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JavaScript XMLHttpRequest.responseType as “arraybuffer” — how to get current arraybuffer chunk
How do JavaScript closures work?How do I remove a property from a JavaScript object?How do you get a timestamp in JavaScript?How do I redirect to another webpage?How do I include a JavaScript file in another JavaScript file?Get the current URL with JavaScript?What does “use strict” do in JavaScript, and what is the reasoning behind it?How do I get the current date in JavaScript?How to check whether a string contains a substring in JavaScript?How do I remove a particular element from an array in JavaScript?
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I'm trying to stream a from the client side to a server side, to later stream the video back to another client.
The point is:
How can I get chunks of a video from client-side JavaScript (that can be sent to a server)?
using this code, for example:
var x = new XMLHttpRequest();
var url = location.href;
x.onreadystatechange = function()
if(x.readyState == 200)
console.log("done");
else
console.log("chunk",x.response); //this is null until readyState is 200 anyway
x.onprogress = e =>
console.log("EE",e.target.response); //also null if resposneType is arraybuffer
;
x.responseType="arraybuffer";
x.open("GET","http://localhost:88/videoplayback.mp4",true);
x.send("");
When I try to print the response before its finished loading (to get it by chunks) then its simply null; the arraybuffer only returns as the respnse when its finished loading.
If I take out the responsetype and just leave it as plain text, then indeed some unicode-characters get printed to the screen for each readystatechange even before its finished, only an arraybuffer doesn't.
So: is this the best way to stream a video from the client to server, and if so, how can I actually do it? and if not, what's a better way?
javascript
add a comment
|
I'm trying to stream a from the client side to a server side, to later stream the video back to another client.
The point is:
How can I get chunks of a video from client-side JavaScript (that can be sent to a server)?
using this code, for example:
var x = new XMLHttpRequest();
var url = location.href;
x.onreadystatechange = function()
if(x.readyState == 200)
console.log("done");
else
console.log("chunk",x.response); //this is null until readyState is 200 anyway
x.onprogress = e =>
console.log("EE",e.target.response); //also null if resposneType is arraybuffer
;
x.responseType="arraybuffer";
x.open("GET","http://localhost:88/videoplayback.mp4",true);
x.send("");
When I try to print the response before its finished loading (to get it by chunks) then its simply null; the arraybuffer only returns as the respnse when its finished loading.
If I take out the responsetype and just leave it as plain text, then indeed some unicode-characters get printed to the screen for each readystatechange even before its finished, only an arraybuffer doesn't.
So: is this the best way to stream a video from the client to server, and if so, how can I actually do it? and if not, what's a better way?
javascript
add a comment
|
I'm trying to stream a from the client side to a server side, to later stream the video back to another client.
The point is:
How can I get chunks of a video from client-side JavaScript (that can be sent to a server)?
using this code, for example:
var x = new XMLHttpRequest();
var url = location.href;
x.onreadystatechange = function()
if(x.readyState == 200)
console.log("done");
else
console.log("chunk",x.response); //this is null until readyState is 200 anyway
x.onprogress = e =>
console.log("EE",e.target.response); //also null if resposneType is arraybuffer
;
x.responseType="arraybuffer";
x.open("GET","http://localhost:88/videoplayback.mp4",true);
x.send("");
When I try to print the response before its finished loading (to get it by chunks) then its simply null; the arraybuffer only returns as the respnse when its finished loading.
If I take out the responsetype and just leave it as plain text, then indeed some unicode-characters get printed to the screen for each readystatechange even before its finished, only an arraybuffer doesn't.
So: is this the best way to stream a video from the client to server, and if so, how can I actually do it? and if not, what's a better way?
javascript
I'm trying to stream a from the client side to a server side, to later stream the video back to another client.
The point is:
How can I get chunks of a video from client-side JavaScript (that can be sent to a server)?
using this code, for example:
var x = new XMLHttpRequest();
var url = location.href;
x.onreadystatechange = function()
if(x.readyState == 200)
console.log("done");
else
console.log("chunk",x.response); //this is null until readyState is 200 anyway
x.onprogress = e =>
console.log("EE",e.target.response); //also null if resposneType is arraybuffer
;
x.responseType="arraybuffer";
x.open("GET","http://localhost:88/videoplayback.mp4",true);
x.send("");
When I try to print the response before its finished loading (to get it by chunks) then its simply null; the arraybuffer only returns as the respnse when its finished loading.
If I take out the responsetype and just leave it as plain text, then indeed some unicode-characters get printed to the screen for each readystatechange even before its finished, only an arraybuffer doesn't.
So: is this the best way to stream a video from the client to server, and if so, how can I actually do it? and if not, what's a better way?
javascript
javascript
edited Mar 28 at 13:22
bluejayke
asked Mar 28 at 9:09
bluejaykebluejayke
6472 gold badges8 silver badges22 bronze badges
6472 gold badges8 silver badges22 bronze badges
add a comment
|
add a comment
|
1 Answer
1
active
oldest
votes
Indeed, arraybuffer
or blob
responseTypes do not allow access of chunk of data until the download is complete.
Now, there are ways... For instance in newest browsers, you could start a ReadableStream from the fetch API, or from Firefox you could set the responseType
to "moz-chunked-buffer"
, but that's not what you need at all here.
What you are describing is exactly what WebRTC has been made for. So the best way is to run a STUN/TURN server, and to stream your media through it using the MediaStream API.
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
add a comment
|
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Indeed, arraybuffer
or blob
responseTypes do not allow access of chunk of data until the download is complete.
Now, there are ways... For instance in newest browsers, you could start a ReadableStream from the fetch API, or from Firefox you could set the responseType
to "moz-chunked-buffer"
, but that's not what you need at all here.
What you are describing is exactly what WebRTC has been made for. So the best way is to run a STUN/TURN server, and to stream your media through it using the MediaStream API.
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
add a comment
|
Indeed, arraybuffer
or blob
responseTypes do not allow access of chunk of data until the download is complete.
Now, there are ways... For instance in newest browsers, you could start a ReadableStream from the fetch API, or from Firefox you could set the responseType
to "moz-chunked-buffer"
, but that's not what you need at all here.
What you are describing is exactly what WebRTC has been made for. So the best way is to run a STUN/TURN server, and to stream your media through it using the MediaStream API.
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
add a comment
|
Indeed, arraybuffer
or blob
responseTypes do not allow access of chunk of data until the download is complete.
Now, there are ways... For instance in newest browsers, you could start a ReadableStream from the fetch API, or from Firefox you could set the responseType
to "moz-chunked-buffer"
, but that's not what you need at all here.
What you are describing is exactly what WebRTC has been made for. So the best way is to run a STUN/TURN server, and to stream your media through it using the MediaStream API.
Indeed, arraybuffer
or blob
responseTypes do not allow access of chunk of data until the download is complete.
Now, there are ways... For instance in newest browsers, you could start a ReadableStream from the fetch API, or from Firefox you could set the responseType
to "moz-chunked-buffer"
, but that's not what you need at all here.
What you are describing is exactly what WebRTC has been made for. So the best way is to run a STUN/TURN server, and to stream your media through it using the MediaStream API.
edited Mar 28 at 14:12
answered Mar 28 at 14:06
KaiidoKaiido
53.2k4 gold badges78 silver badges122 bronze badges
53.2k4 gold badges78 silver badges122 bronze badges
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
add a comment
|
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
Ooh interesting is WebRTC a built in browser interface thats supported by all?
– bluejayke
Mar 29 at 0:55
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
WebRTC is a set of standardized APIs, that ultimately all web-browsers following web-standards should support. Now, current browser support is not that bad, but we can't say all do support. A few versions away, Edge didn't had support, and IE won't ever have support. So that depends on your audience really, but most users should be able to use it.
– Kaiido
Mar 29 at 1:29
add a comment
|
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