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How to attach Particle system to 'bottom' of node


Using a dispatch_once singleton model in SwiftSwift Beta performance: sorting arraysMake particle system only be affected by certain categories of physics fields in SceneKit?is it possible to render particles behind semi transparent objects in scene kit ?Create a special graph using particles?Get reference to a Particle System created in Scene EditorParticle system is seen as black from certain anglesSceneKit Particle System does not match the Geometry when using scaled DAE or SCNScale a particle system in SceneKitSceneKit Particle System not appearing






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I'm trying to get flame particle system to appear from a nozzle but instead of it appearing at the bottom of the nozzle the particles appear from the top making it look like the nozzle is on fire. Particle systems do have a Position property according to the docs but I can't seem to use flameParticle.position










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  • Just add a child node and let the particles emit from that.

    – Dominic
    Mar 25 at 14:00

















-2















I'm trying to get flame particle system to appear from a nozzle but instead of it appearing at the bottom of the nozzle the particles appear from the top making it look like the nozzle is on fire. Particle systems do have a Position property according to the docs but I can't seem to use flameParticle.position










share|improve this question






















  • Just add a child node and let the particles emit from that.

    – Dominic
    Mar 25 at 14:00













-2












-2








-2


1






I'm trying to get flame particle system to appear from a nozzle but instead of it appearing at the bottom of the nozzle the particles appear from the top making it look like the nozzle is on fire. Particle systems do have a Position property according to the docs but I can't seem to use flameParticle.position










share|improve this question














I'm trying to get flame particle system to appear from a nozzle but instead of it appearing at the bottom of the nozzle the particles appear from the top making it look like the nozzle is on fire. Particle systems do have a Position property according to the docs but I can't seem to use flameParticle.position







swift scenekit swift-playground






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 22 at 0:42









JunaidJunaid

851113




851113












  • Just add a child node and let the particles emit from that.

    – Dominic
    Mar 25 at 14:00

















  • Just add a child node and let the particles emit from that.

    – Dominic
    Mar 25 at 14:00
















Just add a child node and let the particles emit from that.

– Dominic
Mar 25 at 14:00





Just add a child node and let the particles emit from that.

– Dominic
Mar 25 at 14:00












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