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How to change Stats.js size?


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.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















I'm trying to change the size of the Stats.js canvas. I tried using CSS but I can't assign an id on that particular canvas element, so tried this:



HTML:



<div class="modal_container" id="modal_graph"> 
<img id="moveModalImage" src="images/moveIcon.png" alt="Move modal window."/>
<span onclick='document.getElementById( "modal_graph" ).style.display= "none";' class="close-button">×</span>
<p>Performance over Time Graph</p>
<hr>

<div id="modal_4-content">
<!-- Add Stats.GUI here -->

</div>

</div>


CSS:



#modal_4-content canvas
width: 240px; //Doesn't work
height: 150px; //Doesn't work
float: left; //Works fine
padding-right: 60px; //Works fine



JS:



function createStatsGUI()

var thisParent = document.getElementById("modal_4-content");

//Create new Graph (FPS, MS, MB)
stats1 = new Stats();

//Display different panel
stats1.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
stats1.domElement.style.width = '200px';
stats1.domElement.style.height = '200px';

//Add Stats to Document - modal 4
thisParent.appendChild( stats1.domElement );



If you know how to change this please let me know. Thanks for your time.



enter image description here










share|improve this question






























    0















    I'm trying to change the size of the Stats.js canvas. I tried using CSS but I can't assign an id on that particular canvas element, so tried this:



    HTML:



    <div class="modal_container" id="modal_graph"> 
    <img id="moveModalImage" src="images/moveIcon.png" alt="Move modal window."/>
    <span onclick='document.getElementById( "modal_graph" ).style.display= "none";' class="close-button">×</span>
    <p>Performance over Time Graph</p>
    <hr>

    <div id="modal_4-content">
    <!-- Add Stats.GUI here -->

    </div>

    </div>


    CSS:



    #modal_4-content canvas
    width: 240px; //Doesn't work
    height: 150px; //Doesn't work
    float: left; //Works fine
    padding-right: 60px; //Works fine



    JS:



    function createStatsGUI()

    var thisParent = document.getElementById("modal_4-content");

    //Create new Graph (FPS, MS, MB)
    stats1 = new Stats();

    //Display different panel
    stats1.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
    stats1.domElement.style.width = '200px';
    stats1.domElement.style.height = '200px';

    //Add Stats to Document - modal 4
    thisParent.appendChild( stats1.domElement );



    If you know how to change this please let me know. Thanks for your time.



    enter image description here










    share|improve this question


























      0












      0








      0








      I'm trying to change the size of the Stats.js canvas. I tried using CSS but I can't assign an id on that particular canvas element, so tried this:



      HTML:



      <div class="modal_container" id="modal_graph"> 
      <img id="moveModalImage" src="images/moveIcon.png" alt="Move modal window."/>
      <span onclick='document.getElementById( "modal_graph" ).style.display= "none";' class="close-button">×</span>
      <p>Performance over Time Graph</p>
      <hr>

      <div id="modal_4-content">
      <!-- Add Stats.GUI here -->

      </div>

      </div>


      CSS:



      #modal_4-content canvas
      width: 240px; //Doesn't work
      height: 150px; //Doesn't work
      float: left; //Works fine
      padding-right: 60px; //Works fine



      JS:



      function createStatsGUI()

      var thisParent = document.getElementById("modal_4-content");

      //Create new Graph (FPS, MS, MB)
      stats1 = new Stats();

      //Display different panel
      stats1.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
      stats1.domElement.style.width = '200px';
      stats1.domElement.style.height = '200px';

      //Add Stats to Document - modal 4
      thisParent.appendChild( stats1.domElement );



      If you know how to change this please let me know. Thanks for your time.



      enter image description here










      share|improve this question
















      I'm trying to change the size of the Stats.js canvas. I tried using CSS but I can't assign an id on that particular canvas element, so tried this:



      HTML:



      <div class="modal_container" id="modal_graph"> 
      <img id="moveModalImage" src="images/moveIcon.png" alt="Move modal window."/>
      <span onclick='document.getElementById( "modal_graph" ).style.display= "none";' class="close-button">×</span>
      <p>Performance over Time Graph</p>
      <hr>

      <div id="modal_4-content">
      <!-- Add Stats.GUI here -->

      </div>

      </div>


      CSS:



      #modal_4-content canvas
      width: 240px; //Doesn't work
      height: 150px; //Doesn't work
      float: left; //Works fine
      padding-right: 60px; //Works fine



      JS:



      function createStatsGUI()

      var thisParent = document.getElementById("modal_4-content");

      //Create new Graph (FPS, MS, MB)
      stats1 = new Stats();

      //Display different panel
      stats1.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
      stats1.domElement.style.width = '200px';
      stats1.domElement.style.height = '200px';

      //Add Stats to Document - modal 4
      thisParent.appendChild( stats1.domElement );



      If you know how to change this please let me know. Thanks for your time.



      enter image description here







      javascript css html5-canvas size






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 24 at 14:10







      Loizos Vasileiou

















      asked Mar 23 at 18:24









      Loizos VasileiouLoizos Vasileiou

      14211




      14211






















          3 Answers
          3






          active

          oldest

          votes


















          0














          Try this



           thisParent.firstChild.width =100;
          thisParent.firstChild.height=100;


          Instead of



          thisParent.child.style.height=100


          Expected html in my case



           <div id="modal_4-content"><canvas></canvas>
          </div>


          No space between parent and child



           <div id="modal_4-content"><canvas></canvas> 
          //canvas is the first element here try Ur update 1,2,3
          //If not go with queryselector
          </div>


          Queryselector



           var canvas = thisParent.querySelector('canvas');
          canvas.width = 500;
          canvas.height = 500;


          To draw canvas style is different will not affect wen resize canvas.You need direct inline attribute to change width and height on resize.






          share|improve this answer

























          • I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

            – Loizos Vasileiou
            Mar 23 at 19:07











          • Add the canvas container pls html

            – gowtham rajan
            Mar 23 at 19:10












          • updated the post.

            – Loizos Vasileiou
            Mar 23 at 19:36











          • Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

            – gowtham rajan
            Mar 23 at 19:56












          • I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

            – Loizos Vasileiou
            Mar 24 at 11:53


















          0














          I think you can get all child nodes by using .childnodes






          share|improve this answer























          • I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

            – Loizos Vasileiou
            Mar 23 at 19:48


















          0














          This solved the problem:



          function createStatsGUI()

          //Create new Graphs (FPS, MS, MB)
          statsGUI = new Stats();
          statsGUI.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom

          var thisParent = document.getElementById("modal_4-content");
          thisParent.appendChild( statsGUI.domElement );

          var statsALL = document.getElementById("modal_4-content").querySelectorAll("canvas");

          for(var i=0; i<statsALL.length; i++)
          statsALL[i].style.width = "100%";
          statsALL[i].style.height = "160px";
          //...




          enter image description here






          share|improve this answer


















          • 1





            That's why i asked Html content

            – gowtham rajan
            Mar 24 at 21:01











          • Thank you very much though

            – Loizos Vasileiou
            Mar 25 at 10:26











          • always welcome...

            – gowtham rajan
            Mar 25 at 10:37











          Your Answer






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          3 Answers
          3






          active

          oldest

          votes








          3 Answers
          3






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Try this



           thisParent.firstChild.width =100;
          thisParent.firstChild.height=100;


          Instead of



          thisParent.child.style.height=100


          Expected html in my case



           <div id="modal_4-content"><canvas></canvas>
          </div>


          No space between parent and child



           <div id="modal_4-content"><canvas></canvas> 
          //canvas is the first element here try Ur update 1,2,3
          //If not go with queryselector
          </div>


          Queryselector



           var canvas = thisParent.querySelector('canvas');
          canvas.width = 500;
          canvas.height = 500;


          To draw canvas style is different will not affect wen resize canvas.You need direct inline attribute to change width and height on resize.






          share|improve this answer

























          • I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

            – Loizos Vasileiou
            Mar 23 at 19:07











          • Add the canvas container pls html

            – gowtham rajan
            Mar 23 at 19:10












          • updated the post.

            – Loizos Vasileiou
            Mar 23 at 19:36











          • Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

            – gowtham rajan
            Mar 23 at 19:56












          • I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

            – Loizos Vasileiou
            Mar 24 at 11:53















          0














          Try this



           thisParent.firstChild.width =100;
          thisParent.firstChild.height=100;


          Instead of



          thisParent.child.style.height=100


          Expected html in my case



           <div id="modal_4-content"><canvas></canvas>
          </div>


          No space between parent and child



           <div id="modal_4-content"><canvas></canvas> 
          //canvas is the first element here try Ur update 1,2,3
          //If not go with queryselector
          </div>


          Queryselector



           var canvas = thisParent.querySelector('canvas');
          canvas.width = 500;
          canvas.height = 500;


          To draw canvas style is different will not affect wen resize canvas.You need direct inline attribute to change width and height on resize.






          share|improve this answer

























          • I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

            – Loizos Vasileiou
            Mar 23 at 19:07











          • Add the canvas container pls html

            – gowtham rajan
            Mar 23 at 19:10












          • updated the post.

            – Loizos Vasileiou
            Mar 23 at 19:36











          • Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

            – gowtham rajan
            Mar 23 at 19:56












          • I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

            – Loizos Vasileiou
            Mar 24 at 11:53













          0












          0








          0







          Try this



           thisParent.firstChild.width =100;
          thisParent.firstChild.height=100;


          Instead of



          thisParent.child.style.height=100


          Expected html in my case



           <div id="modal_4-content"><canvas></canvas>
          </div>


          No space between parent and child



           <div id="modal_4-content"><canvas></canvas> 
          //canvas is the first element here try Ur update 1,2,3
          //If not go with queryselector
          </div>


          Queryselector



           var canvas = thisParent.querySelector('canvas');
          canvas.width = 500;
          canvas.height = 500;


          To draw canvas style is different will not affect wen resize canvas.You need direct inline attribute to change width and height on resize.






          share|improve this answer















          Try this



           thisParent.firstChild.width =100;
          thisParent.firstChild.height=100;


          Instead of



          thisParent.child.style.height=100


          Expected html in my case



           <div id="modal_4-content"><canvas></canvas>
          </div>


          No space between parent and child



           <div id="modal_4-content"><canvas></canvas> 
          //canvas is the first element here try Ur update 1,2,3
          //If not go with queryselector
          </div>


          Queryselector



           var canvas = thisParent.querySelector('canvas');
          canvas.width = 500;
          canvas.height = 500;


          To draw canvas style is different will not affect wen resize canvas.You need direct inline attribute to change width and height on resize.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 23 at 20:03

























          answered Mar 23 at 18:36









          gowtham rajangowtham rajan

          869




          869












          • I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

            – Loizos Vasileiou
            Mar 23 at 19:07











          • Add the canvas container pls html

            – gowtham rajan
            Mar 23 at 19:10












          • updated the post.

            – Loizos Vasileiou
            Mar 23 at 19:36











          • Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

            – gowtham rajan
            Mar 23 at 19:56












          • I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

            – Loizos Vasileiou
            Mar 24 at 11:53

















          • I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

            – Loizos Vasileiou
            Mar 23 at 19:07











          • Add the canvas container pls html

            – gowtham rajan
            Mar 23 at 19:10












          • updated the post.

            – Loizos Vasileiou
            Mar 23 at 19:36











          • Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

            – gowtham rajan
            Mar 23 at 19:56












          • I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

            – Loizos Vasileiou
            Mar 24 at 11:53
















          I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

          – Loizos Vasileiou
          Mar 23 at 19:07





          I updated my question. Your suggestion doesn't give an error. Although its not updating anything. Do you mean I have to access 2dContext of the canvas?

          – Loizos Vasileiou
          Mar 23 at 19:07













          Add the canvas container pls html

          – gowtham rajan
          Mar 23 at 19:10






          Add the canvas container pls html

          – gowtham rajan
          Mar 23 at 19:10














          updated the post.

          – Loizos Vasileiou
          Mar 23 at 19:36





          updated the post.

          – Loizos Vasileiou
          Mar 23 at 19:36













          Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

          – gowtham rajan
          Mar 23 at 19:56






          Need to know how canvas generated inside tat contaier <div id="modal_4-content"> <!-- Add Stats.GUI here --> <canvas></canvas> ????? //canvas is the first element here try Ur </div>

          – gowtham rajan
          Mar 23 at 19:56














          I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

          – Loizos Vasileiou
          Mar 24 at 11:53





          I use this thisParent.appendChild( stats1.domElement ); so the <canvas> element goes just right in the middle of <div id="modal_4-content">.

          – Loizos Vasileiou
          Mar 24 at 11:53













          0














          I think you can get all child nodes by using .childnodes






          share|improve this answer























          • I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

            – Loizos Vasileiou
            Mar 23 at 19:48















          0














          I think you can get all child nodes by using .childnodes






          share|improve this answer























          • I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

            – Loizos Vasileiou
            Mar 23 at 19:48













          0












          0








          0







          I think you can get all child nodes by using .childnodes






          share|improve this answer













          I think you can get all child nodes by using .childnodes







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 23 at 18:36









          RawdreegRawdreeg

          34128




          34128












          • I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

            – Loizos Vasileiou
            Mar 23 at 19:48

















          • I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

            – Loizos Vasileiou
            Mar 23 at 19:48
















          I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

          – Loizos Vasileiou
          Mar 23 at 19:48





          I've tried using this var childs = thisParent.childnodes; childs[0]....; child[1]...; it only works on the first child. However its not changing the size

          – Loizos Vasileiou
          Mar 23 at 19:48











          0














          This solved the problem:



          function createStatsGUI()

          //Create new Graphs (FPS, MS, MB)
          statsGUI = new Stats();
          statsGUI.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom

          var thisParent = document.getElementById("modal_4-content");
          thisParent.appendChild( statsGUI.domElement );

          var statsALL = document.getElementById("modal_4-content").querySelectorAll("canvas");

          for(var i=0; i<statsALL.length; i++)
          statsALL[i].style.width = "100%";
          statsALL[i].style.height = "160px";
          //...




          enter image description here






          share|improve this answer


















          • 1





            That's why i asked Html content

            – gowtham rajan
            Mar 24 at 21:01











          • Thank you very much though

            – Loizos Vasileiou
            Mar 25 at 10:26











          • always welcome...

            – gowtham rajan
            Mar 25 at 10:37















          0














          This solved the problem:



          function createStatsGUI()

          //Create new Graphs (FPS, MS, MB)
          statsGUI = new Stats();
          statsGUI.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom

          var thisParent = document.getElementById("modal_4-content");
          thisParent.appendChild( statsGUI.domElement );

          var statsALL = document.getElementById("modal_4-content").querySelectorAll("canvas");

          for(var i=0; i<statsALL.length; i++)
          statsALL[i].style.width = "100%";
          statsALL[i].style.height = "160px";
          //...




          enter image description here






          share|improve this answer


















          • 1





            That's why i asked Html content

            – gowtham rajan
            Mar 24 at 21:01











          • Thank you very much though

            – Loizos Vasileiou
            Mar 25 at 10:26











          • always welcome...

            – gowtham rajan
            Mar 25 at 10:37













          0












          0








          0







          This solved the problem:



          function createStatsGUI()

          //Create new Graphs (FPS, MS, MB)
          statsGUI = new Stats();
          statsGUI.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom

          var thisParent = document.getElementById("modal_4-content");
          thisParent.appendChild( statsGUI.domElement );

          var statsALL = document.getElementById("modal_4-content").querySelectorAll("canvas");

          for(var i=0; i<statsALL.length; i++)
          statsALL[i].style.width = "100%";
          statsALL[i].style.height = "160px";
          //...




          enter image description here






          share|improve this answer













          This solved the problem:



          function createStatsGUI()

          //Create new Graphs (FPS, MS, MB)
          statsGUI = new Stats();
          statsGUI.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom

          var thisParent = document.getElementById("modal_4-content");
          thisParent.appendChild( statsGUI.domElement );

          var statsALL = document.getElementById("modal_4-content").querySelectorAll("canvas");

          for(var i=0; i<statsALL.length; i++)
          statsALL[i].style.width = "100%";
          statsALL[i].style.height = "160px";
          //...




          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 24 at 14:07









          Loizos VasileiouLoizos Vasileiou

          14211




          14211







          • 1





            That's why i asked Html content

            – gowtham rajan
            Mar 24 at 21:01











          • Thank you very much though

            – Loizos Vasileiou
            Mar 25 at 10:26











          • always welcome...

            – gowtham rajan
            Mar 25 at 10:37












          • 1





            That's why i asked Html content

            – gowtham rajan
            Mar 24 at 21:01











          • Thank you very much though

            – Loizos Vasileiou
            Mar 25 at 10:26











          • always welcome...

            – gowtham rajan
            Mar 25 at 10:37







          1




          1





          That's why i asked Html content

          – gowtham rajan
          Mar 24 at 21:01





          That's why i asked Html content

          – gowtham rajan
          Mar 24 at 21:01













          Thank you very much though

          – Loizos Vasileiou
          Mar 25 at 10:26





          Thank you very much though

          – Loizos Vasileiou
          Mar 25 at 10:26













          always welcome...

          – gowtham rajan
          Mar 25 at 10:37





          always welcome...

          – gowtham rajan
          Mar 25 at 10:37

















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