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Cant instantiate multi-sprite


Cocos2D - Efficient Sprite Sheets with Transposed SpritesSprites reshape unexpectedlyTroubles with reading text file after Builderrors loading assetbundle in unityUnity - Spawn a sprite as a child of a sprite (on top of sprite)Unity fails to load System.Net.Http script assemblyUnity 2D C# Instantiate sprite on canvas. Can't find what's wrongIssues displaying Sprites loaded from AssetBundle in Editor Play modeAR core loading prefabs dynamically in unityWhere in a project does Unity associate Image names with their source files?













0















I can't seem to load a sprite runtime.



I have a main grid object, on the grid I have a TerrainDrawer component.



The code for the script :



void Start()

Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");

foreach(var sprite in myFruit)

print("sprite : " + sprite.name);


/*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
//GameObject go = new GameObject();*/

SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
renderer.sprite = myFruit[0];


//renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;



The sprite that I'm wanting to use:



enter image description hereenter image description here



When I start up my game, I get this error :




IndexOutOfRangeException: Index was outside the bounds of the array.
TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)




I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.



Any advice?










share|improve this question


























    0















    I can't seem to load a sprite runtime.



    I have a main grid object, on the grid I have a TerrainDrawer component.



    The code for the script :



    void Start()

    Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");

    foreach(var sprite in myFruit)

    print("sprite : " + sprite.name);


    /*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
    //GameObject go = new GameObject();*/

    SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
    renderer.sprite = myFruit[0];


    //renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;



    The sprite that I'm wanting to use:



    enter image description hereenter image description here



    When I start up my game, I get this error :




    IndexOutOfRangeException: Index was outside the bounds of the array.
    TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)




    I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.



    Any advice?










    share|improve this question
























      0












      0








      0








      I can't seem to load a sprite runtime.



      I have a main grid object, on the grid I have a TerrainDrawer component.



      The code for the script :



      void Start()

      Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");

      foreach(var sprite in myFruit)

      print("sprite : " + sprite.name);


      /*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
      //GameObject go = new GameObject();*/

      SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
      renderer.sprite = myFruit[0];


      //renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;



      The sprite that I'm wanting to use:



      enter image description hereenter image description here



      When I start up my game, I get this error :




      IndexOutOfRangeException: Index was outside the bounds of the array.
      TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)




      I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.



      Any advice?










      share|improve this question














      I can't seem to load a sprite runtime.



      I have a main grid object, on the grid I have a TerrainDrawer component.



      The code for the script :



      void Start()

      Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");

      foreach(var sprite in myFruit)

      print("sprite : " + sprite.name);


      /*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
      //GameObject go = new GameObject();*/

      SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
      renderer.sprite = myFruit[0];


      //renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;



      The sprite that I'm wanting to use:



      enter image description hereenter image description here



      When I start up my game, I get this error :




      IndexOutOfRangeException: Index was outside the bounds of the array.
      TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)




      I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.



      Any advice?







      unity3d sprite






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked yesterday









      WynDieselWynDiesel

      492220




      492220






















          1 Answer
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          1














          To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.



          Take a look at this page from the docs.



          Hope this helps!






          share|improve this answer























          • You, sire. Are my hero. Thanks!

            – WynDiesel
            yesterday










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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          1














          To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.



          Take a look at this page from the docs.



          Hope this helps!






          share|improve this answer























          • You, sire. Are my hero. Thanks!

            – WynDiesel
            yesterday















          1














          To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.



          Take a look at this page from the docs.



          Hope this helps!






          share|improve this answer























          • You, sire. Are my hero. Thanks!

            – WynDiesel
            yesterday













          1












          1








          1







          To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.



          Take a look at this page from the docs.



          Hope this helps!






          share|improve this answer













          To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.



          Take a look at this page from the docs.



          Hope this helps!







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered yesterday









          AriBaa GamesAriBaa Games

          3056




          3056












          • You, sire. Are my hero. Thanks!

            – WynDiesel
            yesterday

















          • You, sire. Are my hero. Thanks!

            – WynDiesel
            yesterday
















          You, sire. Are my hero. Thanks!

          – WynDiesel
          yesterday





          You, sire. Are my hero. Thanks!

          – WynDiesel
          yesterday



















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