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Why is my delegate only passing the First member of the Array?


iPhone hide Navigation Bar only on first pageWhy are Objective-C delegates usually given the property assign instead of retain?when & why to use delegates?Passing Arrays/Objects between ViewControllers in SwiftAdding multiple images in a story Core Data iOS 8Parse array seems to store locally to my app sessionHow can I convert byte array to base64 string in swift?Swift Error - Use of undeclared type 'cell' - Collection ViewHow to make root navigation bar transparent, but child navigation bars not?TableView Controller is hiding the dropshadow of swipemenu in swift 4






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0















I have a view controller where a user can add and delete areas, I currently will add multiple members to the array, and then attempt to pass the data back. It will send the first member and the rest get lost.



I've troubleshot how many areas have at each point, and I've pinpointed it to when the data gets passed back into that View, It only has 1 member.



Here is where the array is declared in the first VC:



var areas = [areaProps(x: "New Area", y: "", z: "", a: "", b: "", p1: nil, p2: nil, p3: nil)]


Here is where it is saved back:



func setArray(obj: [areaProps]) 
areas = obj
print("Set Array Sucessfully")
print(areas.count)// contains the actual amount of objects that were created.


override func willMove(toParent parent: UIViewController?)
super.willMove(toParent:parent)
if parent == nil
print("Back Button Pressed")
delegate?.setArray(obj: areaArray)




And when it is passed back here is how, and showing that it only has 1 member here:



 override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
if segue.identifier == "goToMainDetails"
let vc = segue.destination as! addOverview
vc.overview = overview
else if segue.identifier == "goToServiceArea" // this is the segue
let vc = segue.destination as! areaDetails
vc.areaArray = areas
print(" (areas.count) Areas in Array ") // the array contains only 1 object
else





Here is the class of the delegate and where it is initialized:



 var delegate:AreaDelegate?



protocol AreaDelegate
func setArray(obj: [areaProps])



To also clarify what is going on here, the first object in the array will pass over with its edited properties, however and additional object will not pass. For example if i change the title of the 1st area in the second view, it will pass back and forth with that new title.



Here is my AreaProps Class if it helps



 var area : String
var fix : String
var surface : String
var density : String
var pic1 : UIImage?
var pic2 : UIImage?
var pic3 : UIImage?
var notes : String

override init()
area = ""
fix = ""
surface = ""
density = ""
notes = ""
pic1 = nil
pic2 = nil
pic3 = nil

convenience init(x : String, y : String, z : String, a : String, b : String, p1 : UIImage?, p2: UIImage?, p3: UIImage?)

self.init()

let size : CGSize = CGSize(width: 150, height: 150)
area = x
fix = y
surface = z
density = a
notes = b
pic1 = p1
pic1 = pic1?.imageResize(sizeChange: size)
pic2 = p2
pic2 = pic2?.imageResize(sizeChange: size)
pic3 = p3
pic3 = pic3?.imageResize(sizeChange: size)











share|improve this question
























  • Can you post more code? In your current code is not the problem I think.

    – Sean Stayn
    Mar 25 at 1:58











  • What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

    – Losiowaty
    Mar 25 at 1:58











  • Yes what else can i post to clarify>

    – DRaff
    Mar 25 at 2:56











  • @SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

    – DRaff
    Mar 25 at 3:00











  • @Losiowaty I have added in where i set the delegate and the protocol to support it as wel

    – DRaff
    Mar 25 at 3:01

















0















I have a view controller where a user can add and delete areas, I currently will add multiple members to the array, and then attempt to pass the data back. It will send the first member and the rest get lost.



I've troubleshot how many areas have at each point, and I've pinpointed it to when the data gets passed back into that View, It only has 1 member.



Here is where the array is declared in the first VC:



var areas = [areaProps(x: "New Area", y: "", z: "", a: "", b: "", p1: nil, p2: nil, p3: nil)]


Here is where it is saved back:



func setArray(obj: [areaProps]) 
areas = obj
print("Set Array Sucessfully")
print(areas.count)// contains the actual amount of objects that were created.


override func willMove(toParent parent: UIViewController?)
super.willMove(toParent:parent)
if parent == nil
print("Back Button Pressed")
delegate?.setArray(obj: areaArray)




And when it is passed back here is how, and showing that it only has 1 member here:



 override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
if segue.identifier == "goToMainDetails"
let vc = segue.destination as! addOverview
vc.overview = overview
else if segue.identifier == "goToServiceArea" // this is the segue
let vc = segue.destination as! areaDetails
vc.areaArray = areas
print(" (areas.count) Areas in Array ") // the array contains only 1 object
else





Here is the class of the delegate and where it is initialized:



 var delegate:AreaDelegate?



protocol AreaDelegate
func setArray(obj: [areaProps])



To also clarify what is going on here, the first object in the array will pass over with its edited properties, however and additional object will not pass. For example if i change the title of the 1st area in the second view, it will pass back and forth with that new title.



Here is my AreaProps Class if it helps



 var area : String
var fix : String
var surface : String
var density : String
var pic1 : UIImage?
var pic2 : UIImage?
var pic3 : UIImage?
var notes : String

override init()
area = ""
fix = ""
surface = ""
density = ""
notes = ""
pic1 = nil
pic2 = nil
pic3 = nil

convenience init(x : String, y : String, z : String, a : String, b : String, p1 : UIImage?, p2: UIImage?, p3: UIImage?)

self.init()

let size : CGSize = CGSize(width: 150, height: 150)
area = x
fix = y
surface = z
density = a
notes = b
pic1 = p1
pic1 = pic1?.imageResize(sizeChange: size)
pic2 = p2
pic2 = pic2?.imageResize(sizeChange: size)
pic3 = p3
pic3 = pic3?.imageResize(sizeChange: size)











share|improve this question
























  • Can you post more code? In your current code is not the problem I think.

    – Sean Stayn
    Mar 25 at 1:58











  • What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

    – Losiowaty
    Mar 25 at 1:58











  • Yes what else can i post to clarify>

    – DRaff
    Mar 25 at 2:56











  • @SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

    – DRaff
    Mar 25 at 3:00











  • @Losiowaty I have added in where i set the delegate and the protocol to support it as wel

    – DRaff
    Mar 25 at 3:01













0












0








0








I have a view controller where a user can add and delete areas, I currently will add multiple members to the array, and then attempt to pass the data back. It will send the first member and the rest get lost.



I've troubleshot how many areas have at each point, and I've pinpointed it to when the data gets passed back into that View, It only has 1 member.



Here is where the array is declared in the first VC:



var areas = [areaProps(x: "New Area", y: "", z: "", a: "", b: "", p1: nil, p2: nil, p3: nil)]


Here is where it is saved back:



func setArray(obj: [areaProps]) 
areas = obj
print("Set Array Sucessfully")
print(areas.count)// contains the actual amount of objects that were created.


override func willMove(toParent parent: UIViewController?)
super.willMove(toParent:parent)
if parent == nil
print("Back Button Pressed")
delegate?.setArray(obj: areaArray)




And when it is passed back here is how, and showing that it only has 1 member here:



 override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
if segue.identifier == "goToMainDetails"
let vc = segue.destination as! addOverview
vc.overview = overview
else if segue.identifier == "goToServiceArea" // this is the segue
let vc = segue.destination as! areaDetails
vc.areaArray = areas
print(" (areas.count) Areas in Array ") // the array contains only 1 object
else





Here is the class of the delegate and where it is initialized:



 var delegate:AreaDelegate?



protocol AreaDelegate
func setArray(obj: [areaProps])



To also clarify what is going on here, the first object in the array will pass over with its edited properties, however and additional object will not pass. For example if i change the title of the 1st area in the second view, it will pass back and forth with that new title.



Here is my AreaProps Class if it helps



 var area : String
var fix : String
var surface : String
var density : String
var pic1 : UIImage?
var pic2 : UIImage?
var pic3 : UIImage?
var notes : String

override init()
area = ""
fix = ""
surface = ""
density = ""
notes = ""
pic1 = nil
pic2 = nil
pic3 = nil

convenience init(x : String, y : String, z : String, a : String, b : String, p1 : UIImage?, p2: UIImage?, p3: UIImage?)

self.init()

let size : CGSize = CGSize(width: 150, height: 150)
area = x
fix = y
surface = z
density = a
notes = b
pic1 = p1
pic1 = pic1?.imageResize(sizeChange: size)
pic2 = p2
pic2 = pic2?.imageResize(sizeChange: size)
pic3 = p3
pic3 = pic3?.imageResize(sizeChange: size)











share|improve this question
















I have a view controller where a user can add and delete areas, I currently will add multiple members to the array, and then attempt to pass the data back. It will send the first member and the rest get lost.



I've troubleshot how many areas have at each point, and I've pinpointed it to when the data gets passed back into that View, It only has 1 member.



Here is where the array is declared in the first VC:



var areas = [areaProps(x: "New Area", y: "", z: "", a: "", b: "", p1: nil, p2: nil, p3: nil)]


Here is where it is saved back:



func setArray(obj: [areaProps]) 
areas = obj
print("Set Array Sucessfully")
print(areas.count)// contains the actual amount of objects that were created.


override func willMove(toParent parent: UIViewController?)
super.willMove(toParent:parent)
if parent == nil
print("Back Button Pressed")
delegate?.setArray(obj: areaArray)




And when it is passed back here is how, and showing that it only has 1 member here:



 override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
if segue.identifier == "goToMainDetails"
let vc = segue.destination as! addOverview
vc.overview = overview
else if segue.identifier == "goToServiceArea" // this is the segue
let vc = segue.destination as! areaDetails
vc.areaArray = areas
print(" (areas.count) Areas in Array ") // the array contains only 1 object
else





Here is the class of the delegate and where it is initialized:



 var delegate:AreaDelegate?



protocol AreaDelegate
func setArray(obj: [areaProps])



To also clarify what is going on here, the first object in the array will pass over with its edited properties, however and additional object will not pass. For example if i change the title of the 1st area in the second view, it will pass back and forth with that new title.



Here is my AreaProps Class if it helps



 var area : String
var fix : String
var surface : String
var density : String
var pic1 : UIImage?
var pic2 : UIImage?
var pic3 : UIImage?
var notes : String

override init()
area = ""
fix = ""
surface = ""
density = ""
notes = ""
pic1 = nil
pic2 = nil
pic3 = nil

convenience init(x : String, y : String, z : String, a : String, b : String, p1 : UIImage?, p2: UIImage?, p3: UIImage?)

self.init()

let size : CGSize = CGSize(width: 150, height: 150)
area = x
fix = y
surface = z
density = a
notes = b
pic1 = p1
pic1 = pic1?.imageResize(sizeChange: size)
pic2 = p2
pic2 = pic2?.imageResize(sizeChange: size)
pic3 = p3
pic3 = pic3?.imageResize(sizeChange: size)








ios swift delegates segue






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 25 at 12:08







DRaff

















asked Mar 25 at 0:22









DRaffDRaff

84




84












  • Can you post more code? In your current code is not the problem I think.

    – Sean Stayn
    Mar 25 at 1:58











  • What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

    – Losiowaty
    Mar 25 at 1:58











  • Yes what else can i post to clarify>

    – DRaff
    Mar 25 at 2:56











  • @SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

    – DRaff
    Mar 25 at 3:00











  • @Losiowaty I have added in where i set the delegate and the protocol to support it as wel

    – DRaff
    Mar 25 at 3:01

















  • Can you post more code? In your current code is not the problem I think.

    – Sean Stayn
    Mar 25 at 1:58











  • What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

    – Losiowaty
    Mar 25 at 1:58











  • Yes what else can i post to clarify>

    – DRaff
    Mar 25 at 2:56











  • @SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

    – DRaff
    Mar 25 at 3:00











  • @Losiowaty I have added in where i set the delegate and the protocol to support it as wel

    – DRaff
    Mar 25 at 3:01
















Can you post more code? In your current code is not the problem I think.

– Sean Stayn
Mar 25 at 1:58





Can you post more code? In your current code is not the problem I think.

– Sean Stayn
Mar 25 at 1:58













What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

– Losiowaty
Mar 25 at 1:58





What is your delegate? Where do you set it? Its hard to understand the corelation between your objects from these snippets - can you edit your question with entire classess?

– Losiowaty
Mar 25 at 1:58













Yes what else can i post to clarify>

– DRaff
Mar 25 at 2:56





Yes what else can i post to clarify>

– DRaff
Mar 25 at 2:56













@SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

– DRaff
Mar 25 at 3:00





@SeanStayn I have updated the post with more information and class declarations-- hopefully that allows you to understand my issue

– DRaff
Mar 25 at 3:00













@Losiowaty I have added in where i set the delegate and the protocol to support it as wel

– DRaff
Mar 25 at 3:01





@Losiowaty I have added in where i set the delegate and the protocol to support it as wel

– DRaff
Mar 25 at 3:01












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