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Show current frame rate of a MTKView
Is there a built-in function to print all the current properties and values of an object?How to debug in Django, the good way?How do I remedy the “The breakpoint will not currently be hit. No symbols have been loaded for this document.” warning?Reference - What does this error mean in PHP?using the pure Metal-API alongside with SceneKit or SpriteKitWhy does MTKView persist without being referenced? How do I clean it up?Enabling blending makes renderPipelineState fail to build in MetalKit MTKViewMetal depth stencil not workingRendering different texture color formats in MetalScaled up MTKView shows gaps when joining CIImages
I know that in SceneKit, you can enable a banner on the side of the SKView to look at real time frame rates and other useful debugging information. But what about MTKView? I don't seem to find such a property to enable, or how I can query the current frame rate. (Because I am rendering something that have a frame rate of 0.5fps or so)
xcode debugging metal metalkit
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I know that in SceneKit, you can enable a banner on the side of the SKView to look at real time frame rates and other useful debugging information. But what about MTKView? I don't seem to find such a property to enable, or how I can query the current frame rate. (Because I am rendering something that have a frame rate of 0.5fps or so)
xcode debugging metal metalkit
add a comment |
I know that in SceneKit, you can enable a banner on the side of the SKView to look at real time frame rates and other useful debugging information. But what about MTKView? I don't seem to find such a property to enable, or how I can query the current frame rate. (Because I am rendering something that have a frame rate of 0.5fps or so)
xcode debugging metal metalkit
I know that in SceneKit, you can enable a banner on the side of the SKView to look at real time frame rates and other useful debugging information. But what about MTKView? I don't seem to find such a property to enable, or how I can query the current frame rate. (Because I am rendering something that have a frame rate of 0.5fps or so)
xcode debugging metal metalkit
xcode debugging metal metalkit
asked Mar 21 at 21:16
jackxujhjackxujh
224116
224116
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