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How to use smoothstep function using renderscript in android


Is there a way to run Python on Android?How to save an Android Activity state using save instance state?Activity restart on rotation AndroidClose/hide the Android Soft KeyboardWhy is the Android emulator so slow? How can we speed up the Android emulator?“Debug certificate expired” error in Eclipse Android pluginsIs there a unique Android device ID?What is 'Context' on Android?How do I fix android.os.NetworkOnMainThreadException?Proper use cases for Android UserManager.isUserAGoat()?






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0















How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.



iOS shader code:-



let kernelStr = """
kernel vec4 myColor(__sample source)
float maskValue = smoothstep(0.3, 0.5, source.r);
return vec4(maskValue,maskValue,maskValue,1.0);

"""


In opengl glsl fragment shader:-



 float mask = btex.r;
float maskValue = smoothstep(0.3, 0.5, mask);
vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);









share|improve this question






























    0















    How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.



    iOS shader code:-



    let kernelStr = """
    kernel vec4 myColor(__sample source)
    float maskValue = smoothstep(0.3, 0.5, source.r);
    return vec4(maskValue,maskValue,maskValue,1.0);

    """


    In opengl glsl fragment shader:-



     float mask = btex.r;
    float maskValue = smoothstep(0.3, 0.5, mask);
    vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);









    share|improve this question


























      0












      0








      0








      How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.



      iOS shader code:-



      let kernelStr = """
      kernel vec4 myColor(__sample source)
      float maskValue = smoothstep(0.3, 0.5, source.r);
      return vec4(maskValue,maskValue,maskValue,1.0);

      """


      In opengl glsl fragment shader:-



       float mask = btex.r;
      float maskValue = smoothstep(0.3, 0.5, mask);
      vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);









      share|improve this question














      How can we use the smoothstep function in renderscript to smoothen a mask image (already blurred using gaussian blur with kernel size 3 or 5) and make its edges smoother. I tried the following code in other frameworks and they worked as expected.



      iOS shader code:-



      let kernelStr = """
      kernel vec4 myColor(__sample source)
      float maskValue = smoothstep(0.3, 0.5, source.r);
      return vec4(maskValue,maskValue,maskValue,1.0);

      """


      In opengl glsl fragment shader:-



       float mask = btex.r;
      float maskValue = smoothstep(0.3, 0.5, mask);
      vec4 ress = vec4(maskValue,maskValue,maskValue,1.0);






      android masking renderscript






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 27 at 19:17









      user3177661user3177661

      6410 bronze badges




      6410 bronze badges

























          1 Answer
          1






          active

          oldest

          votes


















          1















          RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);



          Example of usage:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);


          uchar4 RS_KERNEL root(uint32_t x, uint32_t y)

          ....
          float mask = btex.r;
          float maskValue = smoothstep(0.3f, 0.5f, mask);
          float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
          ....



          And next a link about how smoothstep internally works, in case you have any other doubts:



          smoothstep



          Enjoy






          share|improve this answer



























          • However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

            – user3177661
            Mar 27 at 19:44












          • The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

            – PerracoLabs
            Mar 27 at 21:06











          Your Answer






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          1 Answer
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          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1















          RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);



          Example of usage:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);


          uchar4 RS_KERNEL root(uint32_t x, uint32_t y)

          ....
          float mask = btex.r;
          float maskValue = smoothstep(0.3f, 0.5f, mask);
          float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
          ....



          And next a link about how smoothstep internally works, in case you have any other doubts:



          smoothstep



          Enjoy






          share|improve this answer



























          • However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

            – user3177661
            Mar 27 at 19:44












          • The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

            – PerracoLabs
            Mar 27 at 21:06
















          1















          RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);



          Example of usage:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);


          uchar4 RS_KERNEL root(uint32_t x, uint32_t y)

          ....
          float mask = btex.r;
          float maskValue = smoothstep(0.3f, 0.5f, mask);
          float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
          ....



          And next a link about how smoothstep internally works, in case you have any other doubts:



          smoothstep



          Enjoy






          share|improve this answer



























          • However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

            – user3177661
            Mar 27 at 19:44












          • The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

            – PerracoLabs
            Mar 27 at 21:06














          1














          1










          1









          RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);



          Example of usage:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);


          uchar4 RS_KERNEL root(uint32_t x, uint32_t y)

          ....
          float mask = btex.r;
          float maskValue = smoothstep(0.3f, 0.5f, mask);
          float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
          ....



          And next a link about how smoothstep internally works, in case you have any other doubts:



          smoothstep



          Enjoy






          share|improve this answer















          RenderScript doesn't have a buit-in smoothstep function, so the simplest thing is to implement it yourself. Next the source ready to be used in your scripts:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);



          Example of usage:



          static inline float smoothstep(float edge0, float edge1, float x)

          float value = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
          return value * value * (3.0f - 2.0f * value);


          uchar4 RS_KERNEL root(uint32_t x, uint32_t y)

          ....
          float mask = btex.r;
          float maskValue = smoothstep(0.3f, 0.5f, mask);
          float4 ress = (float4)maskValue, maskValue, maskValue, 1.0f;
          ....



          And next a link about how smoothstep internally works, in case you have any other doubts:



          smoothstep



          Enjoy







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 27 at 21:11

























          answered Mar 27 at 19:29









          PerracoLabsPerracoLabs

          5,0698 gold badges41 silver badges78 bronze badges




          5,0698 gold badges41 silver badges78 bronze badges















          • However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

            – user3177661
            Mar 27 at 19:44












          • The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

            – PerracoLabs
            Mar 27 at 21:06


















          • However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

            – user3177661
            Mar 27 at 19:44












          • The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

            – PerracoLabs
            Mar 27 at 21:06

















          However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

          – user3177661
          Mar 27 at 19:44






          However ,in the following links they do mention about smoothstep functions.. May be they are not currently implemented in rs

          – user3177661
          Mar 27 at 19:44














          The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

          – PerracoLabs
          Mar 27 at 21:06






          The link in the answer is not related to RenderScript, is just a link about information about how the general smoothstep function works, in case you want to write your own function. And as stated in the answer, RenderScript doesn't have a smoothstep function, so you can use the one I put in the answer, which is a smoothstep function written 100% in RenderScript.

          – PerracoLabs
          Mar 27 at 21:06









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