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how can i use a button to change the length of a model?


Math related: How do I get a different scale if the value is less than one or greater than oneScaling a ModelInstance in libgdx 3D and Bullet engineHow does scale change the object in three js?Scale button without affect other buttonsScaling a sprite by pressing buttons going too quicklyHow can I set the length of an edge in Maya via Python?I want to rotate and delete the 3d model in android using sceneform sdk through buttons instead of gestureshow to Place small node renderable on same position of bigger node renderable?Convert a scale to an integerHow to specifically scale model using pinch gesture in either lengthwise of bredthwise?






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0















I want to add a button that increases the length of my model by pressing it.
what i am currently doing is getting local scale of model . incrementing it by 0.5f and seting the local scale. but nothing is happening.










share|improve this question






























    0















    I want to add a button that increases the length of my model by pressing it.
    what i am currently doing is getting local scale of model . incrementing it by 0.5f and seting the local scale. but nothing is happening.










    share|improve this question


























      0












      0








      0








      I want to add a button that increases the length of my model by pressing it.
      what i am currently doing is getting local scale of model . incrementing it by 0.5f and seting the local scale. but nothing is happening.










      share|improve this question














      I want to add a button that increases the length of my model by pressing it.
      what i am currently doing is getting local scale of model . incrementing it by 0.5f and seting the local scale. but nothing is happening.







      scale arcore sceneform






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 26 at 20:21









      Ishaan GuptaIshaan Gupta

      209 bronze badges




      209 bronze badges

























          1 Answer
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          0














          You must set the scale to the node where you model is attached to:



           Node node = new Node();
          node.setParent(anchorNode);
          node.setRenderable(yourRenderable);

          button.setOnClickListener(v ->
          //make the object twice as large
          node.setLocalScale(new Vector3(2f, 2f, 2f));
          );





          share|improve this answer
























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            1 Answer
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            active

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            oldest

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            0














            You must set the scale to the node where you model is attached to:



             Node node = new Node();
            node.setParent(anchorNode);
            node.setRenderable(yourRenderable);

            button.setOnClickListener(v ->
            //make the object twice as large
            node.setLocalScale(new Vector3(2f, 2f, 2f));
            );





            share|improve this answer





























              0














              You must set the scale to the node where you model is attached to:



               Node node = new Node();
              node.setParent(anchorNode);
              node.setRenderable(yourRenderable);

              button.setOnClickListener(v ->
              //make the object twice as large
              node.setLocalScale(new Vector3(2f, 2f, 2f));
              );





              share|improve this answer



























                0












                0








                0







                You must set the scale to the node where you model is attached to:



                 Node node = new Node();
                node.setParent(anchorNode);
                node.setRenderable(yourRenderable);

                button.setOnClickListener(v ->
                //make the object twice as large
                node.setLocalScale(new Vector3(2f, 2f, 2f));
                );





                share|improve this answer













                You must set the scale to the node where you model is attached to:



                 Node node = new Node();
                node.setParent(anchorNode);
                node.setRenderable(yourRenderable);

                button.setOnClickListener(v ->
                //make the object twice as large
                node.setLocalScale(new Vector3(2f, 2f, 2f));
                );






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 28 at 18:47









                Bobek BobekosBobek Bobekos

                663 bronze badges




                663 bronze badges





















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