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Cant instantiate multi-sprite
Cocos2D - Efficient Sprite Sheets with Transposed SpritesSprites reshape unexpectedlyTroubles with reading text file after Builderrors loading assetbundle in unityUnity - Spawn a sprite as a child of a sprite (on top of sprite)Unity fails to load System.Net.Http script assemblyUnity 2D C# Instantiate sprite on canvas. Can't find what's wrongIssues displaying Sprites loaded from AssetBundle in Editor Play modeAR core loading prefabs dynamically in unityWhere in a project does Unity associate Image names with their source files?
I can't seem to load a sprite runtime.
I have a main grid object, on the grid I have a TerrainDrawer component.
The code for the script :
void Start()
Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");
foreach(var sprite in myFruit)
print("sprite : " + sprite.name);
/*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
//GameObject go = new GameObject();*/
SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
renderer.sprite = myFruit[0];
//renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;
The sprite that I'm wanting to use:
When I start up my game, I get this error :
IndexOutOfRangeException: Index was outside the bounds of the array.
TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)
I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.
Any advice?
unity3d sprite
add a comment |
I can't seem to load a sprite runtime.
I have a main grid object, on the grid I have a TerrainDrawer component.
The code for the script :
void Start()
Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");
foreach(var sprite in myFruit)
print("sprite : " + sprite.name);
/*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
//GameObject go = new GameObject();*/
SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
renderer.sprite = myFruit[0];
//renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;
The sprite that I'm wanting to use:
When I start up my game, I get this error :
IndexOutOfRangeException: Index was outside the bounds of the array.
TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)
I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.
Any advice?
unity3d sprite
add a comment |
I can't seem to load a sprite runtime.
I have a main grid object, on the grid I have a TerrainDrawer component.
The code for the script :
void Start()
Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");
foreach(var sprite in myFruit)
print("sprite : " + sprite.name);
/*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
//GameObject go = new GameObject();*/
SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
renderer.sprite = myFruit[0];
//renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;
The sprite that I'm wanting to use:
When I start up my game, I get this error :
IndexOutOfRangeException: Index was outside the bounds of the array.
TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)
I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.
Any advice?
unity3d sprite
I can't seem to load a sprite runtime.
I have a main grid object, on the grid I have a TerrainDrawer component.
The code for the script :
void Start()
Sprite[] myFruit = Resources.LoadAll<Sprite>("Sprites/multisprite");
foreach(var sprite in myFruit)
print("sprite : " + sprite.name);
/*var spritePath = "Sprites/225835_hyptosis_tile-art-batch-1";
//GameObject go = new GameObject();*/
SpriteRenderer renderer = gameObject.AddComponent<SpriteRenderer>();
renderer.sprite = myFruit[0];
//renderer.sprite = Resources.Load(spritePath , typeof(Sprite)) as Sprite;
The sprite that I'm wanting to use:
When I start up my game, I get this error :
IndexOutOfRangeException: Index was outside the bounds of the array.
TerrainDrawer.Start () (at Assets/Scripts/TerrainDrawer.cs:21)
I have a strong feeling that my problem is with the path to the sprite, but now matter what I try, I can't get it loaded up.
Any advice?
unity3d sprite
unity3d sprite
asked yesterday
WynDieselWynDiesel
492220
492220
add a comment |
add a comment |
1 Answer
1
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votes
To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.
Take a look at this page from the docs.
Hope this helps!
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.
Take a look at this page from the docs.
Hope this helps!
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
add a comment |
To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.
Take a look at this page from the docs.
Hope this helps!
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
add a comment |
To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.
Take a look at this page from the docs.
Hope this helps!
To load from Resources in code there must exist a folder named Resources with that sprite in it. You are basically loading in an empty array and that is why you get an out of range error.
Take a look at this page from the docs.
Hope this helps!
answered yesterday
AriBaa GamesAriBaa Games
3056
3056
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
add a comment |
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
You, sire. Are my hero. Thanks!
– WynDiesel
yesterday
add a comment |
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