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How in the hoot do you successfully stream a remote mp3 file in swift 4?


Unable to open remote audio file via AVPlayer, even though the link seems to be correctHow to call Objective-C code from SwiftAVAudioPlayer didn't run from url file in Swift ProgrammingImpossible to stop AVPlayerDoes Looping remotely fetched video in AVPlayer cause redownload?AVPlayer not playing m3u8 from local fileNon-responsive stream delegate in SwiftHow to pass HTTP Basic Authentication to AVAudioPlayer in Swift 4Swift: Playing audio using AVPlayer - Audio is not playing, cannot hear audio






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0















I am working with swift 4 and cannot successfully stream an mp3 file to my device. There are no errors to lead me anywhere. What am I missing as far as AVPlayers capabilities? It seems others have had success streaming remote mp3 files. Additionally, the server is https.



let newUrl = NSURL(string: urlMain)
let test = AVPlayer(url: newUrl as! URL)
test.play()









share|improve this question






























    0















    I am working with swift 4 and cannot successfully stream an mp3 file to my device. There are no errors to lead me anywhere. What am I missing as far as AVPlayers capabilities? It seems others have had success streaming remote mp3 files. Additionally, the server is https.



    let newUrl = NSURL(string: urlMain)
    let test = AVPlayer(url: newUrl as! URL)
    test.play()









    share|improve this question


























      0












      0








      0








      I am working with swift 4 and cannot successfully stream an mp3 file to my device. There are no errors to lead me anywhere. What am I missing as far as AVPlayers capabilities? It seems others have had success streaming remote mp3 files. Additionally, the server is https.



      let newUrl = NSURL(string: urlMain)
      let test = AVPlayer(url: newUrl as! URL)
      test.play()









      share|improve this question
















      I am working with swift 4 and cannot successfully stream an mp3 file to my device. There are no errors to lead me anywhere. What am I missing as far as AVPlayers capabilities? It seems others have had success streaming remote mp3 files. Additionally, the server is https.



      let newUrl = NSURL(string: urlMain)
      let test = AVPlayer(url: newUrl as! URL)
      test.play()






      swift avfoundation nsurl






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 24 at 21:32









      Bhaumik

      8971617




      8971617










      asked Mar 24 at 19:14









      BroqueBroque

      13




      13






















          1 Answer
          1






          active

          oldest

          votes


















          0














          Create a variable of AVPlayer insider your class.



          let player: AVPlayer = AVPlayer()


          Then create AVPlayerItem and set to player.



          func prepareToPlayAudio() 
          let url = newUrl
          asset = AVAsset(url: url)

          let assetKeys = ["playable", "hasProtectedContent"]

          playerItem = AVPlayerItem(asset: asset,
          automaticallyLoadedAssetKeys: assetKeys)

          playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)

          player = AVPlayer(playerItem: playerItem)



          Then add observers to track the state of playing item.



          override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) 
          guard context == &playerItemContext else
          super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
          return


          if keyPath == #keyPath(AVPlayerItem.status)
          let status: AVPlayerItemStatus

          if let statusNumber = change?[.newKey] as? NSNumber
          status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
          else
          status = .unknown


          switch status
          case .readyToPlay:
          // Ready to play.
          case .failed:
          // Player item error.
          case .unknown:
          // Item is not ready.








          share|improve this answer























          • Excellent advice with the Observer! Giving this a shot now

            – Broque
            Mar 24 at 19:43











          • After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

            – Broque
            Mar 24 at 19:52











          • Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

            – Broque
            Mar 24 at 19:53











          • I am able to stream within the simulator but not on an actual device.

            – Broque
            Mar 24 at 20:15











          • Make sure your actual device isn't on silent mode. It works on ringing mode.

            – sinner
            Mar 24 at 20:17











          Your Answer






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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Create a variable of AVPlayer insider your class.



          let player: AVPlayer = AVPlayer()


          Then create AVPlayerItem and set to player.



          func prepareToPlayAudio() 
          let url = newUrl
          asset = AVAsset(url: url)

          let assetKeys = ["playable", "hasProtectedContent"]

          playerItem = AVPlayerItem(asset: asset,
          automaticallyLoadedAssetKeys: assetKeys)

          playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)

          player = AVPlayer(playerItem: playerItem)



          Then add observers to track the state of playing item.



          override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) 
          guard context == &playerItemContext else
          super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
          return


          if keyPath == #keyPath(AVPlayerItem.status)
          let status: AVPlayerItemStatus

          if let statusNumber = change?[.newKey] as? NSNumber
          status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
          else
          status = .unknown


          switch status
          case .readyToPlay:
          // Ready to play.
          case .failed:
          // Player item error.
          case .unknown:
          // Item is not ready.








          share|improve this answer























          • Excellent advice with the Observer! Giving this a shot now

            – Broque
            Mar 24 at 19:43











          • After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

            – Broque
            Mar 24 at 19:52











          • Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

            – Broque
            Mar 24 at 19:53











          • I am able to stream within the simulator but not on an actual device.

            – Broque
            Mar 24 at 20:15











          • Make sure your actual device isn't on silent mode. It works on ringing mode.

            – sinner
            Mar 24 at 20:17















          0














          Create a variable of AVPlayer insider your class.



          let player: AVPlayer = AVPlayer()


          Then create AVPlayerItem and set to player.



          func prepareToPlayAudio() 
          let url = newUrl
          asset = AVAsset(url: url)

          let assetKeys = ["playable", "hasProtectedContent"]

          playerItem = AVPlayerItem(asset: asset,
          automaticallyLoadedAssetKeys: assetKeys)

          playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)

          player = AVPlayer(playerItem: playerItem)



          Then add observers to track the state of playing item.



          override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) 
          guard context == &playerItemContext else
          super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
          return


          if keyPath == #keyPath(AVPlayerItem.status)
          let status: AVPlayerItemStatus

          if let statusNumber = change?[.newKey] as? NSNumber
          status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
          else
          status = .unknown


          switch status
          case .readyToPlay:
          // Ready to play.
          case .failed:
          // Player item error.
          case .unknown:
          // Item is not ready.








          share|improve this answer























          • Excellent advice with the Observer! Giving this a shot now

            – Broque
            Mar 24 at 19:43











          • After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

            – Broque
            Mar 24 at 19:52











          • Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

            – Broque
            Mar 24 at 19:53











          • I am able to stream within the simulator but not on an actual device.

            – Broque
            Mar 24 at 20:15











          • Make sure your actual device isn't on silent mode. It works on ringing mode.

            – sinner
            Mar 24 at 20:17













          0












          0








          0







          Create a variable of AVPlayer insider your class.



          let player: AVPlayer = AVPlayer()


          Then create AVPlayerItem and set to player.



          func prepareToPlayAudio() 
          let url = newUrl
          asset = AVAsset(url: url)

          let assetKeys = ["playable", "hasProtectedContent"]

          playerItem = AVPlayerItem(asset: asset,
          automaticallyLoadedAssetKeys: assetKeys)

          playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)

          player = AVPlayer(playerItem: playerItem)



          Then add observers to track the state of playing item.



          override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) 
          guard context == &playerItemContext else
          super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
          return


          if keyPath == #keyPath(AVPlayerItem.status)
          let status: AVPlayerItemStatus

          if let statusNumber = change?[.newKey] as? NSNumber
          status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
          else
          status = .unknown


          switch status
          case .readyToPlay:
          // Ready to play.
          case .failed:
          // Player item error.
          case .unknown:
          // Item is not ready.








          share|improve this answer













          Create a variable of AVPlayer insider your class.



          let player: AVPlayer = AVPlayer()


          Then create AVPlayerItem and set to player.



          func prepareToPlayAudio() 
          let url = newUrl
          asset = AVAsset(url: url)

          let assetKeys = ["playable", "hasProtectedContent"]

          playerItem = AVPlayerItem(asset: asset,
          automaticallyLoadedAssetKeys: assetKeys)

          playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)

          player = AVPlayer(playerItem: playerItem)



          Then add observers to track the state of playing item.



          override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) 
          guard context == &playerItemContext else
          super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
          return


          if keyPath == #keyPath(AVPlayerItem.status)
          let status: AVPlayerItemStatus

          if let statusNumber = change?[.newKey] as? NSNumber
          status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
          else
          status = .unknown


          switch status
          case .readyToPlay:
          // Ready to play.
          case .failed:
          // Player item error.
          case .unknown:
          // Item is not ready.









          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 24 at 19:39









          sinnersinner

          323112




          323112












          • Excellent advice with the Observer! Giving this a shot now

            – Broque
            Mar 24 at 19:43











          • After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

            – Broque
            Mar 24 at 19:52











          • Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

            – Broque
            Mar 24 at 19:53











          • I am able to stream within the simulator but not on an actual device.

            – Broque
            Mar 24 at 20:15











          • Make sure your actual device isn't on silent mode. It works on ringing mode.

            – sinner
            Mar 24 at 20:17

















          • Excellent advice with the Observer! Giving this a shot now

            – Broque
            Mar 24 at 19:43











          • After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

            – Broque
            Mar 24 at 19:52











          • Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

            – Broque
            Mar 24 at 19:53











          • I am able to stream within the simulator but not on an actual device.

            – Broque
            Mar 24 at 20:15











          • Make sure your actual device isn't on silent mode. It works on ringing mode.

            – sinner
            Mar 24 at 20:17
















          Excellent advice with the Observer! Giving this a shot now

          – Broque
          Mar 24 at 19:43





          Excellent advice with the Observer! Giving this a shot now

          – Broque
          Mar 24 at 19:43













          After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

          – Broque
          Mar 24 at 19:52





          After fixing the code to 4.2 standards I receive this error - Cannot pass immutable value as inout argument: 'CGLayerGetContext' is a function

          – Broque
          Mar 24 at 19:52













          Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

          – Broque
          Mar 24 at 19:53





          Specifically, I would like to stream this mp3 - novelnoise.com/Audio/Acoustic:Folk/bensound-acousticbreeze.mp3

          – Broque
          Mar 24 at 19:53













          I am able to stream within the simulator but not on an actual device.

          – Broque
          Mar 24 at 20:15





          I am able to stream within the simulator but not on an actual device.

          – Broque
          Mar 24 at 20:15













          Make sure your actual device isn't on silent mode. It works on ringing mode.

          – sinner
          Mar 24 at 20:17





          Make sure your actual device isn't on silent mode. It works on ringing mode.

          – sinner
          Mar 24 at 20:17



















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