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JavaScript: mouse events stop firing while the mouse is down


Getting the ID of the element that fired an eventStop setInterval call in JavaScriptHow to get mouseup to fire once mousemove completejQuery get mouse position within an elementAjax request returns 200 OK, but an error event is fired instead of successJavascript IE mouse events restricted to original recipient?cannot stop mouse event propagationMouseup event on document is not fired after hovering over iframeWhy the keyup event is not fired on an element in JavaScript while moving the mouse with the left button held down?Mouse events fire on all overlapping elements






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I have encountered a situation where certain mouse events stops firing while the user is dragging with the mouse.



Here is a jsFiddle of the issue.



UPDATE: You can find here a much simpler jsFiddle which also displays the issue.



The context

I am creating a tool to crop images. To do this, I create a set of <div> elements over an image, and the user will be able to drag the corners and the edges of the parent <div> by dragging one of the child <div>s.



The details

On mousedown, I add two event listeners to the document body:



  • a mousemove event listener, to fire constantly

  • a mouseup event listener, to fire once and remove the mousemove listener when the user stops dragging the mouse

The result

This always works perfectly the first time you drag a corner or an edge. However, the second time you drag the same corner or edge, the mousemove event fires between 1 and 6 times (in my experience) and then stops. The mouseup event is not fired when you release the mouse, but from that moment on, the mousemove events resume, and a subsequent click-and-release will generate a mouseup event.



Investigation

In Chrome Dev Tools, I can see that the event listeners are present by entering getEventListeners(document.body) into the console, or by checking in the Event Listeners pane of the Elements tab, for the body element.



Any help in understanding why this is occurring, and in how to resolve this issue will be greatly appreciated.




HTML



<!DOCTYPE html>
<html lang=en>
<head>
<meta charset="utf-8">
<title>Crop Image</title>

<link rel="stylesheet" type="text/css" href="css/style.css">
</head>
<body>
<div id="crop">
<div class="topLeft"></div>
<div class="top"></div>
<div class="topRight"></div>
<div class="right"></div>
<div class="bottomRight"></div>
<div class="bottom"></div>
<div class="bottomLeft"></div>
<div class="left"></div>
</div>
<pre id="feedback"></pre>
<script src="js/crop.js"></script>
</body>
</html>


CSS



div#crop 
position: relative;
width: 320px;
height: 320px;
cursor: pointer;


div#crop div
position: absolute;
top: 0;
left: 0;
height: 20px;
width: 20px;
border: 1px solid #000;
box-sizing: border-box;


div#crop .top,
div#crop .bottom
left: 20px;
width: calc(100% - 40px);


div#crop .left,
div#crop .right
top: 20px;
height: calc(100% - 40px);


div#crop .topRight,
div#crop .right,
div#crop .bottomRight
left: auto;
right: 0;


div#crop .bottomLeft,
div#crop .bottom,
div#crop .bottomRight
top: auto;
bottom: 0;


pre#feedback
position: fixed;
top:40px;
left:40px



JavaScript



"use strict"

let cropType
, counter
let div = document.getElementById("crop")
let feedback = document.getElementById("feedback")

document.body.onmousemove = log
div.addEventListener("mousedown", startResizeImage, false)

function startResizeImage(event)
log("startResize")
cropType = event.target.className
counter = 0

document.body.addEventListener("mousemove", resizeImage, false)
document.body.addEventListener("mouseup", stopResizeImage, once: true)


function resizeImage(event)
log ("drag (" + ++counter + ") " + cropType)


function stopResizeImage()
log("stopResize")
document.body.removeEventListener("mousemove", resizeImage, false)


function log(data)
data = data.type









share|improve this question
































    0















    I have encountered a situation where certain mouse events stops firing while the user is dragging with the mouse.



    Here is a jsFiddle of the issue.



    UPDATE: You can find here a much simpler jsFiddle which also displays the issue.



    The context

    I am creating a tool to crop images. To do this, I create a set of <div> elements over an image, and the user will be able to drag the corners and the edges of the parent <div> by dragging one of the child <div>s.



    The details

    On mousedown, I add two event listeners to the document body:



    • a mousemove event listener, to fire constantly

    • a mouseup event listener, to fire once and remove the mousemove listener when the user stops dragging the mouse

    The result

    This always works perfectly the first time you drag a corner or an edge. However, the second time you drag the same corner or edge, the mousemove event fires between 1 and 6 times (in my experience) and then stops. The mouseup event is not fired when you release the mouse, but from that moment on, the mousemove events resume, and a subsequent click-and-release will generate a mouseup event.



    Investigation

    In Chrome Dev Tools, I can see that the event listeners are present by entering getEventListeners(document.body) into the console, or by checking in the Event Listeners pane of the Elements tab, for the body element.



    Any help in understanding why this is occurring, and in how to resolve this issue will be greatly appreciated.




    HTML



    <!DOCTYPE html>
    <html lang=en>
    <head>
    <meta charset="utf-8">
    <title>Crop Image</title>

    <link rel="stylesheet" type="text/css" href="css/style.css">
    </head>
    <body>
    <div id="crop">
    <div class="topLeft"></div>
    <div class="top"></div>
    <div class="topRight"></div>
    <div class="right"></div>
    <div class="bottomRight"></div>
    <div class="bottom"></div>
    <div class="bottomLeft"></div>
    <div class="left"></div>
    </div>
    <pre id="feedback"></pre>
    <script src="js/crop.js"></script>
    </body>
    </html>


    CSS



    div#crop 
    position: relative;
    width: 320px;
    height: 320px;
    cursor: pointer;


    div#crop div
    position: absolute;
    top: 0;
    left: 0;
    height: 20px;
    width: 20px;
    border: 1px solid #000;
    box-sizing: border-box;


    div#crop .top,
    div#crop .bottom
    left: 20px;
    width: calc(100% - 40px);


    div#crop .left,
    div#crop .right
    top: 20px;
    height: calc(100% - 40px);


    div#crop .topRight,
    div#crop .right,
    div#crop .bottomRight
    left: auto;
    right: 0;


    div#crop .bottomLeft,
    div#crop .bottom,
    div#crop .bottomRight
    top: auto;
    bottom: 0;


    pre#feedback
    position: fixed;
    top:40px;
    left:40px



    JavaScript



    "use strict"

    let cropType
    , counter
    let div = document.getElementById("crop")
    let feedback = document.getElementById("feedback")

    document.body.onmousemove = log
    div.addEventListener("mousedown", startResizeImage, false)

    function startResizeImage(event)
    log("startResize")
    cropType = event.target.className
    counter = 0

    document.body.addEventListener("mousemove", resizeImage, false)
    document.body.addEventListener("mouseup", stopResizeImage, once: true)


    function resizeImage(event)
    log ("drag (" + ++counter + ") " + cropType)


    function stopResizeImage()
    log("stopResize")
    document.body.removeEventListener("mousemove", resizeImage, false)


    function log(data)
    data = data.type









    share|improve this question




























      0












      0








      0








      I have encountered a situation where certain mouse events stops firing while the user is dragging with the mouse.



      Here is a jsFiddle of the issue.



      UPDATE: You can find here a much simpler jsFiddle which also displays the issue.



      The context

      I am creating a tool to crop images. To do this, I create a set of <div> elements over an image, and the user will be able to drag the corners and the edges of the parent <div> by dragging one of the child <div>s.



      The details

      On mousedown, I add two event listeners to the document body:



      • a mousemove event listener, to fire constantly

      • a mouseup event listener, to fire once and remove the mousemove listener when the user stops dragging the mouse

      The result

      This always works perfectly the first time you drag a corner or an edge. However, the second time you drag the same corner or edge, the mousemove event fires between 1 and 6 times (in my experience) and then stops. The mouseup event is not fired when you release the mouse, but from that moment on, the mousemove events resume, and a subsequent click-and-release will generate a mouseup event.



      Investigation

      In Chrome Dev Tools, I can see that the event listeners are present by entering getEventListeners(document.body) into the console, or by checking in the Event Listeners pane of the Elements tab, for the body element.



      Any help in understanding why this is occurring, and in how to resolve this issue will be greatly appreciated.




      HTML



      <!DOCTYPE html>
      <html lang=en>
      <head>
      <meta charset="utf-8">
      <title>Crop Image</title>

      <link rel="stylesheet" type="text/css" href="css/style.css">
      </head>
      <body>
      <div id="crop">
      <div class="topLeft"></div>
      <div class="top"></div>
      <div class="topRight"></div>
      <div class="right"></div>
      <div class="bottomRight"></div>
      <div class="bottom"></div>
      <div class="bottomLeft"></div>
      <div class="left"></div>
      </div>
      <pre id="feedback"></pre>
      <script src="js/crop.js"></script>
      </body>
      </html>


      CSS



      div#crop 
      position: relative;
      width: 320px;
      height: 320px;
      cursor: pointer;


      div#crop div
      position: absolute;
      top: 0;
      left: 0;
      height: 20px;
      width: 20px;
      border: 1px solid #000;
      box-sizing: border-box;


      div#crop .top,
      div#crop .bottom
      left: 20px;
      width: calc(100% - 40px);


      div#crop .left,
      div#crop .right
      top: 20px;
      height: calc(100% - 40px);


      div#crop .topRight,
      div#crop .right,
      div#crop .bottomRight
      left: auto;
      right: 0;


      div#crop .bottomLeft,
      div#crop .bottom,
      div#crop .bottomRight
      top: auto;
      bottom: 0;


      pre#feedback
      position: fixed;
      top:40px;
      left:40px



      JavaScript



      "use strict"

      let cropType
      , counter
      let div = document.getElementById("crop")
      let feedback = document.getElementById("feedback")

      document.body.onmousemove = log
      div.addEventListener("mousedown", startResizeImage, false)

      function startResizeImage(event)
      log("startResize")
      cropType = event.target.className
      counter = 0

      document.body.addEventListener("mousemove", resizeImage, false)
      document.body.addEventListener("mouseup", stopResizeImage, once: true)


      function resizeImage(event)
      log ("drag (" + ++counter + ") " + cropType)


      function stopResizeImage()
      log("stopResize")
      document.body.removeEventListener("mousemove", resizeImage, false)


      function log(data)
      data = data.type









      share|improve this question
















      I have encountered a situation where certain mouse events stops firing while the user is dragging with the mouse.



      Here is a jsFiddle of the issue.



      UPDATE: You can find here a much simpler jsFiddle which also displays the issue.



      The context

      I am creating a tool to crop images. To do this, I create a set of <div> elements over an image, and the user will be able to drag the corners and the edges of the parent <div> by dragging one of the child <div>s.



      The details

      On mousedown, I add two event listeners to the document body:



      • a mousemove event listener, to fire constantly

      • a mouseup event listener, to fire once and remove the mousemove listener when the user stops dragging the mouse

      The result

      This always works perfectly the first time you drag a corner or an edge. However, the second time you drag the same corner or edge, the mousemove event fires between 1 and 6 times (in my experience) and then stops. The mouseup event is not fired when you release the mouse, but from that moment on, the mousemove events resume, and a subsequent click-and-release will generate a mouseup event.



      Investigation

      In Chrome Dev Tools, I can see that the event listeners are present by entering getEventListeners(document.body) into the console, or by checking in the Event Listeners pane of the Elements tab, for the body element.



      Any help in understanding why this is occurring, and in how to resolve this issue will be greatly appreciated.




      HTML



      <!DOCTYPE html>
      <html lang=en>
      <head>
      <meta charset="utf-8">
      <title>Crop Image</title>

      <link rel="stylesheet" type="text/css" href="css/style.css">
      </head>
      <body>
      <div id="crop">
      <div class="topLeft"></div>
      <div class="top"></div>
      <div class="topRight"></div>
      <div class="right"></div>
      <div class="bottomRight"></div>
      <div class="bottom"></div>
      <div class="bottomLeft"></div>
      <div class="left"></div>
      </div>
      <pre id="feedback"></pre>
      <script src="js/crop.js"></script>
      </body>
      </html>


      CSS



      div#crop 
      position: relative;
      width: 320px;
      height: 320px;
      cursor: pointer;


      div#crop div
      position: absolute;
      top: 0;
      left: 0;
      height: 20px;
      width: 20px;
      border: 1px solid #000;
      box-sizing: border-box;


      div#crop .top,
      div#crop .bottom
      left: 20px;
      width: calc(100% - 40px);


      div#crop .left,
      div#crop .right
      top: 20px;
      height: calc(100% - 40px);


      div#crop .topRight,
      div#crop .right,
      div#crop .bottomRight
      left: auto;
      right: 0;


      div#crop .bottomLeft,
      div#crop .bottom,
      div#crop .bottomRight
      top: auto;
      bottom: 0;


      pre#feedback
      position: fixed;
      top:40px;
      left:40px



      JavaScript



      "use strict"

      let cropType
      , counter
      let div = document.getElementById("crop")
      let feedback = document.getElementById("feedback")

      document.body.onmousemove = log
      div.addEventListener("mousedown", startResizeImage, false)

      function startResizeImage(event)
      log("startResize")
      cropType = event.target.className
      counter = 0

      document.body.addEventListener("mousemove", resizeImage, false)
      document.body.addEventListener("mouseup", stopResizeImage, once: true)


      function resizeImage(event)
      log ("drag (" + ++counter + ") " + cropType)


      function stopResizeImage()
      log("stopResize")
      document.body.removeEventListener("mousemove", resizeImage, false)


      function log(data)
      data = data.type






      javascript mouseevent






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 27 at 11:25







      James Newton

















      asked Mar 27 at 10:21









      James NewtonJames Newton

      2,8414 gold badges31 silver badges74 bronze badges




      2,8414 gold badges31 silver badges74 bronze badges

























          1 Answer
          1






          active

          oldest

          votes


















          0














          The reason the second drag operation was failing was because the browser used the first drag-and-release to create a selection, whose anchorNode was the <div> that was clicked. The second drag then tried to move this selection. The clue that revealed this was that the cursor changed to a move closed hand, almost immediately after the second drag began.



          The solution is to use CSS to prevent the draggable <div>s from being selected:



          div#crop 
          -webkit-user-select: none; /* Chrome all / Safari all */
          -moz-user-select: none; /* Firefox all */
          -ms-user-select: none; /* IE 10+ */
          user-select: none; /* Likely future */



          The irony is that, in the past when I have created a drag feature, I have always disabled selection, for cosmetic reasons. I had not realized that it was a key factor for the success of the operation.






          share|improve this answer
























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            active

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            0














            The reason the second drag operation was failing was because the browser used the first drag-and-release to create a selection, whose anchorNode was the <div> that was clicked. The second drag then tried to move this selection. The clue that revealed this was that the cursor changed to a move closed hand, almost immediately after the second drag began.



            The solution is to use CSS to prevent the draggable <div>s from being selected:



            div#crop 
            -webkit-user-select: none; /* Chrome all / Safari all */
            -moz-user-select: none; /* Firefox all */
            -ms-user-select: none; /* IE 10+ */
            user-select: none; /* Likely future */



            The irony is that, in the past when I have created a drag feature, I have always disabled selection, for cosmetic reasons. I had not realized that it was a key factor for the success of the operation.






            share|improve this answer





























              0














              The reason the second drag operation was failing was because the browser used the first drag-and-release to create a selection, whose anchorNode was the <div> that was clicked. The second drag then tried to move this selection. The clue that revealed this was that the cursor changed to a move closed hand, almost immediately after the second drag began.



              The solution is to use CSS to prevent the draggable <div>s from being selected:



              div#crop 
              -webkit-user-select: none; /* Chrome all / Safari all */
              -moz-user-select: none; /* Firefox all */
              -ms-user-select: none; /* IE 10+ */
              user-select: none; /* Likely future */



              The irony is that, in the past when I have created a drag feature, I have always disabled selection, for cosmetic reasons. I had not realized that it was a key factor for the success of the operation.






              share|improve this answer



























                0












                0








                0







                The reason the second drag operation was failing was because the browser used the first drag-and-release to create a selection, whose anchorNode was the <div> that was clicked. The second drag then tried to move this selection. The clue that revealed this was that the cursor changed to a move closed hand, almost immediately after the second drag began.



                The solution is to use CSS to prevent the draggable <div>s from being selected:



                div#crop 
                -webkit-user-select: none; /* Chrome all / Safari all */
                -moz-user-select: none; /* Firefox all */
                -ms-user-select: none; /* IE 10+ */
                user-select: none; /* Likely future */



                The irony is that, in the past when I have created a drag feature, I have always disabled selection, for cosmetic reasons. I had not realized that it was a key factor for the success of the operation.






                share|improve this answer













                The reason the second drag operation was failing was because the browser used the first drag-and-release to create a selection, whose anchorNode was the <div> that was clicked. The second drag then tried to move this selection. The clue that revealed this was that the cursor changed to a move closed hand, almost immediately after the second drag began.



                The solution is to use CSS to prevent the draggable <div>s from being selected:



                div#crop 
                -webkit-user-select: none; /* Chrome all / Safari all */
                -moz-user-select: none; /* Firefox all */
                -ms-user-select: none; /* IE 10+ */
                user-select: none; /* Likely future */



                The irony is that, in the past when I have created a drag feature, I have always disabled selection, for cosmetic reasons. I had not realized that it was a key factor for the success of the operation.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 27 at 17:20









                James NewtonJames Newton

                2,8414 gold badges31 silver badges74 bronze badges




                2,8414 gold badges31 silver badges74 bronze badges





















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