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Is there a way to reset ARCore detected surfaces without destroying and remaking the session script?


How to remove all planes in ARCoreDo empty transforms take up much CPU power?Having trouble creating menu/selection screen with GUI (Unity3D) (C#)ARCore Unity: Assets/GoogleARCore/SDK/Scripts/Managers/TrackedPlaneManager.cs(113,5): warning CS0162: Unreachable code detectedHow to disable surface detection in ARCore AndroidHow to reset or restart the ARCore session?ARCore – How to place/create objects on surfaces like walls without any Feature Points?Android: Need to place a 3D object in AR in surrounding space without surface detectionARCore: How to create an anchor from a session object without plane tracking?Arcore session resetIs there a way to develop arcore without a supported device?






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1















I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.



Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.



I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.










share|improve this question






























    1















    I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.



    Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.



    I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.










    share|improve this question


























      1












      1








      1


      0






      I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.



      Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.



      I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.










      share|improve this question
















      I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.



      Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.



      I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.







      unity3d augmented-reality arcore






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Apr 28 at 5:02









      ARGeo

      8,5555 gold badges34 silver badges66 bronze badges




      8,5555 gold badges34 silver badges66 bronze badges










      asked Mar 25 at 13:27









      Robin HerbenRobin Herben

      133 bronze badges




      133 bronze badges






















          1 Answer
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          To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.



          Look at this GitHub issue #253 for further details: Clear Planes and Anchors.



          and...



          Look at StackOverflow post How to remove all planes in ARCore to find out more.






          share|improve this answer
























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            To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.



            Look at this GitHub issue #253 for further details: Clear Planes and Anchors.



            and...



            Look at StackOverflow post How to remove all planes in ARCore to find out more.






            share|improve this answer





























              0














              To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.



              Look at this GitHub issue #253 for further details: Clear Planes and Anchors.



              and...



              Look at StackOverflow post How to remove all planes in ARCore to find out more.






              share|improve this answer



























                0












                0








                0







                To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.



                Look at this GitHub issue #253 for further details: Clear Planes and Anchors.



                and...



                Look at StackOverflow post How to remove all planes in ARCore to find out more.






                share|improve this answer















                To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.



                Look at this GitHub issue #253 for further details: Clear Planes and Anchors.



                and...



                Look at StackOverflow post How to remove all planes in ARCore to find out more.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Apr 20 at 11:34

























                answered Apr 20 at 11:25









                ARGeoARGeo

                8,5555 gold badges34 silver badges66 bronze badges




                8,5555 gold badges34 silver badges66 bronze badges


















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