && [portType isEqualToString:@"BluetoothA2DPOutput"])

          return YES;




          return NO;






          share|improve this answer






























            0














            There is nice article about this in Apple documentation:
            https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_route_changes



            Only you have to verify if portType == AVAudioSessionPortBluetoothA2DP



            func setupNotifications() 
            let notificationCenter = NotificationCenter.default
            notificationCenter.addObserver(self,
            selector: #selector(handleRouteChange),
            name: .AVAudioSessionRouteChange,
            object: nil)



            @objc func handleRouteChange(notification: Notification)
            guard let userInfo = notification.userInfo,
            let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
            let reason = AVAudioSessionRouteChangeReason(rawValue:reasonValue) else
            return

            switch reason
            case .newDeviceAvailable:
            let session = AVAudioSession.sharedInstance()
            for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
            headsetConnected = true
            break

            case .oldDeviceUnavailable:
            if let previousRoute =
            userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription
            for output in previousRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
            headsetConnected = false
            break


            default: ()



            func isBluetoothHeadsetConnected() -> Bool
            var result = false
            let session = AVAudioSession.sharedInstance()
            for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
            result = true

            return result






            share|improve this answer




















            • 2





              While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

              – adiga
              Mar 25 at 11:59













            Your Answer






            StackExchange.ifUsing("editor", function ()
            StackExchange.using("externalEditor", function ()
            StackExchange.using("snippets", function ()
            StackExchange.snippets.init();
            );
            );
            , "code-snippets");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "1"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f2520296%2fhow-to-find-out-if-an-external-headset-is-connected-to-an-iphone%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            The answer is very similar to the answer to this question, but you'll want to get the kAudioSessionProperty_AudioRoute property instead.






            share|improve this answer

























            • Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

              – iter
              Mar 26 '10 at 0:36











            • For possible values, see this discussion: stackoverflow.com/questions/2753562/…

              – Reuven
              Jul 7 '11 at 21:48
















            2














            The answer is very similar to the answer to this question, but you'll want to get the kAudioSessionProperty_AudioRoute property instead.






            share|improve this answer

























            • Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

              – iter
              Mar 26 '10 at 0:36











            • For possible values, see this discussion: stackoverflow.com/questions/2753562/…

              – Reuven
              Jul 7 '11 at 21:48














            2












            2








            2







            The answer is very similar to the answer to this question, but you'll want to get the kAudioSessionProperty_AudioRoute property instead.






            share|improve this answer















            The answer is very similar to the answer to this question, but you'll want to get the kAudioSessionProperty_AudioRoute property instead.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited May 23 '17 at 11:53









            Community

            11 silver badge




            11 silver badge










            answered Mar 26 '10 at 0:05









            ChuckChuck

            206k29 gold badges273 silver badges371 bronze badges




            206k29 gold badges273 silver badges371 bronze badges












            • Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

              – iter
              Mar 26 '10 at 0:36











            • For possible values, see this discussion: stackoverflow.com/questions/2753562/…

              – Reuven
              Jul 7 '11 at 21:48


















            • Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

              – iter
              Mar 26 '10 at 0:36











            • For possible values, see this discussion: stackoverflow.com/questions/2753562/…

              – Reuven
              Jul 7 '11 at 21:48

















            Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

            – iter
            Mar 26 '10 at 0:36





            Thanks! This is what I need. Now I wonder what are the possible values for the Auidio_Route property.

            – iter
            Mar 26 '10 at 0:36













            For possible values, see this discussion: stackoverflow.com/questions/2753562/…

            – Reuven
            Jul 7 '11 at 21:48






            For possible values, see this discussion: stackoverflow.com/questions/2753562/…

            – Reuven
            Jul 7 '11 at 21:48














            2














            Call this method to find out the bluetooth headset is connected or not.



            First import this framework #import <AVFoundation/AVFoundation.h>



            - (BOOL) isBluetoothHeadsetConnected

            AVAudioSession *session = [AVAudioSession sharedInstance];
            AVAudioSessionRouteDescription *routeDescription = [session currentRoute];

            NSLog(@"Current Routes : %@", routeDescription);

            if (routeDescription)

            NSArray *outputs = [routeDescription outputs];

            if (outputs && [outputs count] > 0)

            AVAudioSessionPortDescription *portDescription = [outputs objectAtIndex:0];
            NSString *portType = [portDescription portType];

            NSLog(@"dataSourceName : %@", portType);

            if (portType && [portType isEqualToString:@"BluetoothA2DPOutput"])

            return YES;




            return NO;






            share|improve this answer



























              2














              Call this method to find out the bluetooth headset is connected or not.



              First import this framework #import <AVFoundation/AVFoundation.h>



              - (BOOL) isBluetoothHeadsetConnected

              AVAudioSession *session = [AVAudioSession sharedInstance];
              AVAudioSessionRouteDescription *routeDescription = [session currentRoute];

              NSLog(@"Current Routes : %@", routeDescription);

              if (routeDescription)

              NSArray *outputs = [routeDescription outputs];

              if (outputs && [outputs count] > 0)

              AVAudioSessionPortDescription *portDescription = [outputs objectAtIndex:0];
              NSString *portType = [portDescription portType];

              NSLog(@"dataSourceName : %@", portType);

              if (portType && [portType isEqualToString:@"BluetoothA2DPOutput"])

              return YES;




              return NO;






              share|improve this answer

























                2












                2








                2







                Call this method to find out the bluetooth headset is connected or not.



                First import this framework #import <AVFoundation/AVFoundation.h>



                - (BOOL) isBluetoothHeadsetConnected

                AVAudioSession *session = [AVAudioSession sharedInstance];
                AVAudioSessionRouteDescription *routeDescription = [session currentRoute];

                NSLog(@"Current Routes : %@", routeDescription);

                if (routeDescription)

                NSArray *outputs = [routeDescription outputs];

                if (outputs && [outputs count] > 0)

                AVAudioSessionPortDescription *portDescription = [outputs objectAtIndex:0];
                NSString *portType = [portDescription portType];

                NSLog(@"dataSourceName : %@", portType);

                if (portType && [portType isEqualToString:@"BluetoothA2DPOutput"])

                return YES;




                return NO;






                share|improve this answer













                Call this method to find out the bluetooth headset is connected or not.



                First import this framework #import <AVFoundation/AVFoundation.h>



                - (BOOL) isBluetoothHeadsetConnected

                AVAudioSession *session = [AVAudioSession sharedInstance];
                AVAudioSessionRouteDescription *routeDescription = [session currentRoute];

                NSLog(@"Current Routes : %@", routeDescription);

                if (routeDescription)

                NSArray *outputs = [routeDescription outputs];

                if (outputs && [outputs count] > 0)

                AVAudioSessionPortDescription *portDescription = [outputs objectAtIndex:0];
                NSString *portType = [portDescription portType];

                NSLog(@"dataSourceName : %@", portType);

                if (portType && [portType isEqualToString:@"BluetoothA2DPOutput"])

                return YES;




                return NO;







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 8 '16 at 5:26









                pradip sutariyapradip sutariya

                1379 bronze badges




                1379 bronze badges





















                    0














                    There is nice article about this in Apple documentation:
                    https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_route_changes



                    Only you have to verify if portType == AVAudioSessionPortBluetoothA2DP



                    func setupNotifications() 
                    let notificationCenter = NotificationCenter.default
                    notificationCenter.addObserver(self,
                    selector: #selector(handleRouteChange),
                    name: .AVAudioSessionRouteChange,
                    object: nil)



                    @objc func handleRouteChange(notification: Notification)
                    guard let userInfo = notification.userInfo,
                    let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
                    let reason = AVAudioSessionRouteChangeReason(rawValue:reasonValue) else
                    return

                    switch reason
                    case .newDeviceAvailable:
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = true
                    break

                    case .oldDeviceUnavailable:
                    if let previousRoute =
                    userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription
                    for output in previousRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = false
                    break


                    default: ()



                    func isBluetoothHeadsetConnected() -> Bool
                    var result = false
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    result = true

                    return result






                    share|improve this answer




















                    • 2





                      While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                      – adiga
                      Mar 25 at 11:59















                    0














                    There is nice article about this in Apple documentation:
                    https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_route_changes



                    Only you have to verify if portType == AVAudioSessionPortBluetoothA2DP



                    func setupNotifications() 
                    let notificationCenter = NotificationCenter.default
                    notificationCenter.addObserver(self,
                    selector: #selector(handleRouteChange),
                    name: .AVAudioSessionRouteChange,
                    object: nil)



                    @objc func handleRouteChange(notification: Notification)
                    guard let userInfo = notification.userInfo,
                    let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
                    let reason = AVAudioSessionRouteChangeReason(rawValue:reasonValue) else
                    return

                    switch reason
                    case .newDeviceAvailable:
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = true
                    break

                    case .oldDeviceUnavailable:
                    if let previousRoute =
                    userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription
                    for output in previousRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = false
                    break


                    default: ()



                    func isBluetoothHeadsetConnected() -> Bool
                    var result = false
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    result = true

                    return result






                    share|improve this answer




















                    • 2





                      While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                      – adiga
                      Mar 25 at 11:59













                    0












                    0








                    0







                    There is nice article about this in Apple documentation:
                    https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_route_changes



                    Only you have to verify if portType == AVAudioSessionPortBluetoothA2DP



                    func setupNotifications() 
                    let notificationCenter = NotificationCenter.default
                    notificationCenter.addObserver(self,
                    selector: #selector(handleRouteChange),
                    name: .AVAudioSessionRouteChange,
                    object: nil)



                    @objc func handleRouteChange(notification: Notification)
                    guard let userInfo = notification.userInfo,
                    let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
                    let reason = AVAudioSessionRouteChangeReason(rawValue:reasonValue) else
                    return

                    switch reason
                    case .newDeviceAvailable:
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = true
                    break

                    case .oldDeviceUnavailable:
                    if let previousRoute =
                    userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription
                    for output in previousRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = false
                    break


                    default: ()



                    func isBluetoothHeadsetConnected() -> Bool
                    var result = false
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    result = true

                    return result






                    share|improve this answer















                    There is nice article about this in Apple documentation:
                    https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_route_changes



                    Only you have to verify if portType == AVAudioSessionPortBluetoothA2DP



                    func setupNotifications() 
                    let notificationCenter = NotificationCenter.default
                    notificationCenter.addObserver(self,
                    selector: #selector(handleRouteChange),
                    name: .AVAudioSessionRouteChange,
                    object: nil)



                    @objc func handleRouteChange(notification: Notification)
                    guard let userInfo = notification.userInfo,
                    let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
                    let reason = AVAudioSessionRouteChangeReason(rawValue:reasonValue) else
                    return

                    switch reason
                    case .newDeviceAvailable:
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = true
                    break

                    case .oldDeviceUnavailable:
                    if let previousRoute =
                    userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription
                    for output in previousRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    headsetConnected = false
                    break


                    default: ()



                    func isBluetoothHeadsetConnected() -> Bool
                    var result = false
                    let session = AVAudioSession.sharedInstance()
                    for output in session.currentRoute.outputs where output.portType == AVAudioSessionPortBluetoothA2DP
                    result = true

                    return result







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Mar 25 at 13:26

























                    answered Mar 25 at 11:50









                    Petro NovosadPetro Novosad

                    493 bronze badges




                    493 bronze badges







                    • 2





                      While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                      – adiga
                      Mar 25 at 11:59












                    • 2





                      While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                      – adiga
                      Mar 25 at 11:59







                    2




                    2





                    While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                    – adiga
                    Mar 25 at 11:59





                    While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. Answers that are little more than a link may be deleted

                    – adiga
                    Mar 25 at 11:59

















                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f2520296%2fhow-to-find-out-if-an-external-headset-is-connected-to-an-iphone%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

                    SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

                    은진 송씨 목차 역사 본관 분파 인물 조선 왕실과의 인척 관계 집성촌 항렬자 인구 같이 보기 각주 둘러보기 메뉴은진 송씨세종실록 149권, 지리지 충청도 공주목 은진현