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UIButton Blinking is working but, the button Action not Working
What is the impact of view.alpha = 0 vs view.hidden = YES?How do I create a basic UIButton programmatically?How to set the title of UIButton as left alignment?UIButton remove all target-actionsUIScrollView cannot display image either in Portrait or Landscape modeHow to hide and show label when navigation VC1 to VC2 back and forthSwift 2 iOS 9 animation disappears after button text changedExpand and Collapse tableview cellsAVaudioplayer audio player progess as Uislider crashesHow to optimize UITableViewCell, because my UITableView lagsStrange animation occurs when extending UIView
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad
`override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`
But the buttion Action is not Working
@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")
ios swift uibutton
add a comment |
Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad
`override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`
But the buttion Action is not Working
@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")
ios swift uibutton
I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
yes its working... Thank you..
– SCS
Mar 25 at 4:10
add a comment |
Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad
`override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`
But the buttion Action is not Working
@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")
ios swift uibutton
Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad
`override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`
But the buttion Action is not Working
@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")
ios swift uibutton
ios swift uibutton
asked Mar 25 at 3:56
SCSSCS
15911
15911
I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
yes its working... Thank you..
– SCS
Mar 25 at 4:10
add a comment |
I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
yes its working... Thank you..
– SCS
Mar 25 at 4:10
I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
yes its working... Thank you..
– SCS
Mar 25 at 4:10
yes its working... Thank you..
– SCS
Mar 25 at 4:10
add a comment |
1 Answer
1
active
oldest
votes
view alpha 0 does not receive touch events from the system, Refer SO old answer
override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
view alpha 0 does not receive touch events from the system, Refer SO old answer
override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)
add a comment |
view alpha 0 does not receive touch events from the system, Refer SO old answer
override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)
add a comment |
view alpha 0 does not receive touch events from the system, Refer SO old answer
override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)
view alpha 0 does not receive touch events from the system, Refer SO old answer
override func viewDidLoad() {
super.viewDidLoad()
self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)
answered Mar 25 at 4:09
Anbu.KarthikAnbu.Karthik
65.3k18125114
65.3k18125114
add a comment |
add a comment |
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I think you need to invert your alpha there after it works
– Anbu.Karthik
Mar 25 at 3:58
If your button has alpha = 0.0, it won't catch the action
– Quoc Nguyen
Mar 25 at 4:06
yes its working... Thank you..
– SCS
Mar 25 at 4:10