Animate/translate view from position of other viewHow to transform a FAB into a popup menu?Stop EditText from gaining focus at Activity startupView still there but not visible after being moved out by animationAndroid: Expand/collapse animationHow to scale View / ViewGroup - animate layout in a proper way?Android - Control animation of viewflipper with finger/touch?How do I animate constraint changes?Animating views beyond parent container androidView.setClipBounds() does not limit the View animation area?Android Animations - Animate view to a specific positionAnimate/Translate the View from behind another View
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Animate/translate view from position of other view
How to transform a FAB into a popup menu?Stop EditText from gaining focus at Activity startupView still there but not visible after being moved out by animationAndroid: Expand/collapse animationHow to scale View / ViewGroup - animate layout in a proper way?Android - Control animation of viewflipper with finger/touch?How do I animate constraint changes?Animating views beyond parent container androidView.setClipBounds() does not limit the View animation area?Android Animations - Animate view to a specific positionAnimate/Translate the View from behind another View
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I have a fab and a framelayout which can host a fragment.
I'm trying to do a translation animation so that my framelayout starts at the position of the fab and ends up at its original position. (complex layout, the fab is in another xml file but <include>
in same layout as the frame) So basically step 2 here: How to transform a FAB into a popup menu?
I have tried:
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="340"
android:fromYDelta="431"
android:toXDelta="0"
android:toYDelta="0"
android:duration="1000"
android:fillAfter="true" />
and
val anim = TranslateAnimation(340f, 0f, 431f, 0f)
with
myFab.setOnClickListener
val frame = my_frame_im_about_to_fill_with_a_fragment
frame.startAnimation(anim)
So I tried with the values I get from these methods
myFab.getLocationOnScreen()
myFab.getLocationInWindow()
Both methods give (891, 1130)
. I've tried plugging those in or converting it to dp, that gets it closer(not very close still though).
Another strange thing is that I thought if I used absolute values in the animation I thought zero would be top left of the screen but it isn't. x: 0 y: 0
give me the same results as 0%,0%
and 0%p,0%p
. they all animate the view to the top left point of where the framelayout is in constrained to in the xml
How do I translate a view from another view to 'itself'?
android animation
add a comment |
I have a fab and a framelayout which can host a fragment.
I'm trying to do a translation animation so that my framelayout starts at the position of the fab and ends up at its original position. (complex layout, the fab is in another xml file but <include>
in same layout as the frame) So basically step 2 here: How to transform a FAB into a popup menu?
I have tried:
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="340"
android:fromYDelta="431"
android:toXDelta="0"
android:toYDelta="0"
android:duration="1000"
android:fillAfter="true" />
and
val anim = TranslateAnimation(340f, 0f, 431f, 0f)
with
myFab.setOnClickListener
val frame = my_frame_im_about_to_fill_with_a_fragment
frame.startAnimation(anim)
So I tried with the values I get from these methods
myFab.getLocationOnScreen()
myFab.getLocationInWindow()
Both methods give (891, 1130)
. I've tried plugging those in or converting it to dp, that gets it closer(not very close still though).
Another strange thing is that I thought if I used absolute values in the animation I thought zero would be top left of the screen but it isn't. x: 0 y: 0
give me the same results as 0%,0%
and 0%p,0%p
. they all animate the view to the top left point of where the framelayout is in constrained to in the xml
How do I translate a view from another view to 'itself'?
android animation
add a comment |
I have a fab and a framelayout which can host a fragment.
I'm trying to do a translation animation so that my framelayout starts at the position of the fab and ends up at its original position. (complex layout, the fab is in another xml file but <include>
in same layout as the frame) So basically step 2 here: How to transform a FAB into a popup menu?
I have tried:
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="340"
android:fromYDelta="431"
android:toXDelta="0"
android:toYDelta="0"
android:duration="1000"
android:fillAfter="true" />
and
val anim = TranslateAnimation(340f, 0f, 431f, 0f)
with
myFab.setOnClickListener
val frame = my_frame_im_about_to_fill_with_a_fragment
frame.startAnimation(anim)
So I tried with the values I get from these methods
myFab.getLocationOnScreen()
myFab.getLocationInWindow()
Both methods give (891, 1130)
. I've tried plugging those in or converting it to dp, that gets it closer(not very close still though).
Another strange thing is that I thought if I used absolute values in the animation I thought zero would be top left of the screen but it isn't. x: 0 y: 0
give me the same results as 0%,0%
and 0%p,0%p
. they all animate the view to the top left point of where the framelayout is in constrained to in the xml
How do I translate a view from another view to 'itself'?
android animation
I have a fab and a framelayout which can host a fragment.
I'm trying to do a translation animation so that my framelayout starts at the position of the fab and ends up at its original position. (complex layout, the fab is in another xml file but <include>
in same layout as the frame) So basically step 2 here: How to transform a FAB into a popup menu?
I have tried:
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="340"
android:fromYDelta="431"
android:toXDelta="0"
android:toYDelta="0"
android:duration="1000"
android:fillAfter="true" />
and
val anim = TranslateAnimation(340f, 0f, 431f, 0f)
with
myFab.setOnClickListener
val frame = my_frame_im_about_to_fill_with_a_fragment
frame.startAnimation(anim)
So I tried with the values I get from these methods
myFab.getLocationOnScreen()
myFab.getLocationInWindow()
Both methods give (891, 1130)
. I've tried plugging those in or converting it to dp, that gets it closer(not very close still though).
Another strange thing is that I thought if I used absolute values in the animation I thought zero would be top left of the screen but it isn't. x: 0 y: 0
give me the same results as 0%,0%
and 0%p,0%p
. they all animate the view to the top left point of where the framelayout is in constrained to in the xml
How do I translate a view from another view to 'itself'?
android animation
android animation
edited Mar 26 at 8:11
Adam
asked Mar 25 at 20:01
AdamAdam
1,3662 gold badges14 silver badges25 bronze badges
1,3662 gold badges14 silver badges25 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Use ConstraintLayout for your layout, put your view constraints to starting position (here I will animate @+id/view
after clicking @+id/fab
. Animated view has to be VISIBLE
or INVISIBLE
- GONE
will mess up animation.
<androidx.constraintlayout.widget.ConstraintLayout
/*constraint stuff*/>
<View
android:id="@+id/view"
android:layout_width="120dp"
android:layout_height="120dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="120dp"
app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
app:layout_constraintEnd_toEndOf="@+id/symbolList" />
</androidx.constraintlayout.widget.ConstraintLayout>
There are few options:
- Use ObjectAnimator
In your xml file put View that will be animated on fab position:
view = findViewById(R.id.view)
fab = findViewById(R.id.fab)
fab.setOnClickListener
view.visibility = View.VISIBLE
val propertyX = PropertyValuesHolder.ofFloat(View.X, 0f)
val propertyY = PropertyValuesHolder.ofFloat(View.Y, 0f)
ObjectAnimator.ofPropertyValuesHolder(view, propertyX, propertyY).apply
duration = 2000L
start()
Or use ViewPropertyAnimator (same XML as above)
fab.setOnClickListener
view.animate()
.x(0f)
.y(0f)
.setDuration(2000L)
.start()
Or use TransitionManager, MotionLayout, scene api or animate ConstraintSet manually.
private fun startAnimation()
val animationEndConstraints = ConstraintSet().apply
clone(container)
clear(button.id, ConstraintSet.START)
clear(button.id, ConstraintSet.TOP)
// instead of parent you can use fab.id
connect(button.id, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END, 0)
connect(button.id, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM, 0)
TransitionManager.beginDelayedTransition(container)
animationEndConstraints.applyTo(container)
This approach will allow to specify start state as xml layout and end state as xml layout, but you will have less control.
With other view position:
fab.setOnClickListener
view.animate()
.x(fab.left.toFloat())
.y(fab.top.toFloat())
.setDuration(2000L)
.start()
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is0f, 0f
the destination in your code?
– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
|
show 2 more comments
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Use ConstraintLayout for your layout, put your view constraints to starting position (here I will animate @+id/view
after clicking @+id/fab
. Animated view has to be VISIBLE
or INVISIBLE
- GONE
will mess up animation.
<androidx.constraintlayout.widget.ConstraintLayout
/*constraint stuff*/>
<View
android:id="@+id/view"
android:layout_width="120dp"
android:layout_height="120dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="120dp"
app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
app:layout_constraintEnd_toEndOf="@+id/symbolList" />
</androidx.constraintlayout.widget.ConstraintLayout>
There are few options:
- Use ObjectAnimator
In your xml file put View that will be animated on fab position:
view = findViewById(R.id.view)
fab = findViewById(R.id.fab)
fab.setOnClickListener
view.visibility = View.VISIBLE
val propertyX = PropertyValuesHolder.ofFloat(View.X, 0f)
val propertyY = PropertyValuesHolder.ofFloat(View.Y, 0f)
ObjectAnimator.ofPropertyValuesHolder(view, propertyX, propertyY).apply
duration = 2000L
start()
Or use ViewPropertyAnimator (same XML as above)
fab.setOnClickListener
view.animate()
.x(0f)
.y(0f)
.setDuration(2000L)
.start()
Or use TransitionManager, MotionLayout, scene api or animate ConstraintSet manually.
private fun startAnimation()
val animationEndConstraints = ConstraintSet().apply
clone(container)
clear(button.id, ConstraintSet.START)
clear(button.id, ConstraintSet.TOP)
// instead of parent you can use fab.id
connect(button.id, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END, 0)
connect(button.id, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM, 0)
TransitionManager.beginDelayedTransition(container)
animationEndConstraints.applyTo(container)
This approach will allow to specify start state as xml layout and end state as xml layout, but you will have less control.
With other view position:
fab.setOnClickListener
view.animate()
.x(fab.left.toFloat())
.y(fab.top.toFloat())
.setDuration(2000L)
.start()
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is0f, 0f
the destination in your code?
– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
|
show 2 more comments
Use ConstraintLayout for your layout, put your view constraints to starting position (here I will animate @+id/view
after clicking @+id/fab
. Animated view has to be VISIBLE
or INVISIBLE
- GONE
will mess up animation.
<androidx.constraintlayout.widget.ConstraintLayout
/*constraint stuff*/>
<View
android:id="@+id/view"
android:layout_width="120dp"
android:layout_height="120dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="120dp"
app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
app:layout_constraintEnd_toEndOf="@+id/symbolList" />
</androidx.constraintlayout.widget.ConstraintLayout>
There are few options:
- Use ObjectAnimator
In your xml file put View that will be animated on fab position:
view = findViewById(R.id.view)
fab = findViewById(R.id.fab)
fab.setOnClickListener
view.visibility = View.VISIBLE
val propertyX = PropertyValuesHolder.ofFloat(View.X, 0f)
val propertyY = PropertyValuesHolder.ofFloat(View.Y, 0f)
ObjectAnimator.ofPropertyValuesHolder(view, propertyX, propertyY).apply
duration = 2000L
start()
Or use ViewPropertyAnimator (same XML as above)
fab.setOnClickListener
view.animate()
.x(0f)
.y(0f)
.setDuration(2000L)
.start()
Or use TransitionManager, MotionLayout, scene api or animate ConstraintSet manually.
private fun startAnimation()
val animationEndConstraints = ConstraintSet().apply
clone(container)
clear(button.id, ConstraintSet.START)
clear(button.id, ConstraintSet.TOP)
// instead of parent you can use fab.id
connect(button.id, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END, 0)
connect(button.id, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM, 0)
TransitionManager.beginDelayedTransition(container)
animationEndConstraints.applyTo(container)
This approach will allow to specify start state as xml layout and end state as xml layout, but you will have less control.
With other view position:
fab.setOnClickListener
view.animate()
.x(fab.left.toFloat())
.y(fab.top.toFloat())
.setDuration(2000L)
.start()
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is0f, 0f
the destination in your code?
– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
|
show 2 more comments
Use ConstraintLayout for your layout, put your view constraints to starting position (here I will animate @+id/view
after clicking @+id/fab
. Animated view has to be VISIBLE
or INVISIBLE
- GONE
will mess up animation.
<androidx.constraintlayout.widget.ConstraintLayout
/*constraint stuff*/>
<View
android:id="@+id/view"
android:layout_width="120dp"
android:layout_height="120dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="120dp"
app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
app:layout_constraintEnd_toEndOf="@+id/symbolList" />
</androidx.constraintlayout.widget.ConstraintLayout>
There are few options:
- Use ObjectAnimator
In your xml file put View that will be animated on fab position:
view = findViewById(R.id.view)
fab = findViewById(R.id.fab)
fab.setOnClickListener
view.visibility = View.VISIBLE
val propertyX = PropertyValuesHolder.ofFloat(View.X, 0f)
val propertyY = PropertyValuesHolder.ofFloat(View.Y, 0f)
ObjectAnimator.ofPropertyValuesHolder(view, propertyX, propertyY).apply
duration = 2000L
start()
Or use ViewPropertyAnimator (same XML as above)
fab.setOnClickListener
view.animate()
.x(0f)
.y(0f)
.setDuration(2000L)
.start()
Or use TransitionManager, MotionLayout, scene api or animate ConstraintSet manually.
private fun startAnimation()
val animationEndConstraints = ConstraintSet().apply
clone(container)
clear(button.id, ConstraintSet.START)
clear(button.id, ConstraintSet.TOP)
// instead of parent you can use fab.id
connect(button.id, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END, 0)
connect(button.id, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM, 0)
TransitionManager.beginDelayedTransition(container)
animationEndConstraints.applyTo(container)
This approach will allow to specify start state as xml layout and end state as xml layout, but you will have less control.
With other view position:
fab.setOnClickListener
view.animate()
.x(fab.left.toFloat())
.y(fab.top.toFloat())
.setDuration(2000L)
.start()
Use ConstraintLayout for your layout, put your view constraints to starting position (here I will animate @+id/view
after clicking @+id/fab
. Animated view has to be VISIBLE
or INVISIBLE
- GONE
will mess up animation.
<androidx.constraintlayout.widget.ConstraintLayout
/*constraint stuff*/>
<View
android:id="@+id/view"
android:layout_width="120dp"
android:layout_height="120dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="120dp"
app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
app:layout_constraintEnd_toEndOf="@+id/symbolList" />
</androidx.constraintlayout.widget.ConstraintLayout>
There are few options:
- Use ObjectAnimator
In your xml file put View that will be animated on fab position:
view = findViewById(R.id.view)
fab = findViewById(R.id.fab)
fab.setOnClickListener
view.visibility = View.VISIBLE
val propertyX = PropertyValuesHolder.ofFloat(View.X, 0f)
val propertyY = PropertyValuesHolder.ofFloat(View.Y, 0f)
ObjectAnimator.ofPropertyValuesHolder(view, propertyX, propertyY).apply
duration = 2000L
start()
Or use ViewPropertyAnimator (same XML as above)
fab.setOnClickListener
view.animate()
.x(0f)
.y(0f)
.setDuration(2000L)
.start()
Or use TransitionManager, MotionLayout, scene api or animate ConstraintSet manually.
private fun startAnimation()
val animationEndConstraints = ConstraintSet().apply
clone(container)
clear(button.id, ConstraintSet.START)
clear(button.id, ConstraintSet.TOP)
// instead of parent you can use fab.id
connect(button.id, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END, 0)
connect(button.id, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM, 0)
TransitionManager.beginDelayedTransition(container)
animationEndConstraints.applyTo(container)
This approach will allow to specify start state as xml layout and end state as xml layout, but you will have less control.
With other view position:
fab.setOnClickListener
view.animate()
.x(fab.left.toFloat())
.y(fab.top.toFloat())
.setDuration(2000L)
.start()
edited Mar 29 at 11:50
answered Mar 26 at 9:44
3mpty3mpty
9855 silver badges13 bronze badges
9855 silver badges13 bronze badges
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is0f, 0f
the destination in your code?
– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
|
show 2 more comments
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is0f, 0f
the destination in your code?
– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Hmm havn't tried yet, but I don't get your xml setup? It can probably be cleaned up to give a clearer answer
– Adam
Mar 27 at 13:32
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
Just place view to be animated on starting position in your layout and animate to destination.
– 3mpty
Mar 28 at 9:58
is
0f, 0f
the destination in your code?– Adam
Mar 28 at 10:33
is
0f, 0f
the destination in your code?– Adam
Mar 28 at 10:33
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Yes, it will be top left corner.
– 3mpty
Mar 28 at 14:44
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
Hmm ok then its a problem. I want the animation to go from one point to another, neither of which is top left corner of the screen. In my example (0,0) was the origin/anchor of my view (your solution involve moving the view to the FAB so then moving to 0,0 doesn't make sense and the view needs to move to some coordinate/anchor view where I'd want it to go... but then again... that is my problem, those coordinates does not seem to be correct)
– Adam
Mar 28 at 15:09
|
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