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background color is not changed in OpenGL using glClearColor() function
Why doesn't glCopyTexSubImage2D copy my square correctly?Problem in displaying sequence of DICOM images using QTWhy do we need virtual functions in C++?OpenGL and GLUT uncomprehensionOpenGL/glut/stdc++ build errorsOpenGL object glossy/shiny in Mac OS X 10.6, but not 10.5. Why?Why does changing 0.1f to 0 slow down performance by 10x?PyOpenGL - passing transformation matrix into shaderMy display() function only displays when it enters it the first time. Then it shows a blank windowTexturing multiple objects with different textures
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")
float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);
void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();
void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;
glutPostRedisplay();
int main(int argc, char* argv[]) GLUT_RGB
In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.
c++ opengl
add a comment |
I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")
float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);
void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();
void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;
glutPostRedisplay();
int main(int argc, char* argv[]) GLUT_RGB
In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.
c++ opengl
3
Why did you commentglFlush()
? TryGLUT_DOUBLE
andglutSwapBuffers
– Rabbid76
Mar 27 at 6:58
add a comment |
I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")
float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);
void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();
void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;
glutPostRedisplay();
int main(int argc, char* argv[]) GLUT_RGB
In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.
c++ opengl
I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")
float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);
void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();
void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;
glutPostRedisplay();
int main(int argc, char* argv[]) GLUT_RGB
In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.
c++ opengl
c++ opengl
asked Mar 27 at 6:50
yoon1Feyoon1Fe
1
1
3
Why did you commentglFlush()
? TryGLUT_DOUBLE
andglutSwapBuffers
– Rabbid76
Mar 27 at 6:58
add a comment |
3
Why did you commentglFlush()
? TryGLUT_DOUBLE
andglutSwapBuffers
– Rabbid76
Mar 27 at 6:58
3
3
Why did you comment
glFlush()
? Try GLUT_DOUBLE
and glutSwapBuffers
– Rabbid76
Mar 27 at 6:58
Why did you comment
glFlush()
? Try GLUT_DOUBLE
and glutSwapBuffers
– Rabbid76
Mar 27 at 6:58
add a comment |
0
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3
Why did you comment
glFlush()
? TryGLUT_DOUBLE
andglutSwapBuffers
– Rabbid76
Mar 27 at 6:58