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Adding to an arraylist with an event listener [Java]


Is Java “pass-by-reference” or “pass-by-value”?Create ArrayList from arrayHow do I read / convert an InputStream into a String in Java?When to use LinkedList over ArrayList in Java?How do I generate random integers within a specific range in Java?Initialization of an ArrayList in one lineConverting 'ArrayList<String> to 'String[]' in JavaConvert ArrayList<String> to String[] arrayHow do I convert a String to an int in Java?Creating a memory leak with Java






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0















I have a gameloop with a triangle that moves around the screen randomly. I want to add a button that when clicked will add another randomly moving triangle. I'm using event listeners and no matter where I place it I'm still getting an exception



Here's my code



import javax.swing.*;
import drawing.Canvas;
import tools.Utils;
import triangle.DynamicTriangle;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;

public class TriangleProgram
private JFrame frame;
private Canvas canvas;
private JPanel lowerPanel;
private JButton addTriangleButton;
private ArrayList<DynamicTriangle> triangles;

public void gameLoop()
int deltaTime = 20;

triangles.add(new RandomTriangleA(canvas, 150, 150));

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();

while (true)

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.undrawTriangle();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.update(100);
dynamicTriangle.wrapPosition();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();


Utils.pause(deltaTime);
canvas.repaint();




public TriangleProgram()
frame = new JFrame();
frame.setTitle("Canvas");
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);

canvas = new Canvas();
frame.add(canvas, BorderLayout.CENTER);

lowerPanel = new JPanel();
lowerPanel.setLayout(new FlowLayout());
frame.add(lowerPanel, BorderLayout.SOUTH);

triangles = new ArrayList<DynamicTriangle>();

addTriangleButton = new JButton("Add Triangle");
lowerPanel.add(addTriangleButton);
frame.revalidate();

addTriangleButton.addActionListener(new ButtonListener());

gameLoop();



public static void main(String[] args)
System.out.println("Running TriangleProgram...");
new TriangleProgram();


class ButtonListener implements ActionListener

@Override
public void actionPerformed(ActionEvent ae)
System.out.println(triangles.size());
triangles.add(new RandomTriangleA(canvas, 150, 150));







I expect every time I press the button that a new triangle is added to the canvas, but instead I get the stack trace:



Running TriangleProgram...
1
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index -1 out-of-bounds for length 0
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.remove(ArrayList.java:517)
at java.base/java.util.Collections$SynchronizedList.remove(Collections.java:2424)
at drawing.Canvas.removeMostRecentLine(Canvas.java:162)
at triangle.Triangle.undrawTriangle(Triangle.java:131)
at TriangleProgram.gameLoop(TriangleProgram.java:29)
at TriangleProgram.<init>(TriangleProgram.java:69)
at TriangleProgram.main(TriangleProgram.java:75)









share|improve this question





















  • 2





    When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

    – JB Nizet
    Mar 27 at 18:37











  • Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

    – James McNee
    Mar 27 at 18:39











  • @JamesMacca It's initialized in the constructor.

    – Bakon Jarser
    Mar 27 at 18:42











  • @JamesMacca check constructor

    – JustAFellowCoder
    Mar 27 at 18:43











  • @BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

    – James McNee
    Mar 27 at 18:54

















0















I have a gameloop with a triangle that moves around the screen randomly. I want to add a button that when clicked will add another randomly moving triangle. I'm using event listeners and no matter where I place it I'm still getting an exception



Here's my code



import javax.swing.*;
import drawing.Canvas;
import tools.Utils;
import triangle.DynamicTriangle;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;

public class TriangleProgram
private JFrame frame;
private Canvas canvas;
private JPanel lowerPanel;
private JButton addTriangleButton;
private ArrayList<DynamicTriangle> triangles;

public void gameLoop()
int deltaTime = 20;

triangles.add(new RandomTriangleA(canvas, 150, 150));

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();

while (true)

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.undrawTriangle();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.update(100);
dynamicTriangle.wrapPosition();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();


Utils.pause(deltaTime);
canvas.repaint();




public TriangleProgram()
frame = new JFrame();
frame.setTitle("Canvas");
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);

canvas = new Canvas();
frame.add(canvas, BorderLayout.CENTER);

lowerPanel = new JPanel();
lowerPanel.setLayout(new FlowLayout());
frame.add(lowerPanel, BorderLayout.SOUTH);

triangles = new ArrayList<DynamicTriangle>();

addTriangleButton = new JButton("Add Triangle");
lowerPanel.add(addTriangleButton);
frame.revalidate();

addTriangleButton.addActionListener(new ButtonListener());

gameLoop();



public static void main(String[] args)
System.out.println("Running TriangleProgram...");
new TriangleProgram();


class ButtonListener implements ActionListener

@Override
public void actionPerformed(ActionEvent ae)
System.out.println(triangles.size());
triangles.add(new RandomTriangleA(canvas, 150, 150));







I expect every time I press the button that a new triangle is added to the canvas, but instead I get the stack trace:



Running TriangleProgram...
1
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index -1 out-of-bounds for length 0
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.remove(ArrayList.java:517)
at java.base/java.util.Collections$SynchronizedList.remove(Collections.java:2424)
at drawing.Canvas.removeMostRecentLine(Canvas.java:162)
at triangle.Triangle.undrawTriangle(Triangle.java:131)
at TriangleProgram.gameLoop(TriangleProgram.java:29)
at TriangleProgram.<init>(TriangleProgram.java:69)
at TriangleProgram.main(TriangleProgram.java:75)









share|improve this question





















  • 2





    When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

    – JB Nizet
    Mar 27 at 18:37











  • Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

    – James McNee
    Mar 27 at 18:39











  • @JamesMacca It's initialized in the constructor.

    – Bakon Jarser
    Mar 27 at 18:42











  • @JamesMacca check constructor

    – JustAFellowCoder
    Mar 27 at 18:43











  • @BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

    – James McNee
    Mar 27 at 18:54













0












0








0








I have a gameloop with a triangle that moves around the screen randomly. I want to add a button that when clicked will add another randomly moving triangle. I'm using event listeners and no matter where I place it I'm still getting an exception



Here's my code



import javax.swing.*;
import drawing.Canvas;
import tools.Utils;
import triangle.DynamicTriangle;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;

public class TriangleProgram
private JFrame frame;
private Canvas canvas;
private JPanel lowerPanel;
private JButton addTriangleButton;
private ArrayList<DynamicTriangle> triangles;

public void gameLoop()
int deltaTime = 20;

triangles.add(new RandomTriangleA(canvas, 150, 150));

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();

while (true)

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.undrawTriangle();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.update(100);
dynamicTriangle.wrapPosition();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();


Utils.pause(deltaTime);
canvas.repaint();




public TriangleProgram()
frame = new JFrame();
frame.setTitle("Canvas");
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);

canvas = new Canvas();
frame.add(canvas, BorderLayout.CENTER);

lowerPanel = new JPanel();
lowerPanel.setLayout(new FlowLayout());
frame.add(lowerPanel, BorderLayout.SOUTH);

triangles = new ArrayList<DynamicTriangle>();

addTriangleButton = new JButton("Add Triangle");
lowerPanel.add(addTriangleButton);
frame.revalidate();

addTriangleButton.addActionListener(new ButtonListener());

gameLoop();



public static void main(String[] args)
System.out.println("Running TriangleProgram...");
new TriangleProgram();


class ButtonListener implements ActionListener

@Override
public void actionPerformed(ActionEvent ae)
System.out.println(triangles.size());
triangles.add(new RandomTriangleA(canvas, 150, 150));







I expect every time I press the button that a new triangle is added to the canvas, but instead I get the stack trace:



Running TriangleProgram...
1
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index -1 out-of-bounds for length 0
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.remove(ArrayList.java:517)
at java.base/java.util.Collections$SynchronizedList.remove(Collections.java:2424)
at drawing.Canvas.removeMostRecentLine(Canvas.java:162)
at triangle.Triangle.undrawTriangle(Triangle.java:131)
at TriangleProgram.gameLoop(TriangleProgram.java:29)
at TriangleProgram.<init>(TriangleProgram.java:69)
at TriangleProgram.main(TriangleProgram.java:75)









share|improve this question
















I have a gameloop with a triangle that moves around the screen randomly. I want to add a button that when clicked will add another randomly moving triangle. I'm using event listeners and no matter where I place it I'm still getting an exception



Here's my code



import javax.swing.*;
import drawing.Canvas;
import tools.Utils;
import triangle.DynamicTriangle;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;

public class TriangleProgram
private JFrame frame;
private Canvas canvas;
private JPanel lowerPanel;
private JButton addTriangleButton;
private ArrayList<DynamicTriangle> triangles;

public void gameLoop()
int deltaTime = 20;

triangles.add(new RandomTriangleA(canvas, 150, 150));

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();

while (true)

for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.undrawTriangle();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.update(100);
dynamicTriangle.wrapPosition();


for (DynamicTriangle dynamicTriangle : triangles)
dynamicTriangle.drawTriangle();


Utils.pause(deltaTime);
canvas.repaint();




public TriangleProgram()
frame = new JFrame();
frame.setTitle("Canvas");
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);

canvas = new Canvas();
frame.add(canvas, BorderLayout.CENTER);

lowerPanel = new JPanel();
lowerPanel.setLayout(new FlowLayout());
frame.add(lowerPanel, BorderLayout.SOUTH);

triangles = new ArrayList<DynamicTriangle>();

addTriangleButton = new JButton("Add Triangle");
lowerPanel.add(addTriangleButton);
frame.revalidate();

addTriangleButton.addActionListener(new ButtonListener());

gameLoop();



public static void main(String[] args)
System.out.println("Running TriangleProgram...");
new TriangleProgram();


class ButtonListener implements ActionListener

@Override
public void actionPerformed(ActionEvent ae)
System.out.println(triangles.size());
triangles.add(new RandomTriangleA(canvas, 150, 150));







I expect every time I press the button that a new triangle is added to the canvas, but instead I get the stack trace:



Running TriangleProgram...
1
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index -1 out-of-bounds for length 0
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.remove(ArrayList.java:517)
at java.base/java.util.Collections$SynchronizedList.remove(Collections.java:2424)
at drawing.Canvas.removeMostRecentLine(Canvas.java:162)
at triangle.Triangle.undrawTriangle(Triangle.java:131)
at TriangleProgram.gameLoop(TriangleProgram.java:29)
at TriangleProgram.<init>(TriangleProgram.java:69)
at TriangleProgram.main(TriangleProgram.java:75)






java arraylist event-listener






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 28 at 14:18







ExitEnter

















asked Mar 27 at 18:32









ExitEnterExitEnter

11 bronze badge




11 bronze badge










  • 2





    When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

    – JB Nizet
    Mar 27 at 18:37











  • Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

    – James McNee
    Mar 27 at 18:39











  • @JamesMacca It's initialized in the constructor.

    – Bakon Jarser
    Mar 27 at 18:42











  • @JamesMacca check constructor

    – JustAFellowCoder
    Mar 27 at 18:43











  • @BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

    – James McNee
    Mar 27 at 18:54












  • 2





    When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

    – JB Nizet
    Mar 27 at 18:37











  • Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

    – James McNee
    Mar 27 at 18:39











  • @JamesMacca It's initialized in the constructor.

    – Bakon Jarser
    Mar 27 at 18:42











  • @JamesMacca check constructor

    – JustAFellowCoder
    Mar 27 at 18:43











  • @BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

    – James McNee
    Mar 27 at 18:54







2




2





When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

– JB Nizet
Mar 27 at 18:37





When you ask about an exception, always post the complete exception stack trace. It tells what and where the problem is.

– JB Nizet
Mar 27 at 18:37













Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

– James McNee
Mar 27 at 18:39





Hi, you seem to be referencing triangle near the top of your 'gameLoop' method, but the variable is never declared.

– James McNee
Mar 27 at 18:39













@JamesMacca It's initialized in the constructor.

– Bakon Jarser
Mar 27 at 18:42





@JamesMacca It's initialized in the constructor.

– Bakon Jarser
Mar 27 at 18:42













@JamesMacca check constructor

– JustAFellowCoder
Mar 27 at 18:43





@JamesMacca check constructor

– JustAFellowCoder
Mar 27 at 18:43













@BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

– James McNee
Mar 27 at 18:54





@BakonJarser 'trianges' is initialised in the constructor. 'triangle' is not.

– James McNee
Mar 27 at 18:54












1 Answer
1






active

oldest

votes


















0















 triangle.add(new Triangle(canvas, 150, 150));


Well here you never even declare triangle so not sure how this code even runs to give you an exception. I'm assuming you meant triangles
Also you can probably(?) condense your loops.



Edit: Also when you declare the list triangles, why is it a list of DynamicTriangle but when you initialize and add to list it's Triangle.



Not sure if DynamicTriangle is subclass of Triangle or just typo but if that's the case it shouldn't compile.



If it's a typo then make your ArrayList<DynamicTriangle> triangles use Triangle instead.



If DyanmicTriangle is a subclass of Triangle then you want to declare and initialize triangles as ArrayList<Triangle>() and when you add you do .add(new DynamicTriangle(...






share|improve this answer



























  • Good catch, and those loops look fine...

    – JustAFellowCoder
    Mar 27 at 18:45











  • @JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

    – chris
    Mar 27 at 18:47











  • this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

    – ExitEnter
    Mar 28 at 14:15











  • @ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

    – chris
    Mar 28 at 17:49











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0















 triangle.add(new Triangle(canvas, 150, 150));


Well here you never even declare triangle so not sure how this code even runs to give you an exception. I'm assuming you meant triangles
Also you can probably(?) condense your loops.



Edit: Also when you declare the list triangles, why is it a list of DynamicTriangle but when you initialize and add to list it's Triangle.



Not sure if DynamicTriangle is subclass of Triangle or just typo but if that's the case it shouldn't compile.



If it's a typo then make your ArrayList<DynamicTriangle> triangles use Triangle instead.



If DyanmicTriangle is a subclass of Triangle then you want to declare and initialize triangles as ArrayList<Triangle>() and when you add you do .add(new DynamicTriangle(...






share|improve this answer



























  • Good catch, and those loops look fine...

    – JustAFellowCoder
    Mar 27 at 18:45











  • @JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

    – chris
    Mar 27 at 18:47











  • this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

    – ExitEnter
    Mar 28 at 14:15











  • @ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

    – chris
    Mar 28 at 17:49
















0















 triangle.add(new Triangle(canvas, 150, 150));


Well here you never even declare triangle so not sure how this code even runs to give you an exception. I'm assuming you meant triangles
Also you can probably(?) condense your loops.



Edit: Also when you declare the list triangles, why is it a list of DynamicTriangle but when you initialize and add to list it's Triangle.



Not sure if DynamicTriangle is subclass of Triangle or just typo but if that's the case it shouldn't compile.



If it's a typo then make your ArrayList<DynamicTriangle> triangles use Triangle instead.



If DyanmicTriangle is a subclass of Triangle then you want to declare and initialize triangles as ArrayList<Triangle>() and when you add you do .add(new DynamicTriangle(...






share|improve this answer



























  • Good catch, and those loops look fine...

    – JustAFellowCoder
    Mar 27 at 18:45











  • @JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

    – chris
    Mar 27 at 18:47











  • this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

    – ExitEnter
    Mar 28 at 14:15











  • @ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

    – chris
    Mar 28 at 17:49














0














0










0









 triangle.add(new Triangle(canvas, 150, 150));


Well here you never even declare triangle so not sure how this code even runs to give you an exception. I'm assuming you meant triangles
Also you can probably(?) condense your loops.



Edit: Also when you declare the list triangles, why is it a list of DynamicTriangle but when you initialize and add to list it's Triangle.



Not sure if DynamicTriangle is subclass of Triangle or just typo but if that's the case it shouldn't compile.



If it's a typo then make your ArrayList<DynamicTriangle> triangles use Triangle instead.



If DyanmicTriangle is a subclass of Triangle then you want to declare and initialize triangles as ArrayList<Triangle>() and when you add you do .add(new DynamicTriangle(...






share|improve this answer















 triangle.add(new Triangle(canvas, 150, 150));


Well here you never even declare triangle so not sure how this code even runs to give you an exception. I'm assuming you meant triangles
Also you can probably(?) condense your loops.



Edit: Also when you declare the list triangles, why is it a list of DynamicTriangle but when you initialize and add to list it's Triangle.



Not sure if DynamicTriangle is subclass of Triangle or just typo but if that's the case it shouldn't compile.



If it's a typo then make your ArrayList<DynamicTriangle> triangles use Triangle instead.



If DyanmicTriangle is a subclass of Triangle then you want to declare and initialize triangles as ArrayList<Triangle>() and when you add you do .add(new DynamicTriangle(...







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 27 at 18:54

























answered Mar 27 at 18:43









chrischris

514 bronze badges




514 bronze badges















  • Good catch, and those loops look fine...

    – JustAFellowCoder
    Mar 27 at 18:45











  • @JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

    – chris
    Mar 27 at 18:47











  • this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

    – ExitEnter
    Mar 28 at 14:15











  • @ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

    – chris
    Mar 28 at 17:49


















  • Good catch, and those loops look fine...

    – JustAFellowCoder
    Mar 27 at 18:45











  • @JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

    – chris
    Mar 27 at 18:47











  • this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

    – ExitEnter
    Mar 28 at 14:15











  • @ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

    – chris
    Mar 28 at 17:49

















Good catch, and those loops look fine...

– JustAFellowCoder
Mar 27 at 18:45





Good catch, and those loops look fine...

– JustAFellowCoder
Mar 27 at 18:45













@JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

– chris
Mar 27 at 18:47





@JustAFellowCoder I don't mean they have an issue with them but he can probably just use one for each loop in the while loop instead of three. depends on what hes trying to achieve and what those methods he's calling actually does.

– chris
Mar 27 at 18:47













this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

– ExitEnter
Mar 28 at 14:15





this was my mistake, I was renaming my code be more sensibly named before I posted and made a few errors. I've updated the code in the main post along with the full stack trace.

– ExitEnter
Mar 28 at 14:15













@ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

– chris
Mar 28 at 17:49






@ExitEnter the problem isnt in the class you posted. can you post undrawTriangle and removeMostRecentLine

– chris
Mar 28 at 17:49









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