UnityEngine.Networking and EventTrigger problemScripting GUI buttons to trigger an event of changing materialsMove a 2D character in Unity with UI ButtonUnity multiplayer bullet spawn scriptHow to create a material picker option in unity?Unity: Can't access Childrens SpriteRenderer.enabledUnity OnMouseDown detect which button via Event TriggerGet VRTK input to set a value inside an animator controllerUnity UI buttonUnity multiplayer UI button script

Is it fair to ask my employer for personal laptop insurance?

Is there a real-world mythological counterpart to WoW's "kill your gods for power" theme?

What jurisdiction do Scottish courts have over the Westminster parliament?

Will replacing a fake visa with a different fake visa cause me problems when applying for a legal study permit?

Maintenance tips to prolong engine lifespan for short trips

Can I conceal an antihero's insanity - and should I?

Selecting 2 column in an Inner join

What exactly is a marshrutka (маршрутка)?

Why do sellers care about down payments?

Why don't I get the correct limit of a sequence, regardless of how I arrange it (the sequence), while following the rules for solving limits?

Is this WWI movie scene realistic?

Why would "an mule" be used instead of "a mule"?

Uncovering the Accelerated Dragon opening

Is low emotional intelligence associated with right-wing and prejudiced attitudes?

Is there a reliable way to hide/convey a message in vocal expressions (speech, song,...)

How to say "quirky" in German without sounding derogatory?

Are Democrats more likely to believe Astrology is a science?

When was the earliest opportunity the Voyager crew had to return to the Alpha quadrant?

Are scroll bars dead in 2019?

Is English tonal for some words, like "permit"?

How to run Death House for 3 new players with no healer?

Evidence that matrix multiplication cannot be done in O(n^2 poly(log(n))) time

Why should I always enable compiler warnings?

What is my breathable atmosphere composed of?



UnityEngine.Networking and EventTrigger problem


Scripting GUI buttons to trigger an event of changing materialsMove a 2D character in Unity with UI ButtonUnity multiplayer bullet spawn scriptHow to create a material picker option in unity?Unity: Can't access Childrens SpriteRenderer.enabledUnity OnMouseDown detect which button via Event TriggerGet VRTK input to set a value inside an animator controllerUnity UI buttonUnity multiplayer UI button script






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I have a multiplayer 2D game made in Unity and I wanted to put some onscreen buttons to be able to control it on the telephone. The problem is that when I put the Event Trigger on the button it uses the function from the script that has to use and the functions that are called within it, but it can't open [Command] functions at all. Any idea why does this happen?



The Button with the Event Trigger looks like this:
https://ibb.co/mBHQ9wM



The Event Trigger uses the function TouchInput - function ShootButton (as it can be seen from the picture TouchInput.Button)



The TouchInput function looks like this:
https://pastebin.com/TWe8Mws1



The TouchInput opens the PlayerController script and uses the function "TryFireBullet()". The important functions look like this:



public void TryFireBullet()//(NetworkIdentity id)
Time.time > ultimul_glont + Delay_Bullet)
//
ultimul_glont = Time.time;
Debug.Log("works2");
//id.AssignClientAuthority();
CmdFireBullet();
//

public void TryFireBullet2() // de_sters

Debug.Log("LEL");


[Command]
public void CmdFireBullet()

Debug.Log("works3");
GameObject bullet = Instantiate(bulletPrefab, gunTip.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn(bullet);
//NetworkServer.SpawnWithClientAuthority(bullet, connectionToClient);
RpcAdaugaViteza(bullet);

[ClientRpc]
public void RpcAdaugaViteza(GameObject bullet)

Debug.Log("MERGE_ADAUGA_VITEZA");
Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
bullet.GetComponent<BulletScript>().creator = gameObject;
rb.velocity = new Vector2(bulletSpeed * Mathf.Sign(transform.localScale.x), 0f);



Full code of PlayerController script here: https://pastebin.com/R0q7usY7



When I press the Button the Debug shows me:
- "cevaShootButton"
- "works"
- "LEL"
- "works2"



It does not enter in the [Command] function, or the Debug from this function does not print because it is executed on the server? Probably the first one because I can shoot bullets very well without a button using a keyboard key and it also prints "works3" when I do this.



Can you tell me why the button cannot open [Command] functions or how can I replace this type of function?



Thanks.










share|improve this question






























    0















    I have a multiplayer 2D game made in Unity and I wanted to put some onscreen buttons to be able to control it on the telephone. The problem is that when I put the Event Trigger on the button it uses the function from the script that has to use and the functions that are called within it, but it can't open [Command] functions at all. Any idea why does this happen?



    The Button with the Event Trigger looks like this:
    https://ibb.co/mBHQ9wM



    The Event Trigger uses the function TouchInput - function ShootButton (as it can be seen from the picture TouchInput.Button)



    The TouchInput function looks like this:
    https://pastebin.com/TWe8Mws1



    The TouchInput opens the PlayerController script and uses the function "TryFireBullet()". The important functions look like this:



    public void TryFireBullet()//(NetworkIdentity id)
    Time.time > ultimul_glont + Delay_Bullet)
    //
    ultimul_glont = Time.time;
    Debug.Log("works2");
    //id.AssignClientAuthority();
    CmdFireBullet();
    //

    public void TryFireBullet2() // de_sters

    Debug.Log("LEL");


    [Command]
    public void CmdFireBullet()

    Debug.Log("works3");
    GameObject bullet = Instantiate(bulletPrefab, gunTip.position, Quaternion.identity) as GameObject;
    NetworkServer.Spawn(bullet);
    //NetworkServer.SpawnWithClientAuthority(bullet, connectionToClient);
    RpcAdaugaViteza(bullet);

    [ClientRpc]
    public void RpcAdaugaViteza(GameObject bullet)

    Debug.Log("MERGE_ADAUGA_VITEZA");
    Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
    bullet.GetComponent<BulletScript>().creator = gameObject;
    rb.velocity = new Vector2(bulletSpeed * Mathf.Sign(transform.localScale.x), 0f);



    Full code of PlayerController script here: https://pastebin.com/R0q7usY7



    When I press the Button the Debug shows me:
    - "cevaShootButton"
    - "works"
    - "LEL"
    - "works2"



    It does not enter in the [Command] function, or the Debug from this function does not print because it is executed on the server? Probably the first one because I can shoot bullets very well without a button using a keyboard key and it also prints "works3" when I do this.



    Can you tell me why the button cannot open [Command] functions or how can I replace this type of function?



    Thanks.










    share|improve this question


























      0












      0








      0








      I have a multiplayer 2D game made in Unity and I wanted to put some onscreen buttons to be able to control it on the telephone. The problem is that when I put the Event Trigger on the button it uses the function from the script that has to use and the functions that are called within it, but it can't open [Command] functions at all. Any idea why does this happen?



      The Button with the Event Trigger looks like this:
      https://ibb.co/mBHQ9wM



      The Event Trigger uses the function TouchInput - function ShootButton (as it can be seen from the picture TouchInput.Button)



      The TouchInput function looks like this:
      https://pastebin.com/TWe8Mws1



      The TouchInput opens the PlayerController script and uses the function "TryFireBullet()". The important functions look like this:



      public void TryFireBullet()//(NetworkIdentity id)
      Time.time > ultimul_glont + Delay_Bullet)
      //
      ultimul_glont = Time.time;
      Debug.Log("works2");
      //id.AssignClientAuthority();
      CmdFireBullet();
      //

      public void TryFireBullet2() // de_sters

      Debug.Log("LEL");


      [Command]
      public void CmdFireBullet()

      Debug.Log("works3");
      GameObject bullet = Instantiate(bulletPrefab, gunTip.position, Quaternion.identity) as GameObject;
      NetworkServer.Spawn(bullet);
      //NetworkServer.SpawnWithClientAuthority(bullet, connectionToClient);
      RpcAdaugaViteza(bullet);

      [ClientRpc]
      public void RpcAdaugaViteza(GameObject bullet)

      Debug.Log("MERGE_ADAUGA_VITEZA");
      Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
      bullet.GetComponent<BulletScript>().creator = gameObject;
      rb.velocity = new Vector2(bulletSpeed * Mathf.Sign(transform.localScale.x), 0f);



      Full code of PlayerController script here: https://pastebin.com/R0q7usY7



      When I press the Button the Debug shows me:
      - "cevaShootButton"
      - "works"
      - "LEL"
      - "works2"



      It does not enter in the [Command] function, or the Debug from this function does not print because it is executed on the server? Probably the first one because I can shoot bullets very well without a button using a keyboard key and it also prints "works3" when I do this.



      Can you tell me why the button cannot open [Command] functions or how can I replace this type of function?



      Thanks.










      share|improve this question














      I have a multiplayer 2D game made in Unity and I wanted to put some onscreen buttons to be able to control it on the telephone. The problem is that when I put the Event Trigger on the button it uses the function from the script that has to use and the functions that are called within it, but it can't open [Command] functions at all. Any idea why does this happen?



      The Button with the Event Trigger looks like this:
      https://ibb.co/mBHQ9wM



      The Event Trigger uses the function TouchInput - function ShootButton (as it can be seen from the picture TouchInput.Button)



      The TouchInput function looks like this:
      https://pastebin.com/TWe8Mws1



      The TouchInput opens the PlayerController script and uses the function "TryFireBullet()". The important functions look like this:



      public void TryFireBullet()//(NetworkIdentity id)
      Time.time > ultimul_glont + Delay_Bullet)
      //
      ultimul_glont = Time.time;
      Debug.Log("works2");
      //id.AssignClientAuthority();
      CmdFireBullet();
      //

      public void TryFireBullet2() // de_sters

      Debug.Log("LEL");


      [Command]
      public void CmdFireBullet()

      Debug.Log("works3");
      GameObject bullet = Instantiate(bulletPrefab, gunTip.position, Quaternion.identity) as GameObject;
      NetworkServer.Spawn(bullet);
      //NetworkServer.SpawnWithClientAuthority(bullet, connectionToClient);
      RpcAdaugaViteza(bullet);

      [ClientRpc]
      public void RpcAdaugaViteza(GameObject bullet)

      Debug.Log("MERGE_ADAUGA_VITEZA");
      Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
      bullet.GetComponent<BulletScript>().creator = gameObject;
      rb.velocity = new Vector2(bulletSpeed * Mathf.Sign(transform.localScale.x), 0f);



      Full code of PlayerController script here: https://pastebin.com/R0q7usY7



      When I press the Button the Debug shows me:
      - "cevaShootButton"
      - "works"
      - "LEL"
      - "works2"



      It does not enter in the [Command] function, or the Debug from this function does not print because it is executed on the server? Probably the first one because I can shoot bullets very well without a button using a keyboard key and it also prints "works3" when I do this.



      Can you tell me why the button cannot open [Command] functions or how can I replace this type of function?



      Thanks.







      unity3d server






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 28 at 9:26









      Vlad6001Vlad6001

      74 bronze badges




      74 bronze badges

























          0






          active

          oldest

          votes










          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );














          draft saved

          draft discarded
















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55394101%2funityengine-networking-and-eventtrigger-problem%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes




          Is this question similar to what you get asked at work? Learn more about asking and sharing private information with your coworkers using Stack Overflow for Teams.







          Is this question similar to what you get asked at work? Learn more about asking and sharing private information with your coworkers using Stack Overflow for Teams.




















          draft saved

          draft discarded















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55394101%2funityengine-networking-and-eventtrigger-problem%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

          용인 삼성생명 블루밍스 목차 통계 역대 감독 선수단 응원단 경기장 같이 보기 외부 링크 둘러보기 메뉴samsungblueminx.comeh선수 명단용인 삼성생명 블루밍스용인 삼성생명 블루밍스ehsamsungblueminx.comeheheheh

          155 수학 과학 기타 둘러보기 메뉴eh추가해eh문서를 완성해