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UIButton Blinking is working but, the button Action not Working


What is the impact of view.alpha = 0 vs view.hidden = YES?How do I create a basic UIButton programmatically?How to set the title of UIButton as left alignment?UIButton remove all target-actionsUIScrollView cannot display image either in Portrait or Landscape modeHow to hide and show label when navigation VC1 to VC2 back and forthSwift 2 iOS 9 animation disappears after button text changedExpand and Collapse tableview cellsAVaudioplayer audio player progess as Uislider crashesHow to optimize UITableViewCell, because my UITableView lagsStrange animation occurs when extending UIView






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








1















Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad



 `override func viewDidLoad() {
super.viewDidLoad()

self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`


But the buttion Action is not Working



@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")










share|improve this question






















  • I think you need to invert your alpha there after it works

    – Anbu.Karthik
    Mar 25 at 3:58











  • If your button has alpha = 0.0, it won't catch the action

    – Quoc Nguyen
    Mar 25 at 4:06











  • yes its working... Thank you..

    – SCS
    Mar 25 at 4:10

















1















Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad



 `override func viewDidLoad() {
super.viewDidLoad()

self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`


But the buttion Action is not Working



@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")










share|improve this question






















  • I think you need to invert your alpha there after it works

    – Anbu.Karthik
    Mar 25 at 3:58











  • If your button has alpha = 0.0, it won't catch the action

    – Quoc Nguyen
    Mar 25 at 4:06











  • yes its working... Thank you..

    – SCS
    Mar 25 at 4:10













1












1








1








Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad



 `override func viewDidLoad() {
super.viewDidLoad()

self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`


But the buttion Action is not Working



@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")










share|improve this question














Using "@IBOutlet var checkAvalibilityBtn: UIButton!", created a blinking code and called in viewdidLoad



 `override func viewDidLoad() {
super.viewDidLoad()

self.checkAvalibilityBtn.alpha = 1.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 0.0
, completion: (finished: Bool) -> Void in
)`


But the buttion Action is not Working



@IBAction func checkBAvaBtnClick(_ sender: UIButton)
print("Success")







ios swift uibutton






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 3:56









SCSSCS

15911




15911












  • I think you need to invert your alpha there after it works

    – Anbu.Karthik
    Mar 25 at 3:58











  • If your button has alpha = 0.0, it won't catch the action

    – Quoc Nguyen
    Mar 25 at 4:06











  • yes its working... Thank you..

    – SCS
    Mar 25 at 4:10

















  • I think you need to invert your alpha there after it works

    – Anbu.Karthik
    Mar 25 at 3:58











  • If your button has alpha = 0.0, it won't catch the action

    – Quoc Nguyen
    Mar 25 at 4:06











  • yes its working... Thank you..

    – SCS
    Mar 25 at 4:10
















I think you need to invert your alpha there after it works

– Anbu.Karthik
Mar 25 at 3:58





I think you need to invert your alpha there after it works

– Anbu.Karthik
Mar 25 at 3:58













If your button has alpha = 0.0, it won't catch the action

– Quoc Nguyen
Mar 25 at 4:06





If your button has alpha = 0.0, it won't catch the action

– Quoc Nguyen
Mar 25 at 4:06













yes its working... Thank you..

– SCS
Mar 25 at 4:10





yes its working... Thank you..

– SCS
Mar 25 at 4:10












1 Answer
1






active

oldest

votes


















2














view alpha 0 does not receive touch events from the system, Refer SO old answer



override func viewDidLoad() {
super.viewDidLoad()

self.checkAvalibilityBtn.alpha = 0.0
UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
self.checkAvalibilityBtn.alpha = 1.0
, completion: (finished: Bool) -> Void in
)





share|improve this answer























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    oldest

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    active

    oldest

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    2














    view alpha 0 does not receive touch events from the system, Refer SO old answer



    override func viewDidLoad() {
    super.viewDidLoad()

    self.checkAvalibilityBtn.alpha = 0.0
    UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
    self.checkAvalibilityBtn.alpha = 1.0
    , completion: (finished: Bool) -> Void in
    )





    share|improve this answer



























      2














      view alpha 0 does not receive touch events from the system, Refer SO old answer



      override func viewDidLoad() {
      super.viewDidLoad()

      self.checkAvalibilityBtn.alpha = 0.0
      UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
      self.checkAvalibilityBtn.alpha = 1.0
      , completion: (finished: Bool) -> Void in
      )





      share|improve this answer

























        2












        2








        2







        view alpha 0 does not receive touch events from the system, Refer SO old answer



        override func viewDidLoad() {
        super.viewDidLoad()

        self.checkAvalibilityBtn.alpha = 0.0
        UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
        self.checkAvalibilityBtn.alpha = 1.0
        , completion: (finished: Bool) -> Void in
        )





        share|improve this answer













        view alpha 0 does not receive touch events from the system, Refer SO old answer



        override func viewDidLoad() {
        super.viewDidLoad()

        self.checkAvalibilityBtn.alpha = 0.0
        UIView.animate(withDuration: 0.80, delay: 0.0, options: [.curveEaseIn, .repeat, .autoreverse, .allowUserInteraction], animations: () -> Void in
        self.checkAvalibilityBtn.alpha = 1.0
        , completion: (finished: Bool) -> Void in
        )






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 25 at 4:09









        Anbu.KarthikAnbu.Karthik

        65.3k18125114




        65.3k18125114





























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