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How to render 2 .vtp slices in the same render Window


How to merge two dictionaries in a single expression?How do I check if a list is empty?How do I check whether a file exists without exceptions?How can I safely create a nested directory?Understanding slice notationHow do I sort a dictionary by value?How to make a chain of function decorators?How to make a flat list out of list of listsHow do I list all files of a directory?How do I install pip on Windows?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I have to some slices in .vtp format (also in vtm) that i want to visualize together to work on them afterward.



I already set readers, mappers, actors, render window and camera coordinates, but when the image is rendered it gives me only the first slice (Slice10) and not the second (Slice11)



import vtk

colors = vtk.vtkNamedColors()
Slice10 = 'Slice10_0_0.vtp'
reader1 = vtk.vtkXMLPolyDataReader()
reader1.SetFileName(Slice10)

Slice11 = 'Slice11_0_0.vtp'
reader2 = vtk.vtkXMLPolyDataReader()
reader2.SetFileName(Slice11)

# mapper
mapper1 = vtk.vtkPolyDataMapper()
mapper1.SetInputConnection(reader1.GetOutputPort())

mapper2 = vtk.vtkPolyDataMapper()
mapper2.SetInputConnection(reader2.GetOutputPort())

# actors
actor1 = vtk.vtkActor()
actor1.SetMapper(mapper1)

actor2 = vtk.vtkActor()
actor2.SetMapper(mapper1)

'''RENDER'''
renderer = vtk.vtkRenderer()
# Background
renderer.SetBackground(1., 1., 1.)
# Add actor to the scene
renderer.AddActor(actor1)
renderer.AddActor(actor2)

'''Render window'''
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)

'''Interactor'''
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
renderWindowInteractor.SetRenderWindow(renderWindow)

'''Add camera coordinates'''
axes = vtk.vtkAxesActor()
widget = vtk.vtkOrientationMarkerWidget()
widget.SetOutlineColor(0.9300, 0.5700, 0.1300)
widget.SetOrientationMarker(axes)
widget.SetInteractor(renderWindowInteractor)
widget.SetViewport(0.0, 0.0, 0.4, 0.4)
widget.SetEnabled(1)
widget.InteractiveOn()

# Reset camera
renderer.ResetCamera()

'''Begin interaction'''
renderWindow.Render()
renderWindowInteractor.Initialize()
renderWindowInteractor.Start()
renderWindowInteractor.Start()


I expect to have the two slices in the same rendering window one over the other maybe with some distance but same center in order to save them together as an unique image and work on that










share|improve this question






























    0















    I have to some slices in .vtp format (also in vtm) that i want to visualize together to work on them afterward.



    I already set readers, mappers, actors, render window and camera coordinates, but when the image is rendered it gives me only the first slice (Slice10) and not the second (Slice11)



    import vtk

    colors = vtk.vtkNamedColors()
    Slice10 = 'Slice10_0_0.vtp'
    reader1 = vtk.vtkXMLPolyDataReader()
    reader1.SetFileName(Slice10)

    Slice11 = 'Slice11_0_0.vtp'
    reader2 = vtk.vtkXMLPolyDataReader()
    reader2.SetFileName(Slice11)

    # mapper
    mapper1 = vtk.vtkPolyDataMapper()
    mapper1.SetInputConnection(reader1.GetOutputPort())

    mapper2 = vtk.vtkPolyDataMapper()
    mapper2.SetInputConnection(reader2.GetOutputPort())

    # actors
    actor1 = vtk.vtkActor()
    actor1.SetMapper(mapper1)

    actor2 = vtk.vtkActor()
    actor2.SetMapper(mapper1)

    '''RENDER'''
    renderer = vtk.vtkRenderer()
    # Background
    renderer.SetBackground(1., 1., 1.)
    # Add actor to the scene
    renderer.AddActor(actor1)
    renderer.AddActor(actor2)

    '''Render window'''
    renderWindow = vtk.vtkRenderWindow()
    renderWindow.AddRenderer(renderer)

    '''Interactor'''
    renderWindowInteractor = vtk.vtkRenderWindowInteractor()
    renderWindowInteractor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
    renderWindowInteractor.SetRenderWindow(renderWindow)

    '''Add camera coordinates'''
    axes = vtk.vtkAxesActor()
    widget = vtk.vtkOrientationMarkerWidget()
    widget.SetOutlineColor(0.9300, 0.5700, 0.1300)
    widget.SetOrientationMarker(axes)
    widget.SetInteractor(renderWindowInteractor)
    widget.SetViewport(0.0, 0.0, 0.4, 0.4)
    widget.SetEnabled(1)
    widget.InteractiveOn()

    # Reset camera
    renderer.ResetCamera()

    '''Begin interaction'''
    renderWindow.Render()
    renderWindowInteractor.Initialize()
    renderWindowInteractor.Start()
    renderWindowInteractor.Start()


    I expect to have the two slices in the same rendering window one over the other maybe with some distance but same center in order to save them together as an unique image and work on that










    share|improve this question


























      0












      0








      0








      I have to some slices in .vtp format (also in vtm) that i want to visualize together to work on them afterward.



      I already set readers, mappers, actors, render window and camera coordinates, but when the image is rendered it gives me only the first slice (Slice10) and not the second (Slice11)



      import vtk

      colors = vtk.vtkNamedColors()
      Slice10 = 'Slice10_0_0.vtp'
      reader1 = vtk.vtkXMLPolyDataReader()
      reader1.SetFileName(Slice10)

      Slice11 = 'Slice11_0_0.vtp'
      reader2 = vtk.vtkXMLPolyDataReader()
      reader2.SetFileName(Slice11)

      # mapper
      mapper1 = vtk.vtkPolyDataMapper()
      mapper1.SetInputConnection(reader1.GetOutputPort())

      mapper2 = vtk.vtkPolyDataMapper()
      mapper2.SetInputConnection(reader2.GetOutputPort())

      # actors
      actor1 = vtk.vtkActor()
      actor1.SetMapper(mapper1)

      actor2 = vtk.vtkActor()
      actor2.SetMapper(mapper1)

      '''RENDER'''
      renderer = vtk.vtkRenderer()
      # Background
      renderer.SetBackground(1., 1., 1.)
      # Add actor to the scene
      renderer.AddActor(actor1)
      renderer.AddActor(actor2)

      '''Render window'''
      renderWindow = vtk.vtkRenderWindow()
      renderWindow.AddRenderer(renderer)

      '''Interactor'''
      renderWindowInteractor = vtk.vtkRenderWindowInteractor()
      renderWindowInteractor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
      renderWindowInteractor.SetRenderWindow(renderWindow)

      '''Add camera coordinates'''
      axes = vtk.vtkAxesActor()
      widget = vtk.vtkOrientationMarkerWidget()
      widget.SetOutlineColor(0.9300, 0.5700, 0.1300)
      widget.SetOrientationMarker(axes)
      widget.SetInteractor(renderWindowInteractor)
      widget.SetViewport(0.0, 0.0, 0.4, 0.4)
      widget.SetEnabled(1)
      widget.InteractiveOn()

      # Reset camera
      renderer.ResetCamera()

      '''Begin interaction'''
      renderWindow.Render()
      renderWindowInteractor.Initialize()
      renderWindowInteractor.Start()
      renderWindowInteractor.Start()


      I expect to have the two slices in the same rendering window one over the other maybe with some distance but same center in order to save them together as an unique image and work on that










      share|improve this question














      I have to some slices in .vtp format (also in vtm) that i want to visualize together to work on them afterward.



      I already set readers, mappers, actors, render window and camera coordinates, but when the image is rendered it gives me only the first slice (Slice10) and not the second (Slice11)



      import vtk

      colors = vtk.vtkNamedColors()
      Slice10 = 'Slice10_0_0.vtp'
      reader1 = vtk.vtkXMLPolyDataReader()
      reader1.SetFileName(Slice10)

      Slice11 = 'Slice11_0_0.vtp'
      reader2 = vtk.vtkXMLPolyDataReader()
      reader2.SetFileName(Slice11)

      # mapper
      mapper1 = vtk.vtkPolyDataMapper()
      mapper1.SetInputConnection(reader1.GetOutputPort())

      mapper2 = vtk.vtkPolyDataMapper()
      mapper2.SetInputConnection(reader2.GetOutputPort())

      # actors
      actor1 = vtk.vtkActor()
      actor1.SetMapper(mapper1)

      actor2 = vtk.vtkActor()
      actor2.SetMapper(mapper1)

      '''RENDER'''
      renderer = vtk.vtkRenderer()
      # Background
      renderer.SetBackground(1., 1., 1.)
      # Add actor to the scene
      renderer.AddActor(actor1)
      renderer.AddActor(actor2)

      '''Render window'''
      renderWindow = vtk.vtkRenderWindow()
      renderWindow.AddRenderer(renderer)

      '''Interactor'''
      renderWindowInteractor = vtk.vtkRenderWindowInteractor()
      renderWindowInteractor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
      renderWindowInteractor.SetRenderWindow(renderWindow)

      '''Add camera coordinates'''
      axes = vtk.vtkAxesActor()
      widget = vtk.vtkOrientationMarkerWidget()
      widget.SetOutlineColor(0.9300, 0.5700, 0.1300)
      widget.SetOrientationMarker(axes)
      widget.SetInteractor(renderWindowInteractor)
      widget.SetViewport(0.0, 0.0, 0.4, 0.4)
      widget.SetEnabled(1)
      widget.InteractiveOn()

      # Reset camera
      renderer.ResetCamera()

      '''Begin interaction'''
      renderWindow.Render()
      renderWindowInteractor.Initialize()
      renderWindowInteractor.Start()
      renderWindowInteractor.Start()


      I expect to have the two slices in the same rendering window one over the other maybe with some distance but same center in order to save them together as an unique image and work on that







      python rendering actor vtk






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 28 at 19:03









      Hondo OnhakaHondo Onhaka

      34 bronze badges




      34 bronze badges

























          1 Answer
          1






          active

          oldest

          votes


















          0
















          Your code is mostly correct, except that you set the same mapper for two different actors so actually you are displaying twice the same geometry (line 19 to 24). Change:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper1)


          to:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper2)


          And it will work.






          share|improve this answer

























          • Thanks it works now

            – Hondo Onhaka
            Mar 29 at 15:26













          Your Answer






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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0
















          Your code is mostly correct, except that you set the same mapper for two different actors so actually you are displaying twice the same geometry (line 19 to 24). Change:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper1)


          to:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper2)


          And it will work.






          share|improve this answer

























          • Thanks it works now

            – Hondo Onhaka
            Mar 29 at 15:26















          0
















          Your code is mostly correct, except that you set the same mapper for two different actors so actually you are displaying twice the same geometry (line 19 to 24). Change:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper1)


          to:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper2)


          And it will work.






          share|improve this answer

























          • Thanks it works now

            – Hondo Onhaka
            Mar 29 at 15:26













          0














          0










          0









          Your code is mostly correct, except that you set the same mapper for two different actors so actually you are displaying twice the same geometry (line 19 to 24). Change:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper1)


          to:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper2)


          And it will work.






          share|improve this answer













          Your code is mostly correct, except that you set the same mapper for two different actors so actually you are displaying twice the same geometry (line 19 to 24). Change:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper1)


          to:



          # actors
          actor1 = vtk.vtkActor()
          actor1.SetMapper(mapper1)

          actor2 = vtk.vtkActor()
          actor2.SetMapper(mapper2)


          And it will work.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 29 at 12:38









          L.C.L.C.

          8328 silver badges18 bronze badges




          8328 silver badges18 bronze badges















          • Thanks it works now

            – Hondo Onhaka
            Mar 29 at 15:26

















          • Thanks it works now

            – Hondo Onhaka
            Mar 29 at 15:26
















          Thanks it works now

          – Hondo Onhaka
          Mar 29 at 15:26





          Thanks it works now

          – Hondo Onhaka
          Mar 29 at 15:26




















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