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Swift tableview cell doesn't save the state with different identifier
Custom UITableViewCell changing indexPath While Scrolling?Can I use a single prototype cell in multiple tableViews?UITableViewCell: Dynamic Cell Height by 'Cell Identifier'How to detect tableView cell touched or clicked in swiftTableView not displaying text with JSON data from API callcannot convert value of type [Struct] to type [string] in coercion swiftHow to use a label on a tableview cell only IF an indexPath object is availableNest a UIScrollView in SwiftPutting different custom cell types in a tableviewSwift vertical UICollectionView inside UITableView
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I am very confused on the reuse of the cells.
I have a table, each cell is a cell with a switch on it. If I toggle a switch I set the background color of that cell to a different color. However every time I scroll these changes don't persist.
I am subclassing UITalbeViewCell to create my own custom cell. Each cell has a different identifier. However when I scroll through the table, whatever changes I made to the cell still doesn't save. I've read similar questions but none of them worked.. Some suggested subclass which I did, some suggested use different identifier which I also did...
Here is the code of my tableview.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let key = Array(dataSource[indexPath.section].keys)[indexPath.row]
let cell = CellWithSwitch.init(style: .subtitle, reuseIdentifier: key)
cell.awakeFromNib()
let val = Array(dataSource[indexPath.section].values)[indexPath.row]
cell.switchView?.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
if let index = key.firstIndex(of: ".")
cell.textLabel?.text = String(key.suffix(from: key.index(index, offsetBy: 1)))
else
cell.textLabel?.text = key;
cell.switchView?.setOn(val, animated: true)
return cell
swift uitableview
|
show 3 more comments
I am very confused on the reuse of the cells.
I have a table, each cell is a cell with a switch on it. If I toggle a switch I set the background color of that cell to a different color. However every time I scroll these changes don't persist.
I am subclassing UITalbeViewCell to create my own custom cell. Each cell has a different identifier. However when I scroll through the table, whatever changes I made to the cell still doesn't save. I've read similar questions but none of them worked.. Some suggested subclass which I did, some suggested use different identifier which I also did...
Here is the code of my tableview.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let key = Array(dataSource[indexPath.section].keys)[indexPath.row]
let cell = CellWithSwitch.init(style: .subtitle, reuseIdentifier: key)
cell.awakeFromNib()
let val = Array(dataSource[indexPath.section].values)[indexPath.row]
cell.switchView?.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
if let index = key.firstIndex(of: ".")
cell.textLabel?.text = String(key.suffix(from: key.index(index, offsetBy: 1)))
else
cell.textLabel?.text = key;
cell.switchView?.setOn(val, animated: true)
return cell
swift uitableview
1) Use a subclass 2) Reuse the cell 3) Never callawakeFromNib
yourself. 4) You have to save the state of the switch in thedataSource
5) Use a callback closure rather than target/action.
– vadian
Mar 25 at 19:59
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and usedequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it incellForRow
.
– vadian
Mar 25 at 20:07
|
show 3 more comments
I am very confused on the reuse of the cells.
I have a table, each cell is a cell with a switch on it. If I toggle a switch I set the background color of that cell to a different color. However every time I scroll these changes don't persist.
I am subclassing UITalbeViewCell to create my own custom cell. Each cell has a different identifier. However when I scroll through the table, whatever changes I made to the cell still doesn't save. I've read similar questions but none of them worked.. Some suggested subclass which I did, some suggested use different identifier which I also did...
Here is the code of my tableview.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let key = Array(dataSource[indexPath.section].keys)[indexPath.row]
let cell = CellWithSwitch.init(style: .subtitle, reuseIdentifier: key)
cell.awakeFromNib()
let val = Array(dataSource[indexPath.section].values)[indexPath.row]
cell.switchView?.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
if let index = key.firstIndex(of: ".")
cell.textLabel?.text = String(key.suffix(from: key.index(index, offsetBy: 1)))
else
cell.textLabel?.text = key;
cell.switchView?.setOn(val, animated: true)
return cell
swift uitableview
I am very confused on the reuse of the cells.
I have a table, each cell is a cell with a switch on it. If I toggle a switch I set the background color of that cell to a different color. However every time I scroll these changes don't persist.
I am subclassing UITalbeViewCell to create my own custom cell. Each cell has a different identifier. However when I scroll through the table, whatever changes I made to the cell still doesn't save. I've read similar questions but none of them worked.. Some suggested subclass which I did, some suggested use different identifier which I also did...
Here is the code of my tableview.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let key = Array(dataSource[indexPath.section].keys)[indexPath.row]
let cell = CellWithSwitch.init(style: .subtitle, reuseIdentifier: key)
cell.awakeFromNib()
let val = Array(dataSource[indexPath.section].values)[indexPath.row]
cell.switchView?.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
if let index = key.firstIndex(of: ".")
cell.textLabel?.text = String(key.suffix(from: key.index(index, offsetBy: 1)))
else
cell.textLabel?.text = key;
cell.switchView?.setOn(val, animated: true)
return cell
swift uitableview
swift uitableview
asked Mar 25 at 19:48
AnnaAnna
1612 silver badges15 bronze badges
1612 silver badges15 bronze badges
1) Use a subclass 2) Reuse the cell 3) Never callawakeFromNib
yourself. 4) You have to save the state of the switch in thedataSource
5) Use a callback closure rather than target/action.
– vadian
Mar 25 at 19:59
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and usedequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it incellForRow
.
– vadian
Mar 25 at 20:07
|
show 3 more comments
1) Use a subclass 2) Reuse the cell 3) Never callawakeFromNib
yourself. 4) You have to save the state of the switch in thedataSource
5) Use a callback closure rather than target/action.
– vadian
Mar 25 at 19:59
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and usedequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it incellForRow
.
– vadian
Mar 25 at 20:07
1) Use a subclass 2) Reuse the cell 3) Never call
awakeFromNib
yourself. 4) You have to save the state of the switch in the dataSource
5) Use a callback closure rather than target/action.– vadian
Mar 25 at 19:59
1) Use a subclass 2) Reuse the cell 3) Never call
awakeFromNib
yourself. 4) You have to save the state of the switch in the dataSource
5) Use a callback closure rather than target/action.– vadian
Mar 25 at 19:59
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and use
dequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it in cellForRow
.– vadian
Mar 25 at 20:07
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and use
dequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it in cellForRow
.– vadian
Mar 25 at 20:07
|
show 3 more comments
1 Answer
1
active
oldest
votes
You can change array value in switchChange
action
lets i take array for switch as below:
var arrSwitch = [false,false,false,false,false,false,false,false,false,false]
Below is my cellForRowAt
Method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let cell = tableView.dequeueReusableCell(withIdentifier: "customCell") as! customCell
cell. switchView.setOn(self.arrSwitch[indexPath.row], animated: false)
cell. switchView.tag = indexPath.row
cell. switchView.addTarget(self, action: #selector(self.onSwitchTap(_:)), for: .valueChanged)
return cell
Here is my onSwitchTap
Action
@IBAction func onSwitchTap(_ sender: UISwitch)
self.arrSwitch[sender.tag] = !self.arrSwitch[sender.tag]
Now on scroll it will persist last changes you have done.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can change array value in switchChange
action
lets i take array for switch as below:
var arrSwitch = [false,false,false,false,false,false,false,false,false,false]
Below is my cellForRowAt
Method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let cell = tableView.dequeueReusableCell(withIdentifier: "customCell") as! customCell
cell. switchView.setOn(self.arrSwitch[indexPath.row], animated: false)
cell. switchView.tag = indexPath.row
cell. switchView.addTarget(self, action: #selector(self.onSwitchTap(_:)), for: .valueChanged)
return cell
Here is my onSwitchTap
Action
@IBAction func onSwitchTap(_ sender: UISwitch)
self.arrSwitch[sender.tag] = !self.arrSwitch[sender.tag]
Now on scroll it will persist last changes you have done.
add a comment |
You can change array value in switchChange
action
lets i take array for switch as below:
var arrSwitch = [false,false,false,false,false,false,false,false,false,false]
Below is my cellForRowAt
Method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let cell = tableView.dequeueReusableCell(withIdentifier: "customCell") as! customCell
cell. switchView.setOn(self.arrSwitch[indexPath.row], animated: false)
cell. switchView.tag = indexPath.row
cell. switchView.addTarget(self, action: #selector(self.onSwitchTap(_:)), for: .valueChanged)
return cell
Here is my onSwitchTap
Action
@IBAction func onSwitchTap(_ sender: UISwitch)
self.arrSwitch[sender.tag] = !self.arrSwitch[sender.tag]
Now on scroll it will persist last changes you have done.
add a comment |
You can change array value in switchChange
action
lets i take array for switch as below:
var arrSwitch = [false,false,false,false,false,false,false,false,false,false]
Below is my cellForRowAt
Method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let cell = tableView.dequeueReusableCell(withIdentifier: "customCell") as! customCell
cell. switchView.setOn(self.arrSwitch[indexPath.row], animated: false)
cell. switchView.tag = indexPath.row
cell. switchView.addTarget(self, action: #selector(self.onSwitchTap(_:)), for: .valueChanged)
return cell
Here is my onSwitchTap
Action
@IBAction func onSwitchTap(_ sender: UISwitch)
self.arrSwitch[sender.tag] = !self.arrSwitch[sender.tag]
Now on scroll it will persist last changes you have done.
You can change array value in switchChange
action
lets i take array for switch as below:
var arrSwitch = [false,false,false,false,false,false,false,false,false,false]
Below is my cellForRowAt
Method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
let cell = tableView.dequeueReusableCell(withIdentifier: "customCell") as! customCell
cell. switchView.setOn(self.arrSwitch[indexPath.row], animated: false)
cell. switchView.tag = indexPath.row
cell. switchView.addTarget(self, action: #selector(self.onSwitchTap(_:)), for: .valueChanged)
return cell
Here is my onSwitchTap
Action
@IBAction func onSwitchTap(_ sender: UISwitch)
self.arrSwitch[sender.tag] = !self.arrSwitch[sender.tag]
Now on scroll it will persist last changes you have done.
answered Mar 26 at 7:11
Kaushik MakwanaKaushik Makwana
1,2641 gold badge7 silver badges23 bronze badges
1,2641 gold badge7 silver badges23 bronze badges
add a comment |
add a comment |
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1) Use a subclass 2) Reuse the cell 3) Never call
awakeFromNib
yourself. 4) You have to save the state of the switch in thedataSource
5) Use a callback closure rather than target/action.– vadian
Mar 25 at 19:59
@vadian subclass of tableviewCell? I am already subclassing it... what is the reuse identifier for if it's still reusing it even with different identifiers?
– Anna
Mar 25 at 20:01
What is the purpose of different identifiers for the same kind of cell?
– vadian
Mar 25 at 20:02
@vadian oh so it's actually for each kind..I thought it meant for each instance.
– Anna
Mar 25 at 20:04
No, it's for each kind. Design the cell in Interface Builder, assign the identifier and use
dequeueReusableCell
. But the actual issue is that you don't save the state of the switch in the data source and update it incellForRow
.– vadian
Mar 25 at 20:07