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How to represent hand prefab with SteamVR using Photon (unity)?


AI characters in Unity with Photon ViewPhoton Prefab InstantiationHow to spawn an object by instantiating its prefab via photon unity network - unity 3dHow to design an offline multiplayer game using Photon Unity NetworkingHow to let a camera follow a rolling ball with photon in unityHow to spawn multiplayer user at fixed loaction in unity using photon?How to synchronize projectiles with Photon in Unity3DPhoton in Unity is instantiating two players for seemingly no reasonNetwork architecture for a MOBA with Photon Unity NetworkingUnity Photon Player Instantiation






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0















I'm working on a multiplayer project in unity, and I have set up the Player prefab with final IK. I'm using SteamVr and it has its own way to represent hand and finger position. I am wondering if there is a way to synchronize it with Photon.










share|improve this question






















  • We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

    – derHugo
    Mar 26 at 7:05











  • Bump..................

    – David Shnaiderov
    Apr 6 at 18:54

















0















I'm working on a multiplayer project in unity, and I have set up the Player prefab with final IK. I'm using SteamVr and it has its own way to represent hand and finger position. I am wondering if there is a way to synchronize it with Photon.










share|improve this question






















  • We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

    – derHugo
    Mar 26 at 7:05











  • Bump..................

    – David Shnaiderov
    Apr 6 at 18:54













0












0








0


1






I'm working on a multiplayer project in unity, and I have set up the Player prefab with final IK. I'm using SteamVr and it has its own way to represent hand and finger position. I am wondering if there is a way to synchronize it with Photon.










share|improve this question














I'm working on a multiplayer project in unity, and I have set up the Player prefab with final IK. I'm using SteamVr and it has its own way to represent hand and finger position. I am wondering if there is a way to synchronize it with Photon.







unity3d networking virtual-reality photon






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 26 at 6:28









David ShnaiderovDavid Shnaiderov

61 bronze badge




61 bronze badge












  • We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

    – derHugo
    Mar 26 at 7:05











  • Bump..................

    – David Shnaiderov
    Apr 6 at 18:54

















  • We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

    – derHugo
    Mar 26 at 7:05











  • Bump..................

    – David Shnaiderov
    Apr 6 at 18:54
















We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

– derHugo
Mar 26 at 7:05





We did it once using our own animated hand model (from Blender) and synchronized the hand states manually like thumb up/touch/down/trigger etc

– derHugo
Mar 26 at 7:05













Bump..................

– David Shnaiderov
Apr 6 at 18:54





Bump..................

– David Shnaiderov
Apr 6 at 18:54












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