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Swift 4 Refresh Control not smooth but always jump


Passing Data between View ControllersHow do I call Objective-C code from Swift?#pragma mark in Swift?How to use pull to refresh in Swift?Split a String into an array in Swift?How to detect tableView cell touched or clicked in swiftuse javascript data in tableView SwiftUITableView using UIRefreshControl either Won't Finish or has Flicker/Jump under iOS11TableView and cells not visible on UIControllerView Swift 4Swift vertical UICollectionView inside UITableView






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I have a UIViewController, inside which there is a tableView. I added a RefreshControl. But when I pull, it always jumps for some times, which is not smooth and continuous at all.



I'm using Swift 4 and Xcode 10.1.



class ItemsController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextViewDelegate, ItemCellDelegate 
......
lazy var refreshControl: UIRefreshControl =
let refreshControl = UIRefreshControl()
refreshControl.addTarget(self, action:
#selector(handleRefresh(_:)),
for: UIControl.Event.valueChanged)
refreshControl.tintColor = UIColor.lightGray

return refreshControl
()
......
override func viewDidLoad()
// Refresh
self.tableView.refreshControl = self.refreshControl

......
@objc func handleRefresh(_ refreshControl: UIRefreshControl)
loadData()
self.tableView.reloadData()
refreshControl.endRefreshing()

......










share|improve this question
































    0















    I have a UIViewController, inside which there is a tableView. I added a RefreshControl. But when I pull, it always jumps for some times, which is not smooth and continuous at all.



    I'm using Swift 4 and Xcode 10.1.



    class ItemsController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextViewDelegate, ItemCellDelegate 
    ......
    lazy var refreshControl: UIRefreshControl =
    let refreshControl = UIRefreshControl()
    refreshControl.addTarget(self, action:
    #selector(handleRefresh(_:)),
    for: UIControl.Event.valueChanged)
    refreshControl.tintColor = UIColor.lightGray

    return refreshControl
    ()
    ......
    override func viewDidLoad()
    // Refresh
    self.tableView.refreshControl = self.refreshControl

    ......
    @objc func handleRefresh(_ refreshControl: UIRefreshControl)
    loadData()
    self.tableView.reloadData()
    refreshControl.endRefreshing()

    ......










    share|improve this question




























      0












      0








      0


      0






      I have a UIViewController, inside which there is a tableView. I added a RefreshControl. But when I pull, it always jumps for some times, which is not smooth and continuous at all.



      I'm using Swift 4 and Xcode 10.1.



      class ItemsController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextViewDelegate, ItemCellDelegate 
      ......
      lazy var refreshControl: UIRefreshControl =
      let refreshControl = UIRefreshControl()
      refreshControl.addTarget(self, action:
      #selector(handleRefresh(_:)),
      for: UIControl.Event.valueChanged)
      refreshControl.tintColor = UIColor.lightGray

      return refreshControl
      ()
      ......
      override func viewDidLoad()
      // Refresh
      self.tableView.refreshControl = self.refreshControl

      ......
      @objc func handleRefresh(_ refreshControl: UIRefreshControl)
      loadData()
      self.tableView.reloadData()
      refreshControl.endRefreshing()

      ......










      share|improve this question
















      I have a UIViewController, inside which there is a tableView. I added a RefreshControl. But when I pull, it always jumps for some times, which is not smooth and continuous at all.



      I'm using Swift 4 and Xcode 10.1.



      class ItemsController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextViewDelegate, ItemCellDelegate 
      ......
      lazy var refreshControl: UIRefreshControl =
      let refreshControl = UIRefreshControl()
      refreshControl.addTarget(self, action:
      #selector(handleRefresh(_:)),
      for: UIControl.Event.valueChanged)
      refreshControl.tintColor = UIColor.lightGray

      return refreshControl
      ()
      ......
      override func viewDidLoad()
      // Refresh
      self.tableView.refreshControl = self.refreshControl

      ......
      @objc func handleRefresh(_ refreshControl: UIRefreshControl)
      loadData()
      self.tableView.reloadData()
      refreshControl.endRefreshing()

      ......







      ios swift uitableview uirefreshcontrol






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 28 at 16:59









      Bhaumik

      9131 gold badge6 silver badges17 bronze badges




      9131 gold badge6 silver badges17 bronze badges










      asked Mar 28 at 16:39









      Victor LiVictor Li

      306 bronze badges




      306 bronze badges

























          4 Answers
          4






          active

          oldest

          votes


















          1
















          I also faced that kind of problem. You can use this approach below:




          1. Change your handleRefresh method like this:



            @objc func handleRefresh(_ refreshControl: UIRefreshControl) 
            if !tableView.isDragging
            refresh() // refresh is another method for your reloading jobs






          2. Add refresh method.



            func refresh() 
            self.refreshControl.endRefreshing()
            self.tableView.reloadData()




          3. Lastly you need to implement scrollViewDidEndDragging. If you've pulled down far enough, the refreshControl will be refreshing, so call refresh. Otherwise, you either haven't pulled down far enough, you were dragging on a different part of the table, or you dragged so quickly that the refreshControl ValueChanged event has yet to fire, and it will refresh the table there.



            func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) 
            if refreshControl.isRefreshing == true
            refresh()








          share|improve this answer
































            0
















            Is loadData() asynchronous? because if so it should have a completion handler and



            tableView.reloadData()
            refreshControl.endRefreshing()


            should be done (on the main thread) from there. Otherwise what is happening is the user pulls down and you instantly update the tableView and stop the refresh control, so thats why you have no animation.






            share|improve this answer

























            • So how do I do these after loadData() is completed?

              – Victor Li
              Mar 28 at 18:26


















            0
















            try



            @objc func handleRefresh(_ refreshControl: UIRefreshControl) {
            loadData()
            self.tableView.reloadData()
            DispatchQueue.main.async
            //DispatchQueue.main.asyncAfter(deadline: .now + 0.2) // or this one with
            //short delay
            refreshControl.endRefreshing()







            share|improve this answer

























            • Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

              – Victor Li
              Mar 28 at 18:43


















            0
















            I just solved this problem by doing this:



            @objc func handleRefresh(_ refreshControl: UIRefreshControl) 

            refreshControl.endRefreshing()


            func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)

            loadData()



            Pretty simple. Now the animation is much better.
            The tableView.reloadData(), which is inside of loadData(), is getting the animation less smooth. So I make it do after the user releases from dragging.






            share|improve this answer



























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              4 Answers
              4






              active

              oldest

              votes








              4 Answers
              4






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              1
















              I also faced that kind of problem. You can use this approach below:




              1. Change your handleRefresh method like this:



                @objc func handleRefresh(_ refreshControl: UIRefreshControl) 
                if !tableView.isDragging
                refresh() // refresh is another method for your reloading jobs






              2. Add refresh method.



                func refresh() 
                self.refreshControl.endRefreshing()
                self.tableView.reloadData()




              3. Lastly you need to implement scrollViewDidEndDragging. If you've pulled down far enough, the refreshControl will be refreshing, so call refresh. Otherwise, you either haven't pulled down far enough, you were dragging on a different part of the table, or you dragged so quickly that the refreshControl ValueChanged event has yet to fire, and it will refresh the table there.



                func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) 
                if refreshControl.isRefreshing == true
                refresh()








              share|improve this answer





























                1
















                I also faced that kind of problem. You can use this approach below:




                1. Change your handleRefresh method like this:



                  @objc func handleRefresh(_ refreshControl: UIRefreshControl) 
                  if !tableView.isDragging
                  refresh() // refresh is another method for your reloading jobs






                2. Add refresh method.



                  func refresh() 
                  self.refreshControl.endRefreshing()
                  self.tableView.reloadData()




                3. Lastly you need to implement scrollViewDidEndDragging. If you've pulled down far enough, the refreshControl will be refreshing, so call refresh. Otherwise, you either haven't pulled down far enough, you were dragging on a different part of the table, or you dragged so quickly that the refreshControl ValueChanged event has yet to fire, and it will refresh the table there.



                  func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) 
                  if refreshControl.isRefreshing == true
                  refresh()








                share|improve this answer



























                  1














                  1










                  1









                  I also faced that kind of problem. You can use this approach below:




                  1. Change your handleRefresh method like this:



                    @objc func handleRefresh(_ refreshControl: UIRefreshControl) 
                    if !tableView.isDragging
                    refresh() // refresh is another method for your reloading jobs






                  2. Add refresh method.



                    func refresh() 
                    self.refreshControl.endRefreshing()
                    self.tableView.reloadData()




                  3. Lastly you need to implement scrollViewDidEndDragging. If you've pulled down far enough, the refreshControl will be refreshing, so call refresh. Otherwise, you either haven't pulled down far enough, you were dragging on a different part of the table, or you dragged so quickly that the refreshControl ValueChanged event has yet to fire, and it will refresh the table there.



                    func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) 
                    if refreshControl.isRefreshing == true
                    refresh()








                  share|improve this answer













                  I also faced that kind of problem. You can use this approach below:




                  1. Change your handleRefresh method like this:



                    @objc func handleRefresh(_ refreshControl: UIRefreshControl) 
                    if !tableView.isDragging
                    refresh() // refresh is another method for your reloading jobs






                  2. Add refresh method.



                    func refresh() 
                    self.refreshControl.endRefreshing()
                    self.tableView.reloadData()




                  3. Lastly you need to implement scrollViewDidEndDragging. If you've pulled down far enough, the refreshControl will be refreshing, so call refresh. Otherwise, you either haven't pulled down far enough, you were dragging on a different part of the table, or you dragged so quickly that the refreshControl ValueChanged event has yet to fire, and it will refresh the table there.



                    func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) 
                    if refreshControl.isRefreshing == true
                    refresh()









                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 28 at 18:52









                  Imrul KayesImrul Kayes

                  4961 gold badge6 silver badges15 bronze badges




                  4961 gold badge6 silver badges15 bronze badges


























                      0
















                      Is loadData() asynchronous? because if so it should have a completion handler and



                      tableView.reloadData()
                      refreshControl.endRefreshing()


                      should be done (on the main thread) from there. Otherwise what is happening is the user pulls down and you instantly update the tableView and stop the refresh control, so thats why you have no animation.






                      share|improve this answer

























                      • So how do I do these after loadData() is completed?

                        – Victor Li
                        Mar 28 at 18:26















                      0
















                      Is loadData() asynchronous? because if so it should have a completion handler and



                      tableView.reloadData()
                      refreshControl.endRefreshing()


                      should be done (on the main thread) from there. Otherwise what is happening is the user pulls down and you instantly update the tableView and stop the refresh control, so thats why you have no animation.






                      share|improve this answer

























                      • So how do I do these after loadData() is completed?

                        – Victor Li
                        Mar 28 at 18:26













                      0














                      0










                      0









                      Is loadData() asynchronous? because if so it should have a completion handler and



                      tableView.reloadData()
                      refreshControl.endRefreshing()


                      should be done (on the main thread) from there. Otherwise what is happening is the user pulls down and you instantly update the tableView and stop the refresh control, so thats why you have no animation.






                      share|improve this answer













                      Is loadData() asynchronous? because if so it should have a completion handler and



                      tableView.reloadData()
                      refreshControl.endRefreshing()


                      should be done (on the main thread) from there. Otherwise what is happening is the user pulls down and you instantly update the tableView and stop the refresh control, so thats why you have no animation.







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Mar 28 at 17:03









                      Josh HomannJosh Homann

                      9,8442 gold badges16 silver badges24 bronze badges




                      9,8442 gold badges16 silver badges24 bronze badges















                      • So how do I do these after loadData() is completed?

                        – Victor Li
                        Mar 28 at 18:26

















                      • So how do I do these after loadData() is completed?

                        – Victor Li
                        Mar 28 at 18:26
















                      So how do I do these after loadData() is completed?

                      – Victor Li
                      Mar 28 at 18:26





                      So how do I do these after loadData() is completed?

                      – Victor Li
                      Mar 28 at 18:26











                      0
















                      try



                      @objc func handleRefresh(_ refreshControl: UIRefreshControl) {
                      loadData()
                      self.tableView.reloadData()
                      DispatchQueue.main.async
                      //DispatchQueue.main.asyncAfter(deadline: .now + 0.2) // or this one with
                      //short delay
                      refreshControl.endRefreshing()







                      share|improve this answer

























                      • Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                        – Victor Li
                        Mar 28 at 18:43















                      0
















                      try



                      @objc func handleRefresh(_ refreshControl: UIRefreshControl) {
                      loadData()
                      self.tableView.reloadData()
                      DispatchQueue.main.async
                      //DispatchQueue.main.asyncAfter(deadline: .now + 0.2) // or this one with
                      //short delay
                      refreshControl.endRefreshing()







                      share|improve this answer

























                      • Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                        – Victor Li
                        Mar 28 at 18:43













                      0














                      0










                      0









                      try



                      @objc func handleRefresh(_ refreshControl: UIRefreshControl) {
                      loadData()
                      self.tableView.reloadData()
                      DispatchQueue.main.async
                      //DispatchQueue.main.asyncAfter(deadline: .now + 0.2) // or this one with
                      //short delay
                      refreshControl.endRefreshing()







                      share|improve this answer













                      try



                      @objc func handleRefresh(_ refreshControl: UIRefreshControl) {
                      loadData()
                      self.tableView.reloadData()
                      DispatchQueue.main.async
                      //DispatchQueue.main.asyncAfter(deadline: .now + 0.2) // or this one with
                      //short delay
                      refreshControl.endRefreshing()








                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Mar 28 at 18:30









                      Hen ShabatHen Shabat

                      12410 bronze badges




                      12410 bronze badges















                      • Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                        – Victor Li
                        Mar 28 at 18:43

















                      • Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                        – Victor Li
                        Mar 28 at 18:43
















                      Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                      – Victor Li
                      Mar 28 at 18:43





                      Thank you! This makes the animation become smoother, but there is still a little bit of jumping.

                      – Victor Li
                      Mar 28 at 18:43











                      0
















                      I just solved this problem by doing this:



                      @objc func handleRefresh(_ refreshControl: UIRefreshControl) 

                      refreshControl.endRefreshing()


                      func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)

                      loadData()



                      Pretty simple. Now the animation is much better.
                      The tableView.reloadData(), which is inside of loadData(), is getting the animation less smooth. So I make it do after the user releases from dragging.






                      share|improve this answer





























                        0
















                        I just solved this problem by doing this:



                        @objc func handleRefresh(_ refreshControl: UIRefreshControl) 

                        refreshControl.endRefreshing()


                        func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)

                        loadData()



                        Pretty simple. Now the animation is much better.
                        The tableView.reloadData(), which is inside of loadData(), is getting the animation less smooth. So I make it do after the user releases from dragging.






                        share|improve this answer



























                          0














                          0










                          0









                          I just solved this problem by doing this:



                          @objc func handleRefresh(_ refreshControl: UIRefreshControl) 

                          refreshControl.endRefreshing()


                          func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)

                          loadData()



                          Pretty simple. Now the animation is much better.
                          The tableView.reloadData(), which is inside of loadData(), is getting the animation less smooth. So I make it do after the user releases from dragging.






                          share|improve this answer













                          I just solved this problem by doing this:



                          @objc func handleRefresh(_ refreshControl: UIRefreshControl) 

                          refreshControl.endRefreshing()


                          func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)

                          loadData()



                          Pretty simple. Now the animation is much better.
                          The tableView.reloadData(), which is inside of loadData(), is getting the animation less smooth. So I make it do after the user releases from dragging.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Mar 28 at 19:20









                          Victor LiVictor Li

                          306 bronze badges




                          306 bronze badges































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