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background color is not changed in OpenGL using glClearColor() function


Why doesn't glCopyTexSubImage2D copy my square correctly?Problem in displaying sequence of DICOM images using QTWhy do we need virtual functions in C++?OpenGL and GLUT uncomprehensionOpenGL/glut/stdc++ build errorsOpenGL object glossy/shiny in Mac OS X 10.6, but not 10.5. Why?Why does changing 0.1f to 0 slow down performance by 10x?PyOpenGL - passing transformation matrix into shaderMy display() function only displays when it enters it the first time. Then it shows a blank windowTexturing multiple objects with different textures






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.



#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")

float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);


void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();


void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;


glutPostRedisplay();


int main(int argc, char* argv[]) GLUT_RGB


In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.










share|improve this question



















  • 3





    Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

    – Rabbid76
    Mar 27 at 6:58

















0















I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.



#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")

float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);


void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();


void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;


glutPostRedisplay();


int main(int argc, char* argv[]) GLUT_RGB


In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.










share|improve this question



















  • 3





    Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

    – Rabbid76
    Mar 27 at 6:58













0












0








0


1






I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.



#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")

float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);


void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();


void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;


glutPostRedisplay();


int main(int argc, char* argv[]) GLUT_RGB


In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.










share|improve this question














I'm doing some basic code about OpenGL library, and I'm trying to change the background color using glClearColor(), but the window's color is always black.



#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> // we use GLUT !
#pragma comment(lib, "glew32.lib")

float gpBGColor[4] = 1.0, 0.0, 0.0, 1.0 ;
void myinit(void)
//glClearColor(gpBGColor[0], gpBGColor[1], gpBGColor[2], gpBGColor[3]); // white
//glClear(GL_COLOR_BUFFER_BIT);


void mydisplay(void) GL_DEPTH_BUFFER_BIT);
//glFlush();


void mykeyboard(unsigned char key, int x, int y)
switch (key)
case 27: exit(1); break;
case 'Q':
case 'q': gpBGColor[0] += 0.01f; break;


glutPostRedisplay();


int main(int argc, char* argv[]) GLUT_RGB


In addition, when I set up the window's size to (200, 200) or (400, 400) or (800, 800), the color of the window is always white. I don't know the reason why it does work like this.







c++ opengl






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 27 at 6:50









yoon1Feyoon1Fe

1




1










  • 3





    Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

    – Rabbid76
    Mar 27 at 6:58












  • 3





    Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

    – Rabbid76
    Mar 27 at 6:58







3




3





Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

– Rabbid76
Mar 27 at 6:58





Why did you comment glFlush()? Try GLUT_DOUBLE and glutSwapBuffers

– Rabbid76
Mar 27 at 6:58












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