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Is there a way to reset ARCore detected surfaces without destroying and remaking the session script?
How to remove all planes in ARCoreDo empty transforms take up much CPU power?Having trouble creating menu/selection screen with GUI (Unity3D) (C#)ARCore Unity: Assets/GoogleARCore/SDK/Scripts/Managers/TrackedPlaneManager.cs(113,5): warning CS0162: Unreachable code detectedHow to disable surface detection in ARCore AndroidHow to reset or restart the ARCore session?ARCore – How to place/create objects on surfaces like walls without any Feature Points?Android: Need to place a 3D object in AR in surrounding space without surface detectionARCore: How to create an anchor from a session object without plane tracking?Arcore session resetIs there a way to develop arcore without a supported device?
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I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.
Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.
I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.
unity3d augmented-reality arcore
add a comment |
I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.
Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.
I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.
unity3d augmented-reality arcore
add a comment |
I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.
Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.
I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.
unity3d augmented-reality arcore
I'm making an application which uses optional ARCore. This means that I enable and disable the ARCore device on runtime. I noticed that the detected surfaces will still exist even though you disabled and re-enabled the ARCore device.
Is there a way to reset detected surfaces data? I want the users to start fresh every time they open up the AR content.
I have found answers to this in other threads, but all of them involve forcefully destroying the ARCoreSession script from the ARCore device and then re-adding the script back onto it. This seems.. stupid and inefficiënt.
unity3d augmented-reality arcore
unity3d augmented-reality arcore
edited Apr 28 at 5:02
ARGeo
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8,5555 gold badges34 silver badges66 bronze badges
asked Mar 25 at 13:27
Robin HerbenRobin Herben
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133 bronze badges
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1 Answer
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To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.
Look at this GitHub issue #253 for further details: Clear Planes and Anchors.
and...
Look at StackOverflow post How to remove all planes in ARCore to find out more.
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1 Answer
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1 Answer
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active
oldest
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active
oldest
votes
To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.
Look at this GitHub issue #253 for further details: Clear Planes and Anchors.
and...
Look at StackOverflow post How to remove all planes in ARCore to find out more.
add a comment |
To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.
Look at this GitHub issue #253 for further details: Clear Planes and Anchors.
and...
Look at StackOverflow post How to remove all planes in ARCore to find out more.
add a comment |
To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.
Look at this GitHub issue #253 for further details: Clear Planes and Anchors.
and...
Look at StackOverflow post How to remove all planes in ARCore to find out more.
To delete just Detected Planes in your scene (without destroying and recreating an ArSession) is not a good practice using ARCore. An alternative to this is deleting all ArAnchors what are designed to hold Renderables. Although the most robust approach is to destroy a current ArSession and create a new one again.
Look at this GitHub issue #253 for further details: Clear Planes and Anchors.
and...
Look at StackOverflow post How to remove all planes in ARCore to find out more.
edited Apr 20 at 11:34
answered Apr 20 at 11:25
ARGeoARGeo
8,5555 gold badges34 silver badges66 bronze badges
8,5555 gold badges34 silver badges66 bronze badges
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