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Process.StartInfo.RedirectStandardOutput Returns Null (From What I Can Tell)


What is the difference between String and string in C#?What does the [Flags] Enum Attribute mean in C#?What is the difference between const and readonly?What is the best way to iterate over a dictionary?What are the correct version numbers for C#?How can I return NULL from a generic method in C#?What is the difference between an abstract function and a virtual function?What do two question marks together mean in C#?Get int value from enum in C#What is a NullReferenceException, and how do I fix it?






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0















I'm working on adding a relaying feature to have the functionality of another tool in another language (Console application) in my multitool, and make it automated. But I cannot read output from it as it seems to be null (as is obvious by my label setting to know if it finds anything).



I know redirect input is working fine.



Tried using Timer (What I'm currently using), nothing coming into output.
Tried using Direct methods for error & output, crashes both the builder tool and my tool. (Code was slightly different.)
Tried directly pushing lines in without touching output, works fine, but unreliable if anything abnormal occurs such as a file being missing for the builder.



I've spent multiple hours looking up methods to fix this, similar problems, nothing has worked.



Starting The Process:



pr = new Process();
pr.StartInfo = new ProcessStartInfo()

FileName = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder/repacker.exe",
WorkingDirectory = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder"
;

pr.EnableRaisingEvents = true;
pr.Exited += new EventHandler(cmd_Exited2);
pr.OutputDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
pr.ErrorDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
pr.StartInfo.RedirectStandardInput = true;
pr.StartInfo.RedirectStandardOutput = true;
pr.StartInfo.RedirectStandardError = true;
pr.StartInfo.UseShellExecute = false;
pr.StartInfo.CreateNoWindow = false;

bool processStarted = pr.Start();

if (processStarted)

//pr.BeginOutputReadLine();
//pr.BeginErrorReadLine();

LeTimer.Interval = 1200;
LeTimer.Enabled = true;
LeTimer.Tick += new EventHandler(CheckAndDisableResigningThenBuild);
LeTimer.Start();

//Not Useful In My Case
//pr.WaitForExit();



What The Timer Is Calling On:



StreamWriter SendToBuilder = pr.StandardInput;
StreamReader ReadFromBuilderOutput = pr.StandardOutput;
StreamReader ReadFromBuilderError = pr.StandardError;

//Thread.Sleep(500);
//SendToBuilder.WriteLine("R");
//Thread.Sleep(500);
//SendToBuilder.WriteLine("Y");
//Thread.Sleep(500);
//SendToBuilder.WriteLine("Y");
//Thread.Sleep(500);
//SendToBuilder.WriteLine("1");
//Thread.Sleep(500);
//SendToBuilder.WriteLine("1");
//Thread.Sleep(15000)

string OutputText = null;

OutputText += ReadFromBuilderOutput.ReadToEnd();
OutputText += ReadFromBuilderError.ReadToEnd();

if (OutputText.Contains("Resign EBOOT.BIN: [ON]"))

if (OutputText.Contains("Enter Y to disable Resign Eboot / any other key to abort"))

label11.Text = "Confirming Turn Off For Resigning..";
label11.Refresh();
SendToBuilder.WriteLine("y");
Thread.Sleep(500);
SendToBuilder.WriteLine("y");

else

label11.Text = "Resign Is On, Turning Off..";
label11.Refresh();
SendToBuilder.WriteLine("r");


if (OutputText.Contains("Resign EBOOT.BIN: [OFF]"))

label11.Text = "Resign Is Off, Opening Fast Pack..";
label11.Refresh();
SendToBuilder.WriteLine("1");
Thread.Sleep(500);
SendToBuilder.WriteLine("1");

else if (OutputText.Contains("Packing Pkg is finished."))

label11.Text = "Build Finished!";
if (OutputText.Contains("Press any key to continue..."))

label11.Text = "Build Finished! Closing Builder..";
label11.Refresh();
LeTimer.Stop();
SendToBuilder.WriteLine("1");
pr.Close();
pr.Kill();




What I expect as output and want to be able to read:



===============================================================================
| TrueAncestor PKG Repacker |
| by JjKkYu |
| Verision 2.45 |
===============================================================================
| OPERATION | STATUS |
===============================================================================
| 1. Fast Pack Pkg | 6. Show Game Folder Info |
| 2. Custom Pack Pkg | 7. Edit PARAM.SFO |
| 3. Unpack Pkg | 8. Show Pkg Info |
| 4. Repack Pkg | |
| 5. Finalize Pkg | |
===============================================================================
| SWITCH | INFORMATION |
===============================================================================
| P. Patch PARAM.SFO: [ON] | C. Credits |
| R. Resign EBOOT.BIN: [ON] | I. Instructions |
| U. Unpack Engine: [ungpkg] | G. Get Series Tools |
| | T. About TrueAncestor |
===============================================================================
| Note: Place Pkg files into pkg folder before starting process. |
| Place Game Content folders into game folder before starting process. |
| Place Edat files into edat folder before starting process. |
| Place Theme files into theme folder before starting process. |
| Place Avatar files into avatar folder before starting process. |
| Place Rap files into raps folder before starting process. |
===============================================================================
[?] Please enter your choice (1-8/P/R/U/C/I/G/T):


I would think the result I expect should be apparent. I want it to be able to find any of the text I specified which appear in the tool when working, meaning I can use it to know when it is functioning, or hits an error, or is waiting/lagging (Some PC's are not very good, meaning there will be delays, and this is a publically released program of mines to do with modding).



EDIT: Got Output Working, though after ReadFromBuilderOutput.ReadToEnd(); is done, I have no way of returning the "Current Position" back to the start line of the builder program, meaning it only works for one read. Any fix? - Essentially I need to constantly read the output as it changes from my input stream, right now I only get to the "Resign Is On, Turning Off.." phase and it gets stuck there.



EDIT 2: Updated code examples I'm using.



Screenshot of the output that I can only pull once: https://imgur.com/a/uXey1Pc



Sorry for the post being disorganised, my second post.










share|improve this question






























    0















    I'm working on adding a relaying feature to have the functionality of another tool in another language (Console application) in my multitool, and make it automated. But I cannot read output from it as it seems to be null (as is obvious by my label setting to know if it finds anything).



    I know redirect input is working fine.



    Tried using Timer (What I'm currently using), nothing coming into output.
    Tried using Direct methods for error & output, crashes both the builder tool and my tool. (Code was slightly different.)
    Tried directly pushing lines in without touching output, works fine, but unreliable if anything abnormal occurs such as a file being missing for the builder.



    I've spent multiple hours looking up methods to fix this, similar problems, nothing has worked.



    Starting The Process:



    pr = new Process();
    pr.StartInfo = new ProcessStartInfo()

    FileName = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder/repacker.exe",
    WorkingDirectory = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder"
    ;

    pr.EnableRaisingEvents = true;
    pr.Exited += new EventHandler(cmd_Exited2);
    pr.OutputDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
    pr.ErrorDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
    pr.StartInfo.RedirectStandardInput = true;
    pr.StartInfo.RedirectStandardOutput = true;
    pr.StartInfo.RedirectStandardError = true;
    pr.StartInfo.UseShellExecute = false;
    pr.StartInfo.CreateNoWindow = false;

    bool processStarted = pr.Start();

    if (processStarted)

    //pr.BeginOutputReadLine();
    //pr.BeginErrorReadLine();

    LeTimer.Interval = 1200;
    LeTimer.Enabled = true;
    LeTimer.Tick += new EventHandler(CheckAndDisableResigningThenBuild);
    LeTimer.Start();

    //Not Useful In My Case
    //pr.WaitForExit();



    What The Timer Is Calling On:



    StreamWriter SendToBuilder = pr.StandardInput;
    StreamReader ReadFromBuilderOutput = pr.StandardOutput;
    StreamReader ReadFromBuilderError = pr.StandardError;

    //Thread.Sleep(500);
    //SendToBuilder.WriteLine("R");
    //Thread.Sleep(500);
    //SendToBuilder.WriteLine("Y");
    //Thread.Sleep(500);
    //SendToBuilder.WriteLine("Y");
    //Thread.Sleep(500);
    //SendToBuilder.WriteLine("1");
    //Thread.Sleep(500);
    //SendToBuilder.WriteLine("1");
    //Thread.Sleep(15000)

    string OutputText = null;

    OutputText += ReadFromBuilderOutput.ReadToEnd();
    OutputText += ReadFromBuilderError.ReadToEnd();

    if (OutputText.Contains("Resign EBOOT.BIN: [ON]"))

    if (OutputText.Contains("Enter Y to disable Resign Eboot / any other key to abort"))

    label11.Text = "Confirming Turn Off For Resigning..";
    label11.Refresh();
    SendToBuilder.WriteLine("y");
    Thread.Sleep(500);
    SendToBuilder.WriteLine("y");

    else

    label11.Text = "Resign Is On, Turning Off..";
    label11.Refresh();
    SendToBuilder.WriteLine("r");


    if (OutputText.Contains("Resign EBOOT.BIN: [OFF]"))

    label11.Text = "Resign Is Off, Opening Fast Pack..";
    label11.Refresh();
    SendToBuilder.WriteLine("1");
    Thread.Sleep(500);
    SendToBuilder.WriteLine("1");

    else if (OutputText.Contains("Packing Pkg is finished."))

    label11.Text = "Build Finished!";
    if (OutputText.Contains("Press any key to continue..."))

    label11.Text = "Build Finished! Closing Builder..";
    label11.Refresh();
    LeTimer.Stop();
    SendToBuilder.WriteLine("1");
    pr.Close();
    pr.Kill();




    What I expect as output and want to be able to read:



    ===============================================================================
    | TrueAncestor PKG Repacker |
    | by JjKkYu |
    | Verision 2.45 |
    ===============================================================================
    | OPERATION | STATUS |
    ===============================================================================
    | 1. Fast Pack Pkg | 6. Show Game Folder Info |
    | 2. Custom Pack Pkg | 7. Edit PARAM.SFO |
    | 3. Unpack Pkg | 8. Show Pkg Info |
    | 4. Repack Pkg | |
    | 5. Finalize Pkg | |
    ===============================================================================
    | SWITCH | INFORMATION |
    ===============================================================================
    | P. Patch PARAM.SFO: [ON] | C. Credits |
    | R. Resign EBOOT.BIN: [ON] | I. Instructions |
    | U. Unpack Engine: [ungpkg] | G. Get Series Tools |
    | | T. About TrueAncestor |
    ===============================================================================
    | Note: Place Pkg files into pkg folder before starting process. |
    | Place Game Content folders into game folder before starting process. |
    | Place Edat files into edat folder before starting process. |
    | Place Theme files into theme folder before starting process. |
    | Place Avatar files into avatar folder before starting process. |
    | Place Rap files into raps folder before starting process. |
    ===============================================================================
    [?] Please enter your choice (1-8/P/R/U/C/I/G/T):


    I would think the result I expect should be apparent. I want it to be able to find any of the text I specified which appear in the tool when working, meaning I can use it to know when it is functioning, or hits an error, or is waiting/lagging (Some PC's are not very good, meaning there will be delays, and this is a publically released program of mines to do with modding).



    EDIT: Got Output Working, though after ReadFromBuilderOutput.ReadToEnd(); is done, I have no way of returning the "Current Position" back to the start line of the builder program, meaning it only works for one read. Any fix? - Essentially I need to constantly read the output as it changes from my input stream, right now I only get to the "Resign Is On, Turning Off.." phase and it gets stuck there.



    EDIT 2: Updated code examples I'm using.



    Screenshot of the output that I can only pull once: https://imgur.com/a/uXey1Pc



    Sorry for the post being disorganised, my second post.










    share|improve this question


























      0












      0








      0








      I'm working on adding a relaying feature to have the functionality of another tool in another language (Console application) in my multitool, and make it automated. But I cannot read output from it as it seems to be null (as is obvious by my label setting to know if it finds anything).



      I know redirect input is working fine.



      Tried using Timer (What I'm currently using), nothing coming into output.
      Tried using Direct methods for error & output, crashes both the builder tool and my tool. (Code was slightly different.)
      Tried directly pushing lines in without touching output, works fine, but unreliable if anything abnormal occurs such as a file being missing for the builder.



      I've spent multiple hours looking up methods to fix this, similar problems, nothing has worked.



      Starting The Process:



      pr = new Process();
      pr.StartInfo = new ProcessStartInfo()

      FileName = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder/repacker.exe",
      WorkingDirectory = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder"
      ;

      pr.EnableRaisingEvents = true;
      pr.Exited += new EventHandler(cmd_Exited2);
      pr.OutputDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
      pr.ErrorDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
      pr.StartInfo.RedirectStandardInput = true;
      pr.StartInfo.RedirectStandardOutput = true;
      pr.StartInfo.RedirectStandardError = true;
      pr.StartInfo.UseShellExecute = false;
      pr.StartInfo.CreateNoWindow = false;

      bool processStarted = pr.Start();

      if (processStarted)

      //pr.BeginOutputReadLine();
      //pr.BeginErrorReadLine();

      LeTimer.Interval = 1200;
      LeTimer.Enabled = true;
      LeTimer.Tick += new EventHandler(CheckAndDisableResigningThenBuild);
      LeTimer.Start();

      //Not Useful In My Case
      //pr.WaitForExit();



      What The Timer Is Calling On:



      StreamWriter SendToBuilder = pr.StandardInput;
      StreamReader ReadFromBuilderOutput = pr.StandardOutput;
      StreamReader ReadFromBuilderError = pr.StandardError;

      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("R");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("Y");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("Y");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("1");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("1");
      //Thread.Sleep(15000)

      string OutputText = null;

      OutputText += ReadFromBuilderOutput.ReadToEnd();
      OutputText += ReadFromBuilderError.ReadToEnd();

      if (OutputText.Contains("Resign EBOOT.BIN: [ON]"))

      if (OutputText.Contains("Enter Y to disable Resign Eboot / any other key to abort"))

      label11.Text = "Confirming Turn Off For Resigning..";
      label11.Refresh();
      SendToBuilder.WriteLine("y");
      Thread.Sleep(500);
      SendToBuilder.WriteLine("y");

      else

      label11.Text = "Resign Is On, Turning Off..";
      label11.Refresh();
      SendToBuilder.WriteLine("r");


      if (OutputText.Contains("Resign EBOOT.BIN: [OFF]"))

      label11.Text = "Resign Is Off, Opening Fast Pack..";
      label11.Refresh();
      SendToBuilder.WriteLine("1");
      Thread.Sleep(500);
      SendToBuilder.WriteLine("1");

      else if (OutputText.Contains("Packing Pkg is finished."))

      label11.Text = "Build Finished!";
      if (OutputText.Contains("Press any key to continue..."))

      label11.Text = "Build Finished! Closing Builder..";
      label11.Refresh();
      LeTimer.Stop();
      SendToBuilder.WriteLine("1");
      pr.Close();
      pr.Kill();




      What I expect as output and want to be able to read:



      ===============================================================================
      | TrueAncestor PKG Repacker |
      | by JjKkYu |
      | Verision 2.45 |
      ===============================================================================
      | OPERATION | STATUS |
      ===============================================================================
      | 1. Fast Pack Pkg | 6. Show Game Folder Info |
      | 2. Custom Pack Pkg | 7. Edit PARAM.SFO |
      | 3. Unpack Pkg | 8. Show Pkg Info |
      | 4. Repack Pkg | |
      | 5. Finalize Pkg | |
      ===============================================================================
      | SWITCH | INFORMATION |
      ===============================================================================
      | P. Patch PARAM.SFO: [ON] | C. Credits |
      | R. Resign EBOOT.BIN: [ON] | I. Instructions |
      | U. Unpack Engine: [ungpkg] | G. Get Series Tools |
      | | T. About TrueAncestor |
      ===============================================================================
      | Note: Place Pkg files into pkg folder before starting process. |
      | Place Game Content folders into game folder before starting process. |
      | Place Edat files into edat folder before starting process. |
      | Place Theme files into theme folder before starting process. |
      | Place Avatar files into avatar folder before starting process. |
      | Place Rap files into raps folder before starting process. |
      ===============================================================================
      [?] Please enter your choice (1-8/P/R/U/C/I/G/T):


      I would think the result I expect should be apparent. I want it to be able to find any of the text I specified which appear in the tool when working, meaning I can use it to know when it is functioning, or hits an error, or is waiting/lagging (Some PC's are not very good, meaning there will be delays, and this is a publically released program of mines to do with modding).



      EDIT: Got Output Working, though after ReadFromBuilderOutput.ReadToEnd(); is done, I have no way of returning the "Current Position" back to the start line of the builder program, meaning it only works for one read. Any fix? - Essentially I need to constantly read the output as it changes from my input stream, right now I only get to the "Resign Is On, Turning Off.." phase and it gets stuck there.



      EDIT 2: Updated code examples I'm using.



      Screenshot of the output that I can only pull once: https://imgur.com/a/uXey1Pc



      Sorry for the post being disorganised, my second post.










      share|improve this question
















      I'm working on adding a relaying feature to have the functionality of another tool in another language (Console application) in my multitool, and make it automated. But I cannot read output from it as it seems to be null (as is obvious by my label setting to know if it finds anything).



      I know redirect input is working fine.



      Tried using Timer (What I'm currently using), nothing coming into output.
      Tried using Direct methods for error & output, crashes both the builder tool and my tool. (Code was slightly different.)
      Tried directly pushing lines in without touching output, works fine, but unreliable if anything abnormal occurs such as a file being missing for the builder.



      I've spent multiple hours looking up methods to fix this, similar problems, nothing has worked.



      Starting The Process:



      pr = new Process();
      pr.StartInfo = new ProcessStartInfo()

      FileName = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder/repacker.exe",
      WorkingDirectory = @"C:PoppyTempTheOFWModdingToolToolsPKG Builder"
      ;

      pr.EnableRaisingEvents = true;
      pr.Exited += new EventHandler(cmd_Exited2);
      pr.OutputDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
      pr.ErrorDataReceived += new DataReceivedEventHandler(CheckAndDisableResigningThenBuild);
      pr.StartInfo.RedirectStandardInput = true;
      pr.StartInfo.RedirectStandardOutput = true;
      pr.StartInfo.RedirectStandardError = true;
      pr.StartInfo.UseShellExecute = false;
      pr.StartInfo.CreateNoWindow = false;

      bool processStarted = pr.Start();

      if (processStarted)

      //pr.BeginOutputReadLine();
      //pr.BeginErrorReadLine();

      LeTimer.Interval = 1200;
      LeTimer.Enabled = true;
      LeTimer.Tick += new EventHandler(CheckAndDisableResigningThenBuild);
      LeTimer.Start();

      //Not Useful In My Case
      //pr.WaitForExit();



      What The Timer Is Calling On:



      StreamWriter SendToBuilder = pr.StandardInput;
      StreamReader ReadFromBuilderOutput = pr.StandardOutput;
      StreamReader ReadFromBuilderError = pr.StandardError;

      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("R");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("Y");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("Y");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("1");
      //Thread.Sleep(500);
      //SendToBuilder.WriteLine("1");
      //Thread.Sleep(15000)

      string OutputText = null;

      OutputText += ReadFromBuilderOutput.ReadToEnd();
      OutputText += ReadFromBuilderError.ReadToEnd();

      if (OutputText.Contains("Resign EBOOT.BIN: [ON]"))

      if (OutputText.Contains("Enter Y to disable Resign Eboot / any other key to abort"))

      label11.Text = "Confirming Turn Off For Resigning..";
      label11.Refresh();
      SendToBuilder.WriteLine("y");
      Thread.Sleep(500);
      SendToBuilder.WriteLine("y");

      else

      label11.Text = "Resign Is On, Turning Off..";
      label11.Refresh();
      SendToBuilder.WriteLine("r");


      if (OutputText.Contains("Resign EBOOT.BIN: [OFF]"))

      label11.Text = "Resign Is Off, Opening Fast Pack..";
      label11.Refresh();
      SendToBuilder.WriteLine("1");
      Thread.Sleep(500);
      SendToBuilder.WriteLine("1");

      else if (OutputText.Contains("Packing Pkg is finished."))

      label11.Text = "Build Finished!";
      if (OutputText.Contains("Press any key to continue..."))

      label11.Text = "Build Finished! Closing Builder..";
      label11.Refresh();
      LeTimer.Stop();
      SendToBuilder.WriteLine("1");
      pr.Close();
      pr.Kill();




      What I expect as output and want to be able to read:



      ===============================================================================
      | TrueAncestor PKG Repacker |
      | by JjKkYu |
      | Verision 2.45 |
      ===============================================================================
      | OPERATION | STATUS |
      ===============================================================================
      | 1. Fast Pack Pkg | 6. Show Game Folder Info |
      | 2. Custom Pack Pkg | 7. Edit PARAM.SFO |
      | 3. Unpack Pkg | 8. Show Pkg Info |
      | 4. Repack Pkg | |
      | 5. Finalize Pkg | |
      ===============================================================================
      | SWITCH | INFORMATION |
      ===============================================================================
      | P. Patch PARAM.SFO: [ON] | C. Credits |
      | R. Resign EBOOT.BIN: [ON] | I. Instructions |
      | U. Unpack Engine: [ungpkg] | G. Get Series Tools |
      | | T. About TrueAncestor |
      ===============================================================================
      | Note: Place Pkg files into pkg folder before starting process. |
      | Place Game Content folders into game folder before starting process. |
      | Place Edat files into edat folder before starting process. |
      | Place Theme files into theme folder before starting process. |
      | Place Avatar files into avatar folder before starting process. |
      | Place Rap files into raps folder before starting process. |
      ===============================================================================
      [?] Please enter your choice (1-8/P/R/U/C/I/G/T):


      I would think the result I expect should be apparent. I want it to be able to find any of the text I specified which appear in the tool when working, meaning I can use it to know when it is functioning, or hits an error, or is waiting/lagging (Some PC's are not very good, meaning there will be delays, and this is a publically released program of mines to do with modding).



      EDIT: Got Output Working, though after ReadFromBuilderOutput.ReadToEnd(); is done, I have no way of returning the "Current Position" back to the start line of the builder program, meaning it only works for one read. Any fix? - Essentially I need to constantly read the output as it changes from my input stream, right now I only get to the "Resign Is On, Turning Off.." phase and it gets stuck there.



      EDIT 2: Updated code examples I'm using.



      Screenshot of the output that I can only pull once: https://imgur.com/a/uXey1Pc



      Sorry for the post being disorganised, my second post.







      c#






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 24 at 0:54







      Ben Yousaf

















      asked Mar 23 at 22:42









      Ben YousafBen Yousaf

      164




      164






















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