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Convert getClass from as3 to html5 canvas


How do I remove a property from a JavaScript object?How can I convert a string to boolean in JavaScript?Storing Objects in HTML5 localStorageHow to clear the canvas for redrawingResizing an image in an HTML5 canvasUsing HTML5/Canvas/JavaScript to take in-browser screenshotsHow do I remove a particular element from an array in JavaScript?HTML5 Canvas vs. SVG vs. divHow do I return the response from an asynchronous call?equivalent to: my_obj.height += 10; in adobe animate HTML5 canvas?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-1















I'm trying to convert my as3 project to html5 canvas using animate cc I have the as3 code below to clone MovieClip on stage and need it using html5 canvas.



function getClass(obj:Object):Class 
return Class(getDefinitionByName(getQualifiedClassName(obj)));

var mc=getClass(this.getChildByName("myMc"))









share|improve this question
























  • "..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

    – VC.One
    Mar 26 at 8:37











  • Uncaught ReferenceError: Class is not defined

    – Enas S3efan
    Mar 26 at 8:59











  • Are you converting this to JS? If so, may we see the JS?

    – halfer
    Mar 26 at 9:02











  • the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

    – Enas S3efan
    Mar 26 at 9:06












  • What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

    – VC.One
    Mar 26 at 11:31


















-1















I'm trying to convert my as3 project to html5 canvas using animate cc I have the as3 code below to clone MovieClip on stage and need it using html5 canvas.



function getClass(obj:Object):Class 
return Class(getDefinitionByName(getQualifiedClassName(obj)));

var mc=getClass(this.getChildByName("myMc"))









share|improve this question
























  • "..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

    – VC.One
    Mar 26 at 8:37











  • Uncaught ReferenceError: Class is not defined

    – Enas S3efan
    Mar 26 at 8:59











  • Are you converting this to JS? If so, may we see the JS?

    – halfer
    Mar 26 at 9:02











  • the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

    – Enas S3efan
    Mar 26 at 9:06












  • What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

    – VC.One
    Mar 26 at 11:31














-1












-1








-1








I'm trying to convert my as3 project to html5 canvas using animate cc I have the as3 code below to clone MovieClip on stage and need it using html5 canvas.



function getClass(obj:Object):Class 
return Class(getDefinitionByName(getQualifiedClassName(obj)));

var mc=getClass(this.getChildByName("myMc"))









share|improve this question
















I'm trying to convert my as3 project to html5 canvas using animate cc I have the as3 code below to clone MovieClip on stage and need it using html5 canvas.



function getClass(obj:Object):Class 
return Class(getDefinitionByName(getQualifiedClassName(obj)));

var mc=getClass(this.getChildByName("myMc"))






javascript actionscript-3 html5-canvas animate-cc






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 26 at 9:01









halfer

15.1k7 gold badges60 silver badges124 bronze badges




15.1k7 gold badges60 silver badges124 bronze badges










asked Mar 26 at 8:17









Enas S3efanEnas S3efan

711 silver badge11 bronze badges




711 silver badge11 bronze badges












  • "..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

    – VC.One
    Mar 26 at 8:37











  • Uncaught ReferenceError: Class is not defined

    – Enas S3efan
    Mar 26 at 8:59











  • Are you converting this to JS? If so, may we see the JS?

    – halfer
    Mar 26 at 9:02











  • the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

    – Enas S3efan
    Mar 26 at 9:06












  • What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

    – VC.One
    Mar 26 at 11:31


















  • "..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

    – VC.One
    Mar 26 at 8:37











  • Uncaught ReferenceError: Class is not defined

    – Enas S3efan
    Mar 26 at 8:59











  • Are you converting this to JS? If so, may we see the JS?

    – halfer
    Mar 26 at 9:02











  • the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

    – Enas S3efan
    Mar 26 at 9:06












  • What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

    – VC.One
    Mar 26 at 11:31

















"..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

– VC.One
Mar 26 at 8:37





"..using animate cc" So what's the exact problem? Does Animate CC refuse to generate or export HTML content from the AS3 code? Do you get error message(s)?

– VC.One
Mar 26 at 8:37













Uncaught ReferenceError: Class is not defined

– Enas S3efan
Mar 26 at 8:59





Uncaught ReferenceError: Class is not defined

– Enas S3efan
Mar 26 at 8:59













Are you converting this to JS? If so, may we see the JS?

– halfer
Mar 26 at 9:02





Are you converting this to JS? If so, may we see the JS?

– halfer
Mar 26 at 9:02













the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

– Enas S3efan
Mar 26 at 9:06






the code inside html5 canvas var stage=this function getClass(obj) return Class(getDefinitionByName(getQualifiedClassName(lib.obj))); var mc=getClass(stage.nn.getChildByName("Mymc"))

– Enas S3efan
Mar 26 at 9:06














What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

– VC.One
Mar 26 at 11:31






What problem are you trying to solve by creating a function getClass? Maybe there's a different solution... Anyways, I doubt you can return Class also there are no function parameters allowed for a Class object so no point for the code with ...getQualifiedClassName(obj)... etc. The AS3 Manual tells you on its line 8 that "Generally, you do not need to declare or create variables of type Class manually." and your return Class logic sounds like trying to manually create a Class, is that right?

– VC.One
Mar 26 at 11:31













1 Answer
1






active

oldest

votes


















0














That's it :)



stage.nn.gotoAndStop("cow");
var mc=stage.nn.getChildAt(0).clone()
mc.x=100
mc.y=100
stage.addChild(mc)


Thanx All :)






share|improve this answer






















    Your Answer






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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    0














    That's it :)



    stage.nn.gotoAndStop("cow");
    var mc=stage.nn.getChildAt(0).clone()
    mc.x=100
    mc.y=100
    stage.addChild(mc)


    Thanx All :)






    share|improve this answer



























      0














      That's it :)



      stage.nn.gotoAndStop("cow");
      var mc=stage.nn.getChildAt(0).clone()
      mc.x=100
      mc.y=100
      stage.addChild(mc)


      Thanx All :)






      share|improve this answer

























        0












        0








        0







        That's it :)



        stage.nn.gotoAndStop("cow");
        var mc=stage.nn.getChildAt(0).clone()
        mc.x=100
        mc.y=100
        stage.addChild(mc)


        Thanx All :)






        share|improve this answer













        That's it :)



        stage.nn.gotoAndStop("cow");
        var mc=stage.nn.getChildAt(0).clone()
        mc.x=100
        mc.y=100
        stage.addChild(mc)


        Thanx All :)







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 27 at 12:07









        Enas S3efanEnas S3efan

        711 silver badge11 bronze badges




        711 silver badge11 bronze badges


















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