How to use smoothstep function using renderscript in androidIs there a way to run Python on Android?How to save an Android Activity state using save instance state?Activity restart on rotation AndroidClose/hide the Android Soft KeyboardWhy is the Android emulator so slow? How can we speed up the Android emulator?“Debug certificate expired” error in Eclipse Android pluginsIs there a unique Android device ID?What is 'Context' on Android?How do I fix android.os.NetworkOnMainThreadException?Proper use cases for Android UserManager.isUserAGoat()?
Rent contract say that pets are not allowed. Possible repercussions if bringing the pet anyway?
What should come first—characters or plot?
Ghidra: Prepend memory segment in assembly listing view
Removal of て in Japanese novels
Could this kind of inaccurate sacrifice be countered?
Tex Quotes(UVa 272)
When calculating a force, why do I get different result when I try to calculate via torque vs via sum of forces at an axis?
HJM in infinite dimensions
Why did Khan ask Admiral James T. Kirk about Project Genesis?
How much does Commander Data weigh?
Does this VCO produce a sine wave or square wave
Evaluated vs. unevaluated Association
How do I make my image comply with the requirements of this photography competition?
What is the loud noise of a helicopter when the rotors are not yet moving?
Was the Boeing 2707 design flawed?
Nothing like a good ol' game of ModTen
How to obtain a polynomial with these conditions?
Discussing work with supervisor in an invited dinner with his family
How is linear momentum conserved in case of a freely falling body?
Do Bayesian credible intervals treat the estimated parameter as a random variable?
Does ostensible/specious make sense in this sentence?
Handling Disruptive Student on the Autism Spectrum
If the Shillelagh cantrip is applied to a club with non-standard damage dice, what is the resulting damage dice?
Immediate Smaller Element Time Limit Exceeded
How to use smoothstep function using renderscript in android
Is there a way to run Python on Android?How to save an Android Activity state using save instance state?Activity restart on rotation AndroidClose/hide the Android Soft KeyboardWhy is the Android emulator so slow? How can we speed up the Android emulator?“Debug certificate expired” error in Eclipse Android pluginsIs there a unique Android device ID?What is 'Context' on Android?How do I fix android.os.NetworkOnMainThreadException?Proper use cases for Android UserManager.isUserAGoat()?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.
iOS shader code:-
let kernelStr = """
kernel vec4 myColor(__sample source)
float maskValue = smoothstep(0.3, 0.5, source.r);
return vec4(maskValue,maskValue,maskValue,1.0);
"""
In opengl glsl fragment shader:-
float mask = btex.r;
float maskValue = smoothstep(0.3, 0.5, mask);
vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);
android masking renderscript
add a comment |
How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.
iOS shader code:-
let kernelStr = """
kernel vec4 myColor(__sample source)
float maskValue = smoothstep(0.3, 0.5, source.r);
return vec4(maskValue,maskValue,maskValue,1.0);
"""
In opengl glsl fragment shader:-
float mask = btex.r;
float maskValue = smoothstep(0.3, 0.5, mask);
vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);
android masking renderscript
add a comment |
How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.
iOS shader code:-
let kernelStr = """
kernel vec4 myColor(__sample source)
float maskValue = smoothstep(0.3, 0.5, source.r);
return vec4(maskValue,maskValue,maskValue,1.0);
"""
In opengl glsl fragment shader:-
float mask = btex.r;
float maskValue = smoothstep(0.3, 0.5, mask);
vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);
android masking renderscript
How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.
iOS shader code:-
let kernelStr = """
kernel vec4 myColor(__sample source)
float maskValue = smoothstep(0.3, 0.5, source.r);
return vec4(maskValue,maskValue,maskValue,1.0);
"""
In opengl glsl fragment shader:-
float mask = btex.r;
float maskValue = smoothstep(0.3, 0.5, mask);
vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);
android masking renderscript
android masking renderscript
asked Mar 27 at 19:17
user3177661user3177661
6410 bronze badges
6410 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
Example of usage:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
uchar4 RS_KERNEL root(uint32_t x, uint32_t y)
....
float mask = btex.r;
float maskValue = smoothstep(0.3f, 0.5f, mask);
float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
....
And next a link about how smoothstep internally works, in case you have any other doubts:
smoothstep
Enjoy
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55384939%2fhow-to-use-smoothstep-function-using-renderscript-in-android%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
Example of usage:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
uchar4 RS_KERNEL root(uint32_t x, uint32_t y)
....
float mask = btex.r;
float maskValue = smoothstep(0.3f, 0.5f, mask);
float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
....
And next a link about how smoothstep internally works, in case you have any other doubts:
smoothstep
Enjoy
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
add a comment |
RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
Example of usage:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
uchar4 RS_KERNEL root(uint32_t x, uint32_t y)
....
float mask = btex.r;
float maskValue = smoothstep(0.3f, 0.5f, mask);
float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
....
And next a link about how smoothstep internally works, in case you have any other doubts:
smoothstep
Enjoy
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
add a comment |
RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
Example of usage:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
uchar4 RS_KERNEL root(uint32_t x, uint32_t y)
....
float mask = btex.r;
float maskValue = smoothstep(0.3f, 0.5f, mask);
float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
....
And next a link about how smoothstep internally works, in case you have any other doubts:
smoothstep
Enjoy
RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
Example of usage:
static inline float smoothstep(float edge0, float edge1, float x)
float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
return value * value * (3.0f - 2.0f * value);
uchar4 RS_KERNEL root(uint32_t x, uint32_t y)
....
float mask = btex.r;
float maskValue = smoothstep(0.3f, 0.5f, mask);
float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
....
And next a link about how smoothstep internally works, in case you have any other doubts:
smoothstep
Enjoy
edited Mar 27 at 21:11
answered Mar 27 at 19:29
PerracoLabsPerracoLabs
5,0698 gold badges41 silver badges78 bronze badges
5,0698 gold badges41 silver badges78 bronze badges
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
add a comment |
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs
– user3177661
Mar 27 at 19:44
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.
– PerracoLabs
Mar 27 at 21:06
add a comment |
Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.
Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55384939%2fhow-to-use-smoothstep-function-using-renderscript-in-android%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown