java.lang.ClassNotFoundException: Didn't find class … on path: DexPathListLoading 3rd party shared libraries from an Android native activityandroid not receiving Intent ACTION_PACKAGE_REMOVED in the removed packageBug: onNewIntent not called for singleTop activity with Intent.FLAG_ACTIVITY_NEW_TASKAndroid SDK installation doesn't find JDKNative activity and “unable to load native library”Android - Google Maps API v2 - NoClassDefFoundErrorjava.lang.ClassNotFoundException: Didn't find class on path: dexpathlistDidn't find class on path: dexpathlistAndroid + Facebook SDK : “Failed to authenticate the application because of app name mismatch.”Android App can't deploy to virtual device[Android Studio]java.lang.RuntimeException: Unable to instantiate activity ComponentInfo java.lang.ClassNotFoundException: on path: DexPathList

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java.lang.ClassNotFoundException: Didn't find class … on path: DexPathList


Loading 3rd party shared libraries from an Android native activityandroid not receiving Intent ACTION_PACKAGE_REMOVED in the removed packageBug: onNewIntent not called for singleTop activity with Intent.FLAG_ACTIVITY_NEW_TASKAndroid SDK installation doesn't find JDKNative activity and “unable to load native library”Android - Google Maps API v2 - NoClassDefFoundErrorjava.lang.ClassNotFoundException: Didn't find class on path: dexpathlistDidn't find class on path: dexpathlistAndroid + Facebook SDK : “Failed to authenticate the application because of app name mismatch.”Android App can't deploy to virtual device[Android Studio]java.lang.RuntimeException: Unable to instantiate activity ComponentInfo java.lang.ClassNotFoundException: on path: DexPathList






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1















I'm trying to build SFML app for android, but getting some strange errors.
First, my app configured like that:



Android.mk



LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := sfml-example

LOCAL_SRC_FILES := main.cpp

LOCAL_SHARED_LIBRARIES := sfml-system
LOCAL_SHARED_LIBRARIES += sfml-window
LOCAL_SHARED_LIBRARIES += sfml-graphics
LOCAL_SHARED_LIBRARIES += sfml-audio
LOCAL_SHARED_LIBRARIES += sfml-network
LOCAL_SHARED_LIBRARIES += sfml-activity
LOCAL_SHARED_LIBRARIES += openal
LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main

include $(BUILD_SHARED_LIBRARY)

$(call import-module,third_party/sfml)


Application.mk



NDK_TOOLCHAIN_VERSION := 4.9
APP_PLATFORM := android-19
APP_STL := c++_static
APP_ABI := all
APP_MODULES := sfml-activity sfml-example
APP_OPTIM := release
APP_CFLAG := -g -O3


It's compiled and work fine on Android 5,6,7. But when I tried to launch app on android 6.0 I got an error:



java.lang.RuntimeException: Unable to start activity ComponentInfoorg.sfml_test.android/android.app.NativeActivity: java.lang.IllegalArgumentException: Unable to load native library: /data/app/org.sfmldev.android-1/lib/arm/libsfml-activity.so


I found similar problem in this question.
So I tried to write activity, which should load SFML lib. Activity code:



package org.sfmldev.android;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;


public class SFMLLoader extends Activity
static
System.loadLibrary("sfml-activity");
System.loadLibrary("sfml-example");

@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);

Intent intent = new Intent(SFMLLoader.this, android.app.NativeActivity.class);
SFMLLoader.this.startActivity(intent);




And i change my AndroidManifest.xml:



<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="org.sfmldev.android">

<uses-feature android:glEsVersion="0x00010001" />

<uses-permission android:name="android.permission.VIBRATE" />


<application android:label="@string/app_name"
android:icon="@drawable/sfml_logo"
android:hasCode="false"
android:allowBackup="false"
android:testOnly="false"
tools:ignore="GoogleAppIndexingWarning">

<activity android:name="org.sfmldev.android.SFMLLoader"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>

<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:icon="@drawable/sfml_logo"
android:configChanges="keyboardHidden|orientation|screenSize">

<meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
<meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />

</activity>
</application>
</manifest>


And now I have new error on any devices:



java.lang.RuntimeException: Unable to instantiate activity ComponentInfoorg.sfmldev.android/org.sfmldev.android.SFMLLoader: java.lang.ClassNotFoundException: Didn't find class "org.sfmldev.android.SFMLLoader" on path: DexPathList[[directory "."],nativeLibraryDirectories=[/vendor/lib, /system/lib]]


I'm already tried to make relative path, disable instance run, clean project, restart android studio, restart OS, delete .idea and .gradle










share|improve this question






























    1















    I'm trying to build SFML app for android, but getting some strange errors.
    First, my app configured like that:



    Android.mk



    LOCAL_PATH := $(call my-dir)

    include $(CLEAR_VARS)

    LOCAL_MODULE := sfml-example

    LOCAL_SRC_FILES := main.cpp

    LOCAL_SHARED_LIBRARIES := sfml-system
    LOCAL_SHARED_LIBRARIES += sfml-window
    LOCAL_SHARED_LIBRARIES += sfml-graphics
    LOCAL_SHARED_LIBRARIES += sfml-audio
    LOCAL_SHARED_LIBRARIES += sfml-network
    LOCAL_SHARED_LIBRARIES += sfml-activity
    LOCAL_SHARED_LIBRARIES += openal
    LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main

    include $(BUILD_SHARED_LIBRARY)

    $(call import-module,third_party/sfml)


    Application.mk



    NDK_TOOLCHAIN_VERSION := 4.9
    APP_PLATFORM := android-19
    APP_STL := c++_static
    APP_ABI := all
    APP_MODULES := sfml-activity sfml-example
    APP_OPTIM := release
    APP_CFLAG := -g -O3


    It's compiled and work fine on Android 5,6,7. But when I tried to launch app on android 6.0 I got an error:



    java.lang.RuntimeException: Unable to start activity ComponentInfoorg.sfml_test.android/android.app.NativeActivity: java.lang.IllegalArgumentException: Unable to load native library: /data/app/org.sfmldev.android-1/lib/arm/libsfml-activity.so


    I found similar problem in this question.
    So I tried to write activity, which should load SFML lib. Activity code:



    package org.sfmldev.android;

    import android.app.Activity;
    import android.content.Intent;
    import android.os.Bundle;


    public class SFMLLoader extends Activity
    static
    System.loadLibrary("sfml-activity");
    System.loadLibrary("sfml-example");

    @Override
    protected void onCreate(Bundle savedInstanceState)
    super.onCreate(savedInstanceState);

    Intent intent = new Intent(SFMLLoader.this, android.app.NativeActivity.class);
    SFMLLoader.this.startActivity(intent);




    And i change my AndroidManifest.xml:



    <?xml version="1.0" encoding="utf-8"?>

    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="org.sfmldev.android">

    <uses-feature android:glEsVersion="0x00010001" />

    <uses-permission android:name="android.permission.VIBRATE" />


    <application android:label="@string/app_name"
    android:icon="@drawable/sfml_logo"
    android:hasCode="false"
    android:allowBackup="false"
    android:testOnly="false"
    tools:ignore="GoogleAppIndexingWarning">

    <activity android:name="org.sfmldev.android.SFMLLoader"
    android:label="@string/app_name"
    android:configChanges="keyboardHidden|orientation|screenSize">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    </activity>

    <activity android:name="android.app.NativeActivity"
    android:label="@string/app_name"
    android:icon="@drawable/sfml_logo"
    android:configChanges="keyboardHidden|orientation|screenSize">

    <meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
    <meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />

    </activity>
    </application>
    </manifest>


    And now I have new error on any devices:



    java.lang.RuntimeException: Unable to instantiate activity ComponentInfoorg.sfmldev.android/org.sfmldev.android.SFMLLoader: java.lang.ClassNotFoundException: Didn't find class "org.sfmldev.android.SFMLLoader" on path: DexPathList[[directory "."],nativeLibraryDirectories=[/vendor/lib, /system/lib]]


    I'm already tried to make relative path, disable instance run, clean project, restart android studio, restart OS, delete .idea and .gradle










    share|improve this question


























      1












      1








      1








      I'm trying to build SFML app for android, but getting some strange errors.
      First, my app configured like that:



      Android.mk



      LOCAL_PATH := $(call my-dir)

      include $(CLEAR_VARS)

      LOCAL_MODULE := sfml-example

      LOCAL_SRC_FILES := main.cpp

      LOCAL_SHARED_LIBRARIES := sfml-system
      LOCAL_SHARED_LIBRARIES += sfml-window
      LOCAL_SHARED_LIBRARIES += sfml-graphics
      LOCAL_SHARED_LIBRARIES += sfml-audio
      LOCAL_SHARED_LIBRARIES += sfml-network
      LOCAL_SHARED_LIBRARIES += sfml-activity
      LOCAL_SHARED_LIBRARIES += openal
      LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main

      include $(BUILD_SHARED_LIBRARY)

      $(call import-module,third_party/sfml)


      Application.mk



      NDK_TOOLCHAIN_VERSION := 4.9
      APP_PLATFORM := android-19
      APP_STL := c++_static
      APP_ABI := all
      APP_MODULES := sfml-activity sfml-example
      APP_OPTIM := release
      APP_CFLAG := -g -O3


      It's compiled and work fine on Android 5,6,7. But when I tried to launch app on android 6.0 I got an error:



      java.lang.RuntimeException: Unable to start activity ComponentInfoorg.sfml_test.android/android.app.NativeActivity: java.lang.IllegalArgumentException: Unable to load native library: /data/app/org.sfmldev.android-1/lib/arm/libsfml-activity.so


      I found similar problem in this question.
      So I tried to write activity, which should load SFML lib. Activity code:



      package org.sfmldev.android;

      import android.app.Activity;
      import android.content.Intent;
      import android.os.Bundle;


      public class SFMLLoader extends Activity
      static
      System.loadLibrary("sfml-activity");
      System.loadLibrary("sfml-example");

      @Override
      protected void onCreate(Bundle savedInstanceState)
      super.onCreate(savedInstanceState);

      Intent intent = new Intent(SFMLLoader.this, android.app.NativeActivity.class);
      SFMLLoader.this.startActivity(intent);




      And i change my AndroidManifest.xml:



      <?xml version="1.0" encoding="utf-8"?>

      <manifest xmlns:android="http://schemas.android.com/apk/res/android"
      xmlns:tools="http://schemas.android.com/tools"
      package="org.sfmldev.android">

      <uses-feature android:glEsVersion="0x00010001" />

      <uses-permission android:name="android.permission.VIBRATE" />


      <application android:label="@string/app_name"
      android:icon="@drawable/sfml_logo"
      android:hasCode="false"
      android:allowBackup="false"
      android:testOnly="false"
      tools:ignore="GoogleAppIndexingWarning">

      <activity android:name="org.sfmldev.android.SFMLLoader"
      android:label="@string/app_name"
      android:configChanges="keyboardHidden|orientation|screenSize">
      <intent-filter>
      <action android:name="android.intent.action.MAIN" />
      <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      </activity>

      <activity android:name="android.app.NativeActivity"
      android:label="@string/app_name"
      android:icon="@drawable/sfml_logo"
      android:configChanges="keyboardHidden|orientation|screenSize">

      <meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
      <meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />

      </activity>
      </application>
      </manifest>


      And now I have new error on any devices:



      java.lang.RuntimeException: Unable to instantiate activity ComponentInfoorg.sfmldev.android/org.sfmldev.android.SFMLLoader: java.lang.ClassNotFoundException: Didn't find class "org.sfmldev.android.SFMLLoader" on path: DexPathList[[directory "."],nativeLibraryDirectories=[/vendor/lib, /system/lib]]


      I'm already tried to make relative path, disable instance run, clean project, restart android studio, restart OS, delete .idea and .gradle










      share|improve this question
















      I'm trying to build SFML app for android, but getting some strange errors.
      First, my app configured like that:



      Android.mk



      LOCAL_PATH := $(call my-dir)

      include $(CLEAR_VARS)

      LOCAL_MODULE := sfml-example

      LOCAL_SRC_FILES := main.cpp

      LOCAL_SHARED_LIBRARIES := sfml-system
      LOCAL_SHARED_LIBRARIES += sfml-window
      LOCAL_SHARED_LIBRARIES += sfml-graphics
      LOCAL_SHARED_LIBRARIES += sfml-audio
      LOCAL_SHARED_LIBRARIES += sfml-network
      LOCAL_SHARED_LIBRARIES += sfml-activity
      LOCAL_SHARED_LIBRARIES += openal
      LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main

      include $(BUILD_SHARED_LIBRARY)

      $(call import-module,third_party/sfml)


      Application.mk



      NDK_TOOLCHAIN_VERSION := 4.9
      APP_PLATFORM := android-19
      APP_STL := c++_static
      APP_ABI := all
      APP_MODULES := sfml-activity sfml-example
      APP_OPTIM := release
      APP_CFLAG := -g -O3


      It's compiled and work fine on Android 5,6,7. But when I tried to launch app on android 6.0 I got an error:



      java.lang.RuntimeException: Unable to start activity ComponentInfoorg.sfml_test.android/android.app.NativeActivity: java.lang.IllegalArgumentException: Unable to load native library: /data/app/org.sfmldev.android-1/lib/arm/libsfml-activity.so


      I found similar problem in this question.
      So I tried to write activity, which should load SFML lib. Activity code:



      package org.sfmldev.android;

      import android.app.Activity;
      import android.content.Intent;
      import android.os.Bundle;


      public class SFMLLoader extends Activity
      static
      System.loadLibrary("sfml-activity");
      System.loadLibrary("sfml-example");

      @Override
      protected void onCreate(Bundle savedInstanceState)
      super.onCreate(savedInstanceState);

      Intent intent = new Intent(SFMLLoader.this, android.app.NativeActivity.class);
      SFMLLoader.this.startActivity(intent);




      And i change my AndroidManifest.xml:



      <?xml version="1.0" encoding="utf-8"?>

      <manifest xmlns:android="http://schemas.android.com/apk/res/android"
      xmlns:tools="http://schemas.android.com/tools"
      package="org.sfmldev.android">

      <uses-feature android:glEsVersion="0x00010001" />

      <uses-permission android:name="android.permission.VIBRATE" />


      <application android:label="@string/app_name"
      android:icon="@drawable/sfml_logo"
      android:hasCode="false"
      android:allowBackup="false"
      android:testOnly="false"
      tools:ignore="GoogleAppIndexingWarning">

      <activity android:name="org.sfmldev.android.SFMLLoader"
      android:label="@string/app_name"
      android:configChanges="keyboardHidden|orientation|screenSize">
      <intent-filter>
      <action android:name="android.intent.action.MAIN" />
      <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      </activity>

      <activity android:name="android.app.NativeActivity"
      android:label="@string/app_name"
      android:icon="@drawable/sfml_logo"
      android:configChanges="keyboardHidden|orientation|screenSize">

      <meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
      <meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />

      </activity>
      </application>
      </manifest>


      And now I have new error on any devices:



      java.lang.RuntimeException: Unable to instantiate activity ComponentInfoorg.sfmldev.android/org.sfmldev.android.SFMLLoader: java.lang.ClassNotFoundException: Didn't find class "org.sfmldev.android.SFMLLoader" on path: DexPathList[[directory "."],nativeLibraryDirectories=[/vendor/lib, /system/lib]]


      I'm already tried to make relative path, disable instance run, clean project, restart android studio, restart OS, delete .idea and .gradle







      android android-ndk native sfml






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 26 at 8:36









      Zoe

      16.3k9 gold badges63 silver badges95 bronze badges




      16.3k9 gold badges63 silver badges95 bronze badges










      asked Mar 26 at 1:20









      FqqltFqqlt

      61 silver badge3 bronze badges




      61 silver badge3 bronze badges






















          2 Answers
          2






          active

          oldest

          votes


















          0














          You are supposed to load your library on runtime not on activity create:



          public class SFMLLoader extends Activity 
          static
          System.loadLibrary("sfml-activity");
          System.loadLibrary("sfml-example");


          @Override
          protected void onCreate(Bundle savedInstanceState)
          super.onCreate(savedInstanceState);
          ...







          share|improve this answer






























            0














            Just forgot to remove android:hasCode="false" from AndroidManifest.xml






            share|improve this answer

























              Your Answer






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              2 Answers
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              active

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              oldest

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              active

              oldest

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              0














              You are supposed to load your library on runtime not on activity create:



              public class SFMLLoader extends Activity 
              static
              System.loadLibrary("sfml-activity");
              System.loadLibrary("sfml-example");


              @Override
              protected void onCreate(Bundle savedInstanceState)
              super.onCreate(savedInstanceState);
              ...







              share|improve this answer



























                0














                You are supposed to load your library on runtime not on activity create:



                public class SFMLLoader extends Activity 
                static
                System.loadLibrary("sfml-activity");
                System.loadLibrary("sfml-example");


                @Override
                protected void onCreate(Bundle savedInstanceState)
                super.onCreate(savedInstanceState);
                ...







                share|improve this answer

























                  0












                  0








                  0







                  You are supposed to load your library on runtime not on activity create:



                  public class SFMLLoader extends Activity 
                  static
                  System.loadLibrary("sfml-activity");
                  System.loadLibrary("sfml-example");


                  @Override
                  protected void onCreate(Bundle savedInstanceState)
                  super.onCreate(savedInstanceState);
                  ...







                  share|improve this answer













                  You are supposed to load your library on runtime not on activity create:



                  public class SFMLLoader extends Activity 
                  static
                  System.loadLibrary("sfml-activity");
                  System.loadLibrary("sfml-example");


                  @Override
                  protected void onCreate(Bundle savedInstanceState)
                  super.onCreate(savedInstanceState);
                  ...








                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 26 at 1:33









                  SdghasemiSdghasemi

                  1,7581 gold badge13 silver badges25 bronze badges




                  1,7581 gold badge13 silver badges25 bronze badges























                      0














                      Just forgot to remove android:hasCode="false" from AndroidManifest.xml






                      share|improve this answer



























                        0














                        Just forgot to remove android:hasCode="false" from AndroidManifest.xml






                        share|improve this answer

























                          0












                          0








                          0







                          Just forgot to remove android:hasCode="false" from AndroidManifest.xml






                          share|improve this answer













                          Just forgot to remove android:hasCode="false" from AndroidManifest.xml







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Mar 26 at 11:56









                          FqqltFqqlt

                          61 silver badge3 bronze badges




                          61 silver badge3 bronze badges



























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