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Android equivalent framework to Apple SpriteKit
Convert Spritekit Game to Android?Is there a way to run Python on Android?How to save an Android Activity state using save instance state?Strange out of memory issue while loading an image to a Bitmap objectClose/hide the Android Soft KeyboardWhy is the Android emulator so slow? How can we speed up the Android emulator?“Debug certificate expired” error in Eclipse Android pluginsIs there a unique Android device ID?What is 'Context' on Android?Proper use cases for Android UserManager.isUserAGoat()?Animations of SpriteKit overlay on SceneKit stops when SceneKit animations stop
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I'm actually building an IOS app with a Tab Navigation.
These Tabs mainly contains lists and tables (like a business app), except one which host a SpriteKit view controller with a "mini 2D game" (Single Scene, One background image and multiple small animated images who respond to gesture).
In the future I want to be able to port my app to Android with a native solution :
- Rewriting the business part of the app in Kotlin, is Ok
- Creating UI views with lists and tables, is Ok
- Creating a 2D scene and displaying a 2D scene in a controller, fail ...
Does Android have an engine like that ?
Does somebody have an idea or one alternative to the SpriteKit/SceneKit view controller in Android ?
[EDIT]
My idea is not to convert the SpriteKit scene to display it in android, but to find a way to build the same app from scratch in android.
What would be the best way to go if I had to create a simple 2D scene (with simple animations and gesture control) and to display it in the rest of my android "business app" ?
Thanks,
android ios kotlin sprite-kit
add a comment |
I'm actually building an IOS app with a Tab Navigation.
These Tabs mainly contains lists and tables (like a business app), except one which host a SpriteKit view controller with a "mini 2D game" (Single Scene, One background image and multiple small animated images who respond to gesture).
In the future I want to be able to port my app to Android with a native solution :
- Rewriting the business part of the app in Kotlin, is Ok
- Creating UI views with lists and tables, is Ok
- Creating a 2D scene and displaying a 2D scene in a controller, fail ...
Does Android have an engine like that ?
Does somebody have an idea or one alternative to the SpriteKit/SceneKit view controller in Android ?
[EDIT]
My idea is not to convert the SpriteKit scene to display it in android, but to find a way to build the same app from scratch in android.
What would be the best way to go if I had to create a simple 2D scene (with simple animations and gesture control) and to display it in the rest of my android "business app" ?
Thanks,
android ios kotlin sprite-kit
2
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09
add a comment |
I'm actually building an IOS app with a Tab Navigation.
These Tabs mainly contains lists and tables (like a business app), except one which host a SpriteKit view controller with a "mini 2D game" (Single Scene, One background image and multiple small animated images who respond to gesture).
In the future I want to be able to port my app to Android with a native solution :
- Rewriting the business part of the app in Kotlin, is Ok
- Creating UI views with lists and tables, is Ok
- Creating a 2D scene and displaying a 2D scene in a controller, fail ...
Does Android have an engine like that ?
Does somebody have an idea or one alternative to the SpriteKit/SceneKit view controller in Android ?
[EDIT]
My idea is not to convert the SpriteKit scene to display it in android, but to find a way to build the same app from scratch in android.
What would be the best way to go if I had to create a simple 2D scene (with simple animations and gesture control) and to display it in the rest of my android "business app" ?
Thanks,
android ios kotlin sprite-kit
I'm actually building an IOS app with a Tab Navigation.
These Tabs mainly contains lists and tables (like a business app), except one which host a SpriteKit view controller with a "mini 2D game" (Single Scene, One background image and multiple small animated images who respond to gesture).
In the future I want to be able to port my app to Android with a native solution :
- Rewriting the business part of the app in Kotlin, is Ok
- Creating UI views with lists and tables, is Ok
- Creating a 2D scene and displaying a 2D scene in a controller, fail ...
Does Android have an engine like that ?
Does somebody have an idea or one alternative to the SpriteKit/SceneKit view controller in Android ?
[EDIT]
My idea is not to convert the SpriteKit scene to display it in android, but to find a way to build the same app from scratch in android.
What would be the best way to go if I had to create a simple 2D scene (with simple animations and gesture control) and to display it in the rest of my android "business app" ?
Thanks,
android ios kotlin sprite-kit
android ios kotlin sprite-kit
edited Mar 28 at 11:11
Unknowz
asked Mar 27 at 20:25
UnknowzUnknowz
63 bronze badges
63 bronze badges
2
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09
add a comment |
2
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09
2
2
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09
add a comment |
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2
Possible duplicate of Convert Spritekit Game to Android?
– Morrison Chang
Mar 27 at 20:28
The answer is still the same
– Knight0fDragon
Mar 28 at 17:09