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Pygame window instantly closing?


Update display all at one time PyGameTrying to figure out how to track Pygame events and organize the game's functionsClosing Pygame Window“video system not initialized” While closing pygame windowDraw shape given x and y coordinates pygameRender numpy array on screen in pygamePython and pygame, opening a browser window then detecting when it closes, or other ways to open a browser over a fullscreen pygame GUIpygame image disappears instantlypygame window opens and instantly closespygame window closing instantly? also python.QUIT weird?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








2















When I try to run this pygame code it instantly closes??



The window doesn't close instantly when I stop drawing text, so I know I must've done something wrong.



import pygame
background_colour = (255, 255, 255)
(width, height) = (1920, 1080)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')
screen.fill(background_colour)
font = pygame.font.Font(None, 32)
color = pygame.Color('dodgerblue2')
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False




text = ""

while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
vanishingtext += event.unicode
text += event.unicode
elif event.type == pygame.K_BACKSPACE:
text = text[:-1]
elif event.type == pygame.K_RETURN:
interpret(text)
text = ""
else:
pass

txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))


i expect for a screen to appear that allows me to type and backspace, if i press enter the text should completely disappear and a function should run that will interpret the string. i haven't defined interpet as a function yet, but i'm doing it after i've figured out if i can even make it work on a screen.










share|improve this question






















  • Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

    – LuminousNutria
    Mar 23 at 23:53












  • I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

    – Winston
    Mar 24 at 4:41


















2















When I try to run this pygame code it instantly closes??



The window doesn't close instantly when I stop drawing text, so I know I must've done something wrong.



import pygame
background_colour = (255, 255, 255)
(width, height) = (1920, 1080)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')
screen.fill(background_colour)
font = pygame.font.Font(None, 32)
color = pygame.Color('dodgerblue2')
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False




text = ""

while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
vanishingtext += event.unicode
text += event.unicode
elif event.type == pygame.K_BACKSPACE:
text = text[:-1]
elif event.type == pygame.K_RETURN:
interpret(text)
text = ""
else:
pass

txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))


i expect for a screen to appear that allows me to type and backspace, if i press enter the text should completely disappear and a function should run that will interpret the string. i haven't defined interpet as a function yet, but i'm doing it after i've figured out if i can even make it work on a screen.










share|improve this question






















  • Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

    – LuminousNutria
    Mar 23 at 23:53












  • I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

    – Winston
    Mar 24 at 4:41














2












2








2








When I try to run this pygame code it instantly closes??



The window doesn't close instantly when I stop drawing text, so I know I must've done something wrong.



import pygame
background_colour = (255, 255, 255)
(width, height) = (1920, 1080)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')
screen.fill(background_colour)
font = pygame.font.Font(None, 32)
color = pygame.Color('dodgerblue2')
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False




text = ""

while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
vanishingtext += event.unicode
text += event.unicode
elif event.type == pygame.K_BACKSPACE:
text = text[:-1]
elif event.type == pygame.K_RETURN:
interpret(text)
text = ""
else:
pass

txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))


i expect for a screen to appear that allows me to type and backspace, if i press enter the text should completely disappear and a function should run that will interpret the string. i haven't defined interpet as a function yet, but i'm doing it after i've figured out if i can even make it work on a screen.










share|improve this question














When I try to run this pygame code it instantly closes??



The window doesn't close instantly when I stop drawing text, so I know I must've done something wrong.



import pygame
background_colour = (255, 255, 255)
(width, height) = (1920, 1080)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')
screen.fill(background_colour)
font = pygame.font.Font(None, 32)
color = pygame.Color('dodgerblue2')
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False




text = ""

while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
vanishingtext += event.unicode
text += event.unicode
elif event.type == pygame.K_BACKSPACE:
text = text[:-1]
elif event.type == pygame.K_RETURN:
interpret(text)
text = ""
else:
pass

txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))


i expect for a screen to appear that allows me to type and backspace, if i press enter the text should completely disappear and a function should run that will interpret the string. i haven't defined interpet as a function yet, but i'm doing it after i've figured out if i can even make it work on a screen.







python-3.x pygame






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 23 at 23:35









WinstonWinston

213




213












  • Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

    – LuminousNutria
    Mar 23 at 23:53












  • I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

    – Winston
    Mar 24 at 4:41


















  • Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

    – LuminousNutria
    Mar 23 at 23:53












  • I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

    – Winston
    Mar 24 at 4:41

















Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

– LuminousNutria
Mar 23 at 23:53






Where are you getting the function interpret() from? vanishingtext is never initialized. Your last two statements seem to be on the wrong level of indentation.

– LuminousNutria
Mar 23 at 23:53














I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

– Winston
Mar 24 at 4:41






I fixed those now, I erased interpret() and vanishingtext and fixed the indenting. it still isn't working.

– Winston
Mar 24 at 4:41













1 Answer
1






active

oldest

votes


















1














The code is not calling pygame.init(). Also there's two event loops, the second of which will just drop straight-through once the running becomes False.



import pygame

pygame.init()

(width, height) = ( 400, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')

background_colour = pygame.Color('white')
color = pygame.Color('dodgerblue2')
font = pygame.font.Font(None, 32)
clock = pygame.time.Clock()
running = True
text = ''

while running:

# handle events and user-input
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if ( event.key >= pygame.K_SPACE and event.key <= pygame.K_z ):
# Append key-stroke's character
text += event.unicode
elif ( event.key == pygame.K_BACKSPACE ):
text = text[:-1]
elif ( event.key == pygame.K_RETURN ):
print("interpret(text) - NOT IMPLEMENTED")
text = ""

# repaint the screen
screen.fill(background_colour)
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))

pygame.display.flip()
clock.tick_busy_loop(60) # limit FPS


This code gives me a window titled "fat" with a white background. Typing on an english keyboard gives me blue letters, which can be backspaced. Pressing Enter is somewhat handled.






share|improve this answer

























  • I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

    – Winston
    Mar 26 at 23:20












  • @Winston - see edit.

    – Kingsley
    Mar 27 at 1:05











  • Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

    – Winston
    Mar 27 at 2:56











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














The code is not calling pygame.init(). Also there's two event loops, the second of which will just drop straight-through once the running becomes False.



import pygame

pygame.init()

(width, height) = ( 400, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')

background_colour = pygame.Color('white')
color = pygame.Color('dodgerblue2')
font = pygame.font.Font(None, 32)
clock = pygame.time.Clock()
running = True
text = ''

while running:

# handle events and user-input
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if ( event.key >= pygame.K_SPACE and event.key <= pygame.K_z ):
# Append key-stroke's character
text += event.unicode
elif ( event.key == pygame.K_BACKSPACE ):
text = text[:-1]
elif ( event.key == pygame.K_RETURN ):
print("interpret(text) - NOT IMPLEMENTED")
text = ""

# repaint the screen
screen.fill(background_colour)
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))

pygame.display.flip()
clock.tick_busy_loop(60) # limit FPS


This code gives me a window titled "fat" with a white background. Typing on an english keyboard gives me blue letters, which can be backspaced. Pressing Enter is somewhat handled.






share|improve this answer

























  • I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

    – Winston
    Mar 26 at 23:20












  • @Winston - see edit.

    – Kingsley
    Mar 27 at 1:05











  • Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

    – Winston
    Mar 27 at 2:56















1














The code is not calling pygame.init(). Also there's two event loops, the second of which will just drop straight-through once the running becomes False.



import pygame

pygame.init()

(width, height) = ( 400, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')

background_colour = pygame.Color('white')
color = pygame.Color('dodgerblue2')
font = pygame.font.Font(None, 32)
clock = pygame.time.Clock()
running = True
text = ''

while running:

# handle events and user-input
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if ( event.key >= pygame.K_SPACE and event.key <= pygame.K_z ):
# Append key-stroke's character
text += event.unicode
elif ( event.key == pygame.K_BACKSPACE ):
text = text[:-1]
elif ( event.key == pygame.K_RETURN ):
print("interpret(text) - NOT IMPLEMENTED")
text = ""

# repaint the screen
screen.fill(background_colour)
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))

pygame.display.flip()
clock.tick_busy_loop(60) # limit FPS


This code gives me a window titled "fat" with a white background. Typing on an english keyboard gives me blue letters, which can be backspaced. Pressing Enter is somewhat handled.






share|improve this answer

























  • I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

    – Winston
    Mar 26 at 23:20












  • @Winston - see edit.

    – Kingsley
    Mar 27 at 1:05











  • Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

    – Winston
    Mar 27 at 2:56













1












1








1







The code is not calling pygame.init(). Also there's two event loops, the second of which will just drop straight-through once the running becomes False.



import pygame

pygame.init()

(width, height) = ( 400, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')

background_colour = pygame.Color('white')
color = pygame.Color('dodgerblue2')
font = pygame.font.Font(None, 32)
clock = pygame.time.Clock()
running = True
text = ''

while running:

# handle events and user-input
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if ( event.key >= pygame.K_SPACE and event.key <= pygame.K_z ):
# Append key-stroke's character
text += event.unicode
elif ( event.key == pygame.K_BACKSPACE ):
text = text[:-1]
elif ( event.key == pygame.K_RETURN ):
print("interpret(text) - NOT IMPLEMENTED")
text = ""

# repaint the screen
screen.fill(background_colour)
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))

pygame.display.flip()
clock.tick_busy_loop(60) # limit FPS


This code gives me a window titled "fat" with a white background. Typing on an english keyboard gives me blue letters, which can be backspaced. Pressing Enter is somewhat handled.






share|improve this answer















The code is not calling pygame.init(). Also there's two event loops, the second of which will just drop straight-through once the running becomes False.



import pygame

pygame.init()

(width, height) = ( 400, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('fat')

background_colour = pygame.Color('white')
color = pygame.Color('dodgerblue2')
font = pygame.font.Font(None, 32)
clock = pygame.time.Clock()
running = True
text = ''

while running:

# handle events and user-input
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if ( event.key >= pygame.K_SPACE and event.key <= pygame.K_z ):
# Append key-stroke's character
text += event.unicode
elif ( event.key == pygame.K_BACKSPACE ):
text = text[:-1]
elif ( event.key == pygame.K_RETURN ):
print("interpret(text) - NOT IMPLEMENTED")
text = ""

# repaint the screen
screen.fill(background_colour)
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))

pygame.display.flip()
clock.tick_busy_loop(60) # limit FPS


This code gives me a window titled "fat" with a white background. Typing on an english keyboard gives me blue letters, which can be backspaced. Pressing Enter is somewhat handled.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 27 at 1:07

























answered Mar 25 at 0:16









KingsleyKingsley

4,02641431




4,02641431












  • I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

    – Winston
    Mar 26 at 23:20












  • @Winston - see edit.

    – Kingsley
    Mar 27 at 1:05











  • Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

    – Winston
    Mar 27 at 2:56

















  • I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

    – Winston
    Mar 26 at 23:20












  • @Winston - see edit.

    – Kingsley
    Mar 27 at 1:05











  • Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

    – Winston
    Mar 27 at 2:56
















I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

– Winston
Mar 26 at 23:20






I tried merging the while loops. while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: text += event.unicode elif event.type == pygame.K_BACKSPACE: text = text[:-1] elif event.type == pygame.K_RETURN: text = "" else: pass The window still works but if you know what's wrong could you help? I'm trying to make whatever I type, appear on my screen. It's not working, any ideas why not? The indentation doesn't work in my comment sorry!

– Winston
Mar 26 at 23:20














@Winston - see edit.

– Kingsley
Mar 27 at 1:05





@Winston - see edit.

– Kingsley
Mar 27 at 1:05













Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

– Winston
Mar 27 at 2:56





Ik it explicitly says not to say thanks, but I'm going to just say thanks so much. I've just began on python and I'm extremely grateful for the help. Have an incredible day.

– Winston
Mar 27 at 2:56



















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