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Added Assigned Image Database to DefaultSessionConfig in HelloAR Example
ARCore custom object not touching the tracked plane with bottomRun ARCore application on Android emulatorDestroy Anchors in Unity ARCoreUnity ARCore touch ObjectHow to get a Trackable Hit with Raycast from CameraCombining ground plane and augmented imagesARcore Augmented images with 3D object interactionDoes plane detection increase accuracy of Augmented Image TrackingARCore Unity AugmentedImage: Videos do not scale to Image targets
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In the existing HelloAR Example, the touch is used to create an object.
I am testing because I want to change to creating objects through Image Tracking without using Touch.
However, building by adding an Example Database to the Managed Image Database causes the generated DetectedPlaneVisualizer to blink.
Do you have any reason?
unity3d arcore
|
show 2 more comments
In the existing HelloAR Example, the touch is used to create an object.
I am testing because I want to change to creating objects through Image Tracking without using Touch.
However, building by adding an Example Database to the Managed Image Database causes the generated DetectedPlaneVisualizer to blink.
Do you have any reason?
unity3d arcore
Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Then you do not need to useHelleAR
go useAugmentedImages
example just change theAugmentedImageVisualizer
script and prefab.
– Ali Kanat
Mar 28 at 7:34
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do inHelloAR
example. Then it wont tremble
– Ali Kanat
Mar 29 at 8:57
|
show 2 more comments
In the existing HelloAR Example, the touch is used to create an object.
I am testing because I want to change to creating objects through Image Tracking without using Touch.
However, building by adding an Example Database to the Managed Image Database causes the generated DetectedPlaneVisualizer to blink.
Do you have any reason?
unity3d arcore
In the existing HelloAR Example, the touch is used to create an object.
I am testing because I want to change to creating objects through Image Tracking without using Touch.
However, building by adding an Example Database to the Managed Image Database causes the generated DetectedPlaneVisualizer to blink.
Do you have any reason?
unity3d arcore
unity3d arcore
asked Mar 27 at 2:42
dongwon leedongwon lee
365 bronze badges
365 bronze badges
Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Then you do not need to useHelleAR
go useAugmentedImages
example just change theAugmentedImageVisualizer
script and prefab.
– Ali Kanat
Mar 28 at 7:34
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do inHelloAR
example. Then it wont tremble
– Ali Kanat
Mar 29 at 8:57
|
show 2 more comments
Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Then you do not need to useHelleAR
go useAugmentedImages
example just change theAugmentedImageVisualizer
script and prefab.
– Ali Kanat
Mar 28 at 7:34
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do inHelloAR
example. Then it wont tremble
– Ali Kanat
Mar 29 at 8:57
Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Then you do not need to use
HelleAR
go use AugmentedImages
example just change the AugmentedImageVisualizer
script and prefab.– Ali Kanat
Mar 28 at 7:34
Then you do not need to use
HelleAR
go use AugmentedImages
example just change the AugmentedImageVisualizer
script and prefab.– Ali Kanat
Mar 28 at 7:34
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do in
HelloAR
example. Then it wont tremble– Ali Kanat
Mar 29 at 8:57
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do in
HelloAR
example. Then it wont tremble– Ali Kanat
Mar 29 at 8:57
|
show 2 more comments
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Why do you need a database if you are just using plane detection and not augmented images?
– Ali Kanat
Mar 27 at 7:38
Instead of entering touch input, I want to create object through image recognition.
– dongwon lee
Mar 28 at 6:06
Then you do not need to use
HelleAR
go useAugmentedImages
example just change theAugmentedImageVisualizer
script and prefab.– Ali Kanat
Mar 28 at 7:34
The reason I'm going to do this is because with Image Recognition, the object trembles after it is created. So instead of using HelloAR's touch, the thought method is to use Image Recognition to locate and create an Object.
– dongwon lee
Mar 29 at 8:37
Okay i understand. If you only want to place objects on top of Augmented Images just disable plane detection it has nothing to do with it. Then track the image instantiate your model at the center of image and anchor it just like you do in
HelloAR
example. Then it wont tremble– Ali Kanat
Mar 29 at 8:57