What is the purpose of the Evocation wizard's Potent Cantrip feature?How does the Evocation wizard's Potent Cantrip feature interact with an enemy rogue's Evasion feature?Benign Transposition on an unwilling creaturePotent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?What happens if the Intelligence of an undead affected by the Necromancy wizard's Command Undead feature changes after it gets controlled?How does the Melf's Minute Meteors spell interact with the Evocation wizard's Sculpt Spells feature?In AL, can an evocation wizard protect themself from their own spell with the Sculpt Spells feature?
Why does `FindFit` fail so badly in this simple case?
What is the idiomatic solution in SQL Server for reserving a block of ids for use in a bulk insert?
How to say "respectively" in German when listing (enumerating) things
How is this situation not a checkmate?
Airport Security - advanced check, 4th amendment breach
Job interview by video at home and privacy concerns
Is there a way to make an animal companion able to read a language?
Can a passenger predict that an airline or a tour operator is about to go bankrupt?
Is there a way to remove Smite from a weapon?
Why most footers have a background color as a divider of section?
How to level a picture frame hung on a single nail?
Do jackscrews suffer from blowdown?
What are one's options when facing religious discrimination at the airport?
Drawing Maps; flat distortion
Quote to show students don't have to fear making mistakes
IEEE 754 square root with Newton-Raphson
The answer is a girl's name (my future granddaughter) - can anyone help?
When Vesuvan Shapeshifter copies turn face up replacement effects, why do they work?
Is spot metering just an EV compensation?
Writing about real people - not giving offence
Why do popular TCP-using services have UDP as well as TCP entries in /etc/services?
Would a horse be sufficient buffer to prevent injury when falling from a great height?
Replace zeros in a list with last nonzero value
Bothered by watching coworkers slacking off
What is the purpose of the Evocation wizard's Potent Cantrip feature?
How does the Evocation wizard's Potent Cantrip feature interact with an enemy rogue's Evasion feature?Benign Transposition on an unwilling creaturePotent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?What happens if the Intelligence of an undead affected by the Necromancy wizard's Command Undead feature changes after it gets controlled?How does the Melf's Minute Meteors spell interact with the Evocation wizard's Sculpt Spells feature?In AL, can an evocation wizard protect themself from their own spell with the Sculpt Spells feature?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
add a comment
|
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
add a comment
|
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
dnd-5e class-feature wizard saving-throw cantrips
edited Mar 29 at 19:33
Wes F.
asked Mar 28 at 16:32
Wes F.Wes F.
851 silver badge4 bronze badges
851 silver badge4 bronze badges
add a comment
|
add a comment
|
3 Answers
3
active
oldest
votes
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment
|
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment
|
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144100%2fwhat-is-the-purpose-of-the-evocation-wizards-potent-cantrip-feature%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
answered Mar 28 at 16:44
guildsbountyguildsbounty
43.4k9 gold badges177 silver badges208 bronze badges
43.4k9 gold badges177 silver badges208 bronze badges
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment
|
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment
|
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
answered Mar 28 at 16:41
Blake SteelBlake Steel
5,0561 gold badge13 silver badges59 bronze badges
5,0561 gold badge13 silver badges59 bronze badges
add a comment
|
add a comment
|
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment
|
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment
|
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
edited Mar 28 at 19:28
V2Blast♦
34.4k5 gold badges123 silver badges215 bronze badges
34.4k5 gold badges123 silver badges215 bronze badges
answered Mar 28 at 16:42
Someone_EvilSomeone_Evil
11.2k1 gold badge41 silver badges75 bronze badges
11.2k1 gold badge41 silver badges75 bronze badges
add a comment
|
add a comment
|
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144100%2fwhat-is-the-purpose-of-the-evocation-wizards-potent-cantrip-feature%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown