Call mono-2.0-sgen.dll with syscall got “not a valid Win32 application”What does int argc, char *argv[] mean?Creating OSX App bundle while embedding Mono in a Windows Forms projectNullReferenceExceptions while using latest mod_mono and xsp4Setup and Debugging of applications run under mod-mono-server4Use Mono for Windows in MonoDevelop for UnityTargeting the MONO Runtime causes Xamarin Build to failMono Application Compiled Under Linux Does Not Run in WindowsMono profiling: Perf syscall deniedXamarin iOS Linker fails on System.Net.Http.Primitives.dllWhat is the proper way to install Mono 4.4.2 on Android x86_64?C# Mono NLog Could not load file or assembly When Deployed to Raspberry PI

I caught several of my students plagiarizing. Could it be my fault as a teacher?

How can I close a gap between my fence and my neighbor's that's on his side of the property line?

If Melisandre foresaw another character closing blue eyes, why did she follow Stannis?

Why is Arya visibly scared in the library in S8E3?

What happens if I start too many background jobs?

Short story about people living in a different time streams

How to get SEEK accessing converted ID via view

How did Arya manage to disguise herself?

I’ve officially counted to infinity!

Floor tile layout process?

How can I fairly adjudicate the effects of height differences on ranged attacks?

Junior developer struggles: how to communicate with management?

How could a planet have most of its water in the atmosphere?

Selecting a secure PIN for building access

Can commander tax be proliferated?

Can a cyclic Amine form an Amide?

What was the state of the German rail system in 1944?

If Earth is tilted, why is Polaris always above the same spot?

How long can a 35mm film be used/stored before it starts to lose its quality after expiry?

Unidentified items in bicycle tube repair kit

Airbnb - host wants to reduce rooms, can we get refund?

What happened to Rhaegal?

Has any spacecraft ever had the ability to directly communicate with civilian air traffic control?

How to back up a running Linode server?



Call mono-2.0-sgen.dll with syscall got “not a valid Win32 application”


What does int argc, char *argv[] mean?Creating OSX App bundle while embedding Mono in a Windows Forms projectNullReferenceExceptions while using latest mod_mono and xsp4Setup and Debugging of applications run under mod-mono-server4Use Mono for Windows in MonoDevelop for UnityTargeting the MONO Runtime causes Xamarin Build to failMono Application Compiled Under Linux Does Not Run in WindowsMono profiling: Perf syscall deniedXamarin iOS Linker fails on System.Net.Http.Primitives.dllWhat is the proper way to install Mono 4.4.2 on Android x86_64?C# Mono NLog Could not load file or assembly When Deployed to Raspberry PI






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















I want to execute HelloWorldConsole.exe with an shipped Mono Framework through Go.



So I want to call mono-2.0-sgen.dll funtion "mono_main" to execute the exe.
mono-2.0-sgen.dll is a PE32 executable for MS Windows, see.



But I get the error "not a valid Win32 application"



_ = os.Setenv("MONO_PATH", `monolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinDebug`)
_ = os.Setenv("MONO_CFG_DIR", `"C:Program Files (x86)Monoetc"`)
_ = os.Setenv("MONO_CONFIG", `"C:Program Files (x86)Monoetcmonoconfig"`)

mono := `C:Program Files (x86)Monobinmono-2.0-sgen.dll`
app := `C:DEVHelloWorldConsoleHelloWorldConsolebinDebugHelloWorldConsole.exe`

fmt.Println("Execute")

var mod = syscall.NewLazyDLL(mono)
var proc = mod.NewProc("mono_main")

ret, _, _ := proc.Call(0,
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("mono.exe"))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(app))) )


Same behavior with windows.NewLazySystemDLL



dll := windows.NewLazySystemDLL(mono)
lazyProc := dll.NewProc("mono_main")
lazyProc.Call()


Function Name



mono-2.0-sgen.dll



Full Error:



panic: Failed to load C:Program Files (x86)Monobinmono-2.0-sgen.dll: %1 is **not a valid Win32 application**.









share|improve this question
























  • Why not call mono.exe?

    – muszeo
    Mar 24 at 6:40

















0















I want to execute HelloWorldConsole.exe with an shipped Mono Framework through Go.



So I want to call mono-2.0-sgen.dll funtion "mono_main" to execute the exe.
mono-2.0-sgen.dll is a PE32 executable for MS Windows, see.



But I get the error "not a valid Win32 application"



_ = os.Setenv("MONO_PATH", `monolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinDebug`)
_ = os.Setenv("MONO_CFG_DIR", `"C:Program Files (x86)Monoetc"`)
_ = os.Setenv("MONO_CONFIG", `"C:Program Files (x86)Monoetcmonoconfig"`)

mono := `C:Program Files (x86)Monobinmono-2.0-sgen.dll`
app := `C:DEVHelloWorldConsoleHelloWorldConsolebinDebugHelloWorldConsole.exe`

fmt.Println("Execute")

var mod = syscall.NewLazyDLL(mono)
var proc = mod.NewProc("mono_main")

ret, _, _ := proc.Call(0,
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("mono.exe"))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(app))) )


Same behavior with windows.NewLazySystemDLL



dll := windows.NewLazySystemDLL(mono)
lazyProc := dll.NewProc("mono_main")
lazyProc.Call()


Function Name



mono-2.0-sgen.dll



Full Error:



panic: Failed to load C:Program Files (x86)Monobinmono-2.0-sgen.dll: %1 is **not a valid Win32 application**.









share|improve this question
























  • Why not call mono.exe?

    – muszeo
    Mar 24 at 6:40













0












0








0


1






I want to execute HelloWorldConsole.exe with an shipped Mono Framework through Go.



So I want to call mono-2.0-sgen.dll funtion "mono_main" to execute the exe.
mono-2.0-sgen.dll is a PE32 executable for MS Windows, see.



But I get the error "not a valid Win32 application"



_ = os.Setenv("MONO_PATH", `monolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinDebug`)
_ = os.Setenv("MONO_CFG_DIR", `"C:Program Files (x86)Monoetc"`)
_ = os.Setenv("MONO_CONFIG", `"C:Program Files (x86)Monoetcmonoconfig"`)

mono := `C:Program Files (x86)Monobinmono-2.0-sgen.dll`
app := `C:DEVHelloWorldConsoleHelloWorldConsolebinDebugHelloWorldConsole.exe`

fmt.Println("Execute")

var mod = syscall.NewLazyDLL(mono)
var proc = mod.NewProc("mono_main")

ret, _, _ := proc.Call(0,
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("mono.exe"))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(app))) )


Same behavior with windows.NewLazySystemDLL



dll := windows.NewLazySystemDLL(mono)
lazyProc := dll.NewProc("mono_main")
lazyProc.Call()


Function Name



mono-2.0-sgen.dll



Full Error:



panic: Failed to load C:Program Files (x86)Monobinmono-2.0-sgen.dll: %1 is **not a valid Win32 application**.









share|improve this question
















I want to execute HelloWorldConsole.exe with an shipped Mono Framework through Go.



So I want to call mono-2.0-sgen.dll funtion "mono_main" to execute the exe.
mono-2.0-sgen.dll is a PE32 executable for MS Windows, see.



But I get the error "not a valid Win32 application"



_ = os.Setenv("MONO_PATH", `monolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinDebug`)
_ = os.Setenv("MONO_CFG_DIR", `"C:Program Files (x86)Monoetc"`)
_ = os.Setenv("MONO_CONFIG", `"C:Program Files (x86)Monoetcmonoconfig"`)

mono := `C:Program Files (x86)Monobinmono-2.0-sgen.dll`
app := `C:DEVHelloWorldConsoleHelloWorldConsolebinDebugHelloWorldConsole.exe`

fmt.Println("Execute")

var mod = syscall.NewLazyDLL(mono)
var proc = mod.NewProc("mono_main")

ret, _, _ := proc.Call(0,
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr("mono.exe"))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(app))) )


Same behavior with windows.NewLazySystemDLL



dll := windows.NewLazySystemDLL(mono)
lazyProc := dll.NewProc("mono_main")
lazyProc.Call()


Function Name



mono-2.0-sgen.dll



Full Error:



panic: Failed to load C:Program Files (x86)Monobinmono-2.0-sgen.dll: %1 is **not a valid Win32 application**.






go mono






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 23 at 18:59







dhcgn

















asked Mar 22 at 20:04









dhcgndhcgn

3,4492646




3,4492646












  • Why not call mono.exe?

    – muszeo
    Mar 24 at 6:40

















  • Why not call mono.exe?

    – muszeo
    Mar 24 at 6:40
















Why not call mono.exe?

– muszeo
Mar 24 at 6:40





Why not call mono.exe?

– muszeo
Mar 24 at 6:40












1 Answer
1






active

oldest

votes


















0














%1 is not a valid Win32 application



The error %1 is not a valid Win32 application is a discription of Win32 error code from windows itself.



The Win32 error code itself is 0x000000C1 ERROR_BAD_EXE_FORMAT, see docs.microsoft.com.



BAD_EXE_FORMATmeans you call a x86 dll within a x64 process. You must use the x86 variant of Go, e.g. go1.12.1.windows-386.zip from https://golang.org/dl/.



Now must change the GOROOT and PATH to the extracted bin folder and then you are ready to go.



Type of Arguments



When you call mono_main you need to consume the this function in the right way.
If you take an look at the implementation you see that the signature is int mono_main (int argc, char* argv[]);. argc and argv is a widly used pattern, see here.



Working Sample



func main() 
_ = os.Setenv("MONO_PATH", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)
_ = os.Setenv("MONO_CFG_DIR", `C:DEVHelloWorhpm.goldConsoleHelloWorldConsolebinx86Debugmonoetc`)
_ = os.Setenv("MONO_CONFIG", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonoetcmonoconfig`)

_ = os.Chdir(`C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)

mono := `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonobinmono-2.0-sgen.dll`

// https://github.com/mono/mono/blob/c5b88ec4f323f2bdb7c7d0a595ece28dae66579c/mcs/tools/mkbundle/template_main.c#L1
dll := windows.NewLazySystemDLL(mono)
lazyProc := dll.NewProc("mono_main")

dotNetAssembly := []byte(`HelloWorldConsole.exe`)

var argummentData [260]byte
ptr := unsafe.Pointer(&argummentData)

copy(argummentData[:], dotNetAssembly)

args := [2]uintptr0, uintptr(ptr)

_, _, _ = lazyProc.Call(2, uintptr(unsafe.Pointer(&args)))






share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function ()
    StackExchange.using("externalEditor", function ()
    StackExchange.using("snippets", function ()
    StackExchange.snippets.init();
    );
    );
    , "code-snippets");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "1"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55307074%2fcall-mono-2-0-sgen-dll-with-syscall-got-not-a-valid-win32-application%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    %1 is not a valid Win32 application



    The error %1 is not a valid Win32 application is a discription of Win32 error code from windows itself.



    The Win32 error code itself is 0x000000C1 ERROR_BAD_EXE_FORMAT, see docs.microsoft.com.



    BAD_EXE_FORMATmeans you call a x86 dll within a x64 process. You must use the x86 variant of Go, e.g. go1.12.1.windows-386.zip from https://golang.org/dl/.



    Now must change the GOROOT and PATH to the extracted bin folder and then you are ready to go.



    Type of Arguments



    When you call mono_main you need to consume the this function in the right way.
    If you take an look at the implementation you see that the signature is int mono_main (int argc, char* argv[]);. argc and argv is a widly used pattern, see here.



    Working Sample



    func main() 
    _ = os.Setenv("MONO_PATH", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)
    _ = os.Setenv("MONO_CFG_DIR", `C:DEVHelloWorhpm.goldConsoleHelloWorldConsolebinx86Debugmonoetc`)
    _ = os.Setenv("MONO_CONFIG", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonoetcmonoconfig`)

    _ = os.Chdir(`C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)

    mono := `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonobinmono-2.0-sgen.dll`

    // https://github.com/mono/mono/blob/c5b88ec4f323f2bdb7c7d0a595ece28dae66579c/mcs/tools/mkbundle/template_main.c#L1
    dll := windows.NewLazySystemDLL(mono)
    lazyProc := dll.NewProc("mono_main")

    dotNetAssembly := []byte(`HelloWorldConsole.exe`)

    var argummentData [260]byte
    ptr := unsafe.Pointer(&argummentData)

    copy(argummentData[:], dotNetAssembly)

    args := [2]uintptr0, uintptr(ptr)

    _, _, _ = lazyProc.Call(2, uintptr(unsafe.Pointer(&args)))






    share|improve this answer



























      0














      %1 is not a valid Win32 application



      The error %1 is not a valid Win32 application is a discription of Win32 error code from windows itself.



      The Win32 error code itself is 0x000000C1 ERROR_BAD_EXE_FORMAT, see docs.microsoft.com.



      BAD_EXE_FORMATmeans you call a x86 dll within a x64 process. You must use the x86 variant of Go, e.g. go1.12.1.windows-386.zip from https://golang.org/dl/.



      Now must change the GOROOT and PATH to the extracted bin folder and then you are ready to go.



      Type of Arguments



      When you call mono_main you need to consume the this function in the right way.
      If you take an look at the implementation you see that the signature is int mono_main (int argc, char* argv[]);. argc and argv is a widly used pattern, see here.



      Working Sample



      func main() 
      _ = os.Setenv("MONO_PATH", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)
      _ = os.Setenv("MONO_CFG_DIR", `C:DEVHelloWorhpm.goldConsoleHelloWorldConsolebinx86Debugmonoetc`)
      _ = os.Setenv("MONO_CONFIG", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonoetcmonoconfig`)

      _ = os.Chdir(`C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)

      mono := `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonobinmono-2.0-sgen.dll`

      // https://github.com/mono/mono/blob/c5b88ec4f323f2bdb7c7d0a595ece28dae66579c/mcs/tools/mkbundle/template_main.c#L1
      dll := windows.NewLazySystemDLL(mono)
      lazyProc := dll.NewProc("mono_main")

      dotNetAssembly := []byte(`HelloWorldConsole.exe`)

      var argummentData [260]byte
      ptr := unsafe.Pointer(&argummentData)

      copy(argummentData[:], dotNetAssembly)

      args := [2]uintptr0, uintptr(ptr)

      _, _, _ = lazyProc.Call(2, uintptr(unsafe.Pointer(&args)))






      share|improve this answer

























        0












        0








        0







        %1 is not a valid Win32 application



        The error %1 is not a valid Win32 application is a discription of Win32 error code from windows itself.



        The Win32 error code itself is 0x000000C1 ERROR_BAD_EXE_FORMAT, see docs.microsoft.com.



        BAD_EXE_FORMATmeans you call a x86 dll within a x64 process. You must use the x86 variant of Go, e.g. go1.12.1.windows-386.zip from https://golang.org/dl/.



        Now must change the GOROOT and PATH to the extracted bin folder and then you are ready to go.



        Type of Arguments



        When you call mono_main you need to consume the this function in the right way.
        If you take an look at the implementation you see that the signature is int mono_main (int argc, char* argv[]);. argc and argv is a widly used pattern, see here.



        Working Sample



        func main() 
        _ = os.Setenv("MONO_PATH", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)
        _ = os.Setenv("MONO_CFG_DIR", `C:DEVHelloWorhpm.goldConsoleHelloWorldConsolebinx86Debugmonoetc`)
        _ = os.Setenv("MONO_CONFIG", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonoetcmonoconfig`)

        _ = os.Chdir(`C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)

        mono := `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonobinmono-2.0-sgen.dll`

        // https://github.com/mono/mono/blob/c5b88ec4f323f2bdb7c7d0a595ece28dae66579c/mcs/tools/mkbundle/template_main.c#L1
        dll := windows.NewLazySystemDLL(mono)
        lazyProc := dll.NewProc("mono_main")

        dotNetAssembly := []byte(`HelloWorldConsole.exe`)

        var argummentData [260]byte
        ptr := unsafe.Pointer(&argummentData)

        copy(argummentData[:], dotNetAssembly)

        args := [2]uintptr0, uintptr(ptr)

        _, _, _ = lazyProc.Call(2, uintptr(unsafe.Pointer(&args)))






        share|improve this answer













        %1 is not a valid Win32 application



        The error %1 is not a valid Win32 application is a discription of Win32 error code from windows itself.



        The Win32 error code itself is 0x000000C1 ERROR_BAD_EXE_FORMAT, see docs.microsoft.com.



        BAD_EXE_FORMATmeans you call a x86 dll within a x64 process. You must use the x86 variant of Go, e.g. go1.12.1.windows-386.zip from https://golang.org/dl/.



        Now must change the GOROOT and PATH to the extracted bin folder and then you are ready to go.



        Type of Arguments



        When you call mono_main you need to consume the this function in the right way.
        If you take an look at the implementation you see that the signature is int mono_main (int argc, char* argv[]);. argc and argv is a widly used pattern, see here.



        Working Sample



        func main() 
        _ = os.Setenv("MONO_PATH", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonolibmono4.5;C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)
        _ = os.Setenv("MONO_CFG_DIR", `C:DEVHelloWorhpm.goldConsoleHelloWorldConsolebinx86Debugmonoetc`)
        _ = os.Setenv("MONO_CONFIG", `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonoetcmonoconfig`)

        _ = os.Chdir(`C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debug`)

        mono := `C:DEVHelloWorldConsoleHelloWorldConsolebinx86Debugmonobinmono-2.0-sgen.dll`

        // https://github.com/mono/mono/blob/c5b88ec4f323f2bdb7c7d0a595ece28dae66579c/mcs/tools/mkbundle/template_main.c#L1
        dll := windows.NewLazySystemDLL(mono)
        lazyProc := dll.NewProc("mono_main")

        dotNetAssembly := []byte(`HelloWorldConsole.exe`)

        var argummentData [260]byte
        ptr := unsafe.Pointer(&argummentData)

        copy(argummentData[:], dotNetAssembly)

        args := [2]uintptr0, uintptr(ptr)

        _, _, _ = lazyProc.Call(2, uintptr(unsafe.Pointer(&args)))







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 24 at 18:39









        dhcgndhcgn

        3,4492646




        3,4492646





























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55307074%2fcall-mono-2-0-sgen-dll-with-syscall-got-not-a-valid-win32-application%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

            Swift 4 - func physicsWorld not invoked on collision? The Next CEO of Stack OverflowHow to call Objective-C code from Swift#ifdef replacement in the Swift language@selector() in Swift?#pragma mark in Swift?Swift for loop: for index, element in array?dispatch_after - GCD in Swift?Swift Beta performance: sorting arraysSplit a String into an array in Swift?The use of Swift 3 @objc inference in Swift 4 mode is deprecated?How to optimize UITableViewCell, because my UITableView lags

            Access current req object everywhere in Node.js ExpressWhy are global variables considered bad practice? (node.js)Using req & res across functionsHow do I get the path to the current script with Node.js?What is Node.js' Connect, Express and “middleware”?Node.js w/ express error handling in callbackHow to access the GET parameters after “?” in Express?Modify Node.js req object parametersAccess “app” variable inside of ExpressJS/ConnectJS middleware?Node.js Express app - request objectAngular Http Module considered middleware?Session variables in ExpressJSAdd properties to the req object in expressjs with Typescript