How can i add my objects into a list to choose them randomly to blit onto the screen?How to define a __str__ method for a class?How to randomly select an item from a list?How to sort a list of objects based on an attribute of the objects?How can I get a list of locally installed Python modules?How to check if an object is a list or tuple (but not string)?How can I count the occurrences of a list item?How can I create an object and add attributes to it?How can I reverse a list in Python?How can I get the concatenation of two lists in Python without modifying either one?How do I find the duplicates in a list and create another list with them?Convert list of strings into objects

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How can i add my objects into a list to choose them randomly to blit onto the screen?


How to define a __str__ method for a class?How to randomly select an item from a list?How to sort a list of objects based on an attribute of the objects?How can I get a list of locally installed Python modules?How to check if an object is a list or tuple (but not string)?How can I count the occurrences of a list item?How can I create an object and add attributes to it?How can I reverse a list in Python?How can I get the concatenation of two lists in Python without modifying either one?How do I find the duplicates in a list and create another list with them?Convert list of strings into objects






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















When i try to put my objects into a list, i can not get an output with object names, it gives a weird output like "_ main _.object at 0x029E7210". I want to select my objects randomly to blit ONE of them onto the screen. But i could not figure this out.



car_main = pygame.image.load("car_main.png")
car_red_ = pygame.image.load("car_red.png")
car_blue = pygame.image.load("car_blue.png")

class cars:

def __init__(self,x,y,car_type,w=50,h=100,s=5):
self.x = x
self.y = y
self.w = w
self.h = h
self.s = s
self.car_type = car_type

def draw(self):
dp.blit(self.car_type,(self.x,self.y))

car1 = cars(x,y,car_main)
car2 = cars(x,y,car_red)
car3 = cars(x,y,car_blue)
car_list = [car1,car2,car3]
rc = random.choice(car_list)
print(rc)

# output> __main__.object at 0x02A97230


When I change



car_list = [car1,car2,car3] with;
car_list = [car1.car_type,car2.car_type,car3.car_type]

# output > Surface(50x100x32 SW)


But I want to see an output as my object names. Not as a string type ("car_main"). I want to get an output as the object name (car_main) directly. Because in the main loop, i will choose one of them to blit onto the screen everytime when the loop renews itself.










share|improve this question
























  • It's printing an object's address in memory if you didn't define __str__ method for it.

    – knh190
    Mar 26 at 9:03












  • what kind of a code do i need?

    – Arda Altun
    Mar 26 at 9:05












  • You need a __str__ for desired class stackoverflow.com/questions/8144026/…

    – knh190
    Mar 26 at 9:07












  • Also you need to find the variable name in globals() or locals() - depends on your scope.

    – knh190
    Mar 26 at 9:10

















1















When i try to put my objects into a list, i can not get an output with object names, it gives a weird output like "_ main _.object at 0x029E7210". I want to select my objects randomly to blit ONE of them onto the screen. But i could not figure this out.



car_main = pygame.image.load("car_main.png")
car_red_ = pygame.image.load("car_red.png")
car_blue = pygame.image.load("car_blue.png")

class cars:

def __init__(self,x,y,car_type,w=50,h=100,s=5):
self.x = x
self.y = y
self.w = w
self.h = h
self.s = s
self.car_type = car_type

def draw(self):
dp.blit(self.car_type,(self.x,self.y))

car1 = cars(x,y,car_main)
car2 = cars(x,y,car_red)
car3 = cars(x,y,car_blue)
car_list = [car1,car2,car3]
rc = random.choice(car_list)
print(rc)

# output> __main__.object at 0x02A97230


When I change



car_list = [car1,car2,car3] with;
car_list = [car1.car_type,car2.car_type,car3.car_type]

# output > Surface(50x100x32 SW)


But I want to see an output as my object names. Not as a string type ("car_main"). I want to get an output as the object name (car_main) directly. Because in the main loop, i will choose one of them to blit onto the screen everytime when the loop renews itself.










share|improve this question
























  • It's printing an object's address in memory if you didn't define __str__ method for it.

    – knh190
    Mar 26 at 9:03












  • what kind of a code do i need?

    – Arda Altun
    Mar 26 at 9:05












  • You need a __str__ for desired class stackoverflow.com/questions/8144026/…

    – knh190
    Mar 26 at 9:07












  • Also you need to find the variable name in globals() or locals() - depends on your scope.

    – knh190
    Mar 26 at 9:10













1












1








1








When i try to put my objects into a list, i can not get an output with object names, it gives a weird output like "_ main _.object at 0x029E7210". I want to select my objects randomly to blit ONE of them onto the screen. But i could not figure this out.



car_main = pygame.image.load("car_main.png")
car_red_ = pygame.image.load("car_red.png")
car_blue = pygame.image.load("car_blue.png")

class cars:

def __init__(self,x,y,car_type,w=50,h=100,s=5):
self.x = x
self.y = y
self.w = w
self.h = h
self.s = s
self.car_type = car_type

def draw(self):
dp.blit(self.car_type,(self.x,self.y))

car1 = cars(x,y,car_main)
car2 = cars(x,y,car_red)
car3 = cars(x,y,car_blue)
car_list = [car1,car2,car3]
rc = random.choice(car_list)
print(rc)

# output> __main__.object at 0x02A97230


When I change



car_list = [car1,car2,car3] with;
car_list = [car1.car_type,car2.car_type,car3.car_type]

# output > Surface(50x100x32 SW)


But I want to see an output as my object names. Not as a string type ("car_main"). I want to get an output as the object name (car_main) directly. Because in the main loop, i will choose one of them to blit onto the screen everytime when the loop renews itself.










share|improve this question
















When i try to put my objects into a list, i can not get an output with object names, it gives a weird output like "_ main _.object at 0x029E7210". I want to select my objects randomly to blit ONE of them onto the screen. But i could not figure this out.



car_main = pygame.image.load("car_main.png")
car_red_ = pygame.image.load("car_red.png")
car_blue = pygame.image.load("car_blue.png")

class cars:

def __init__(self,x,y,car_type,w=50,h=100,s=5):
self.x = x
self.y = y
self.w = w
self.h = h
self.s = s
self.car_type = car_type

def draw(self):
dp.blit(self.car_type,(self.x,self.y))

car1 = cars(x,y,car_main)
car2 = cars(x,y,car_red)
car3 = cars(x,y,car_blue)
car_list = [car1,car2,car3]
rc = random.choice(car_list)
print(rc)

# output> __main__.object at 0x02A97230


When I change



car_list = [car1,car2,car3] with;
car_list = [car1.car_type,car2.car_type,car3.car_type]

# output > Surface(50x100x32 SW)


But I want to see an output as my object names. Not as a string type ("car_main"). I want to get an output as the object name (car_main) directly. Because in the main loop, i will choose one of them to blit onto the screen everytime when the loop renews itself.







python






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 26 at 9:49









knh190

1,7831 gold badge8 silver badges24 bronze badges




1,7831 gold badge8 silver badges24 bronze badges










asked Mar 26 at 9:01









Arda AltunArda Altun

381 silver badge7 bronze badges




381 silver badge7 bronze badges












  • It's printing an object's address in memory if you didn't define __str__ method for it.

    – knh190
    Mar 26 at 9:03












  • what kind of a code do i need?

    – Arda Altun
    Mar 26 at 9:05












  • You need a __str__ for desired class stackoverflow.com/questions/8144026/…

    – knh190
    Mar 26 at 9:07












  • Also you need to find the variable name in globals() or locals() - depends on your scope.

    – knh190
    Mar 26 at 9:10

















  • It's printing an object's address in memory if you didn't define __str__ method for it.

    – knh190
    Mar 26 at 9:03












  • what kind of a code do i need?

    – Arda Altun
    Mar 26 at 9:05












  • You need a __str__ for desired class stackoverflow.com/questions/8144026/…

    – knh190
    Mar 26 at 9:07












  • Also you need to find the variable name in globals() or locals() - depends on your scope.

    – knh190
    Mar 26 at 9:10
















It's printing an object's address in memory if you didn't define __str__ method for it.

– knh190
Mar 26 at 9:03






It's printing an object's address in memory if you didn't define __str__ method for it.

– knh190
Mar 26 at 9:03














what kind of a code do i need?

– Arda Altun
Mar 26 at 9:05






what kind of a code do i need?

– Arda Altun
Mar 26 at 9:05














You need a __str__ for desired class stackoverflow.com/questions/8144026/…

– knh190
Mar 26 at 9:07






You need a __str__ for desired class stackoverflow.com/questions/8144026/…

– knh190
Mar 26 at 9:07














Also you need to find the variable name in globals() or locals() - depends on your scope.

– knh190
Mar 26 at 9:10





Also you need to find the variable name in globals() or locals() - depends on your scope.

– knh190
Mar 26 at 9:10












2 Answers
2






active

oldest

votes


















2














You need to define __str__ for your class Car to let it properly handle object to string:



class Car:

def __str__(self):
for k, var in globals().items():
if var == self:
return k
# default
return "Car"



Note1: Usually use uppercased Car for a class and car for an instance.




Note2: Look up variable strings in globals is not reliable. You may not want to make all variables global, and manually search them in scope is tedious. Actually why don't you give your Car a name attribute? Then you nicely have:



class Car:

def __init__(self, name):
self.name=name

def __str__(self):
return self.name

car = Car(name='first car')
print(car) # 'first car'



More read about "magic methods": https://rszalski.github.io/magicmethods/#representations






share|improve this answer

























  • i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

    – Arda Altun
    Mar 26 at 10:42











  • @ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

    – knh190
    Mar 26 at 14:24


















0














Add a __str()__ magic method to your car class like so:



def __str__(self):
return f'car with x of self.x, y of self.y, and type of self.car_type'





share|improve this answer

























  • It should not be a print!

    – knh190
    Mar 26 at 9:14











  • Silly mistake! My bad. Edited to return

    – Alec Alameddine
    Mar 26 at 9:15











  • And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

    – knh190
    Mar 26 at 9:24











  • how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

    – Arda Altun
    Mar 26 at 10:39











  • you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

    – Alec Alameddine
    Mar 26 at 10:40














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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














You need to define __str__ for your class Car to let it properly handle object to string:



class Car:

def __str__(self):
for k, var in globals().items():
if var == self:
return k
# default
return "Car"



Note1: Usually use uppercased Car for a class and car for an instance.




Note2: Look up variable strings in globals is not reliable. You may not want to make all variables global, and manually search them in scope is tedious. Actually why don't you give your Car a name attribute? Then you nicely have:



class Car:

def __init__(self, name):
self.name=name

def __str__(self):
return self.name

car = Car(name='first car')
print(car) # 'first car'



More read about "magic methods": https://rszalski.github.io/magicmethods/#representations






share|improve this answer

























  • i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

    – Arda Altun
    Mar 26 at 10:42











  • @ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

    – knh190
    Mar 26 at 14:24















2














You need to define __str__ for your class Car to let it properly handle object to string:



class Car:

def __str__(self):
for k, var in globals().items():
if var == self:
return k
# default
return "Car"



Note1: Usually use uppercased Car for a class and car for an instance.




Note2: Look up variable strings in globals is not reliable. You may not want to make all variables global, and manually search them in scope is tedious. Actually why don't you give your Car a name attribute? Then you nicely have:



class Car:

def __init__(self, name):
self.name=name

def __str__(self):
return self.name

car = Car(name='first car')
print(car) # 'first car'



More read about "magic methods": https://rszalski.github.io/magicmethods/#representations






share|improve this answer

























  • i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

    – Arda Altun
    Mar 26 at 10:42











  • @ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

    – knh190
    Mar 26 at 14:24













2












2








2







You need to define __str__ for your class Car to let it properly handle object to string:



class Car:

def __str__(self):
for k, var in globals().items():
if var == self:
return k
# default
return "Car"



Note1: Usually use uppercased Car for a class and car for an instance.




Note2: Look up variable strings in globals is not reliable. You may not want to make all variables global, and manually search them in scope is tedious. Actually why don't you give your Car a name attribute? Then you nicely have:



class Car:

def __init__(self, name):
self.name=name

def __str__(self):
return self.name

car = Car(name='first car')
print(car) # 'first car'



More read about "magic methods": https://rszalski.github.io/magicmethods/#representations






share|improve this answer















You need to define __str__ for your class Car to let it properly handle object to string:



class Car:

def __str__(self):
for k, var in globals().items():
if var == self:
return k
# default
return "Car"



Note1: Usually use uppercased Car for a class and car for an instance.




Note2: Look up variable strings in globals is not reliable. You may not want to make all variables global, and manually search them in scope is tedious. Actually why don't you give your Car a name attribute? Then you nicely have:



class Car:

def __init__(self, name):
self.name=name

def __str__(self):
return self.name

car = Car(name='first car')
print(car) # 'first car'



More read about "magic methods": https://rszalski.github.io/magicmethods/#representations







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 26 at 14:25

























answered Mar 26 at 9:16









knh190knh190

1,7831 gold badge8 silver badges24 bronze badges




1,7831 gold badge8 silver badges24 bronze badges












  • i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

    – Arda Altun
    Mar 26 at 10:42











  • @ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

    – knh190
    Mar 26 at 14:24

















  • i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

    – Arda Altun
    Mar 26 at 10:42











  • @ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

    – knh190
    Mar 26 at 14:24
















i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

– Arda Altun
Mar 26 at 10:42





i just added "name" into the init method. and i called my object (car1 = cars("car_red",x,y,car_type) and it gives the name. should i add str ? because it seems like it works currently

– Arda Altun
Mar 26 at 10:42













@ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

– knh190
Mar 26 at 14:24





@ArdaAltun Well, not 100% sure with your current code, but you should solve the perplex after reading the referenced link. It explains why/when you should define __str__()

– knh190
Mar 26 at 14:24













0














Add a __str()__ magic method to your car class like so:



def __str__(self):
return f'car with x of self.x, y of self.y, and type of self.car_type'





share|improve this answer

























  • It should not be a print!

    – knh190
    Mar 26 at 9:14











  • Silly mistake! My bad. Edited to return

    – Alec Alameddine
    Mar 26 at 9:15











  • And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

    – knh190
    Mar 26 at 9:24











  • how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

    – Arda Altun
    Mar 26 at 10:39











  • you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

    – Alec Alameddine
    Mar 26 at 10:40
















0














Add a __str()__ magic method to your car class like so:



def __str__(self):
return f'car with x of self.x, y of self.y, and type of self.car_type'





share|improve this answer

























  • It should not be a print!

    – knh190
    Mar 26 at 9:14











  • Silly mistake! My bad. Edited to return

    – Alec Alameddine
    Mar 26 at 9:15











  • And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

    – knh190
    Mar 26 at 9:24











  • how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

    – Arda Altun
    Mar 26 at 10:39











  • you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

    – Alec Alameddine
    Mar 26 at 10:40














0












0








0







Add a __str()__ magic method to your car class like so:



def __str__(self):
return f'car with x of self.x, y of self.y, and type of self.car_type'





share|improve this answer















Add a __str()__ magic method to your car class like so:



def __str__(self):
return f'car with x of self.x, y of self.y, and type of self.car_type'






share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 26 at 9:15

























answered Mar 26 at 9:12









Alec AlameddineAlec Alameddine

3,9034 gold badges13 silver badges40 bronze badges




3,9034 gold badges13 silver badges40 bronze badges












  • It should not be a print!

    – knh190
    Mar 26 at 9:14











  • Silly mistake! My bad. Edited to return

    – Alec Alameddine
    Mar 26 at 9:15











  • And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

    – knh190
    Mar 26 at 9:24











  • how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

    – Arda Altun
    Mar 26 at 10:39











  • you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

    – Alec Alameddine
    Mar 26 at 10:40


















  • It should not be a print!

    – knh190
    Mar 26 at 9:14











  • Silly mistake! My bad. Edited to return

    – Alec Alameddine
    Mar 26 at 9:15











  • And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

    – knh190
    Mar 26 at 9:24











  • how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

    – Arda Altun
    Mar 26 at 10:39











  • you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

    – Alec Alameddine
    Mar 26 at 10:40

















It should not be a print!

– knh190
Mar 26 at 9:14





It should not be a print!

– knh190
Mar 26 at 9:14













Silly mistake! My bad. Edited to return

– Alec Alameddine
Mar 26 at 9:15





Silly mistake! My bad. Edited to return

– Alec Alameddine
Mar 26 at 9:15













And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

– knh190
Mar 26 at 9:24





And OP actually wanted to print the variable string instead of inspecting :) while that's not a good idea.

– knh190
Mar 26 at 9:24













how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

– Arda Altun
Mar 26 at 10:39





how can i call this function? what should i type? when i type print(car.__str__) it gives a weird output

– Arda Altun
Mar 26 at 10:39













you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

– Alec Alameddine
Mar 26 at 10:40






you can do that but once you've defined a str function you can just print car. If you don't like the output change the return

– Alec Alameddine
Mar 26 at 10:40


















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