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Send video between UWP and Unity


What is the difference between String and string in C#?What is the difference between const and readonly?What is the difference between a port and a socket?What is the difference between a field and a property?What is the difference between an abstract function and a virtual function?Difference Between Select and SelectManyCalculate difference between two dates (number of days)?How to make sure that TCP packets will not combine to another packetsStream Video from a self-written Server to Android AppHoloLens unable to send or receive data via BT and TCP






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1















I'm struggling on a big project and I need help.



To give you the context. I have a video feed comming in a UWP (from the DJI SDK) and I try to get this video in Unity. I tried really a lot of things (simulate webcam, NamedPipes, UDP) and currently I think the best solution is TCP.



So I built a TCP server in my UWP and I try to send the byte[] from the video to the TCP client in Unity.



But I can't establish the connection between the 2 applications. After a minute I just got a SocketException saying that the server never respond



Here is the UWP code :



private Parser vp;
private const string PORT = "1337";
private StreamWriter TCP_client_stream = null;

public MainPage()
this.InitializeComponent();
this.StartServer();

DJISDKManager.Instance.SDKRegistrationStateChanged += Instance_SDKRegistrationEvent;

DJISDKManager.Instance.RegisterApp("29f7d391513c4052daef008d");


//######### DJI #########
private async void Instance_SDKRegistrationEvent(SDKRegistrationState state, SDKError resultCode)
if (resultCode == SDKError.NO_ERROR)
System.Diagnostics.Debug.WriteLine("Register app successfully");
if (vp == null)
vp = new Parser();
vp.Initialize(delegate (byte[] data)
return DJISDKManager.Instance.VideoFeeder.ParseAssitantDecodingInfo(0, data);
);

vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData);
DJISDKManager.Instance.VideoFeeder.GetPrimaryVideoFeed(0).VideoDataUpdated += OnVideoPush;

//DJISDKManager.Instance.ComponentManager.GetFlightControllerHandler(0, 0).AttitudeChanged += OnAttitudUpdate;
DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).CameraTypeChanged += OnCameraTypeChanged;//On ajoute nos fonctions a ce qui se fait deja
var type = await DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).GetCameraTypeAsync();
OnCameraTypeChanged(this, type.value);
else
System.Diagnostics.Debug.WriteLine("Register SDK failed : ");
System.Diagnostics.Debug.WriteLine(resultCode.ToString());



//######### TCP #########
private void StartServer()
try
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();

streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
streamSocketListener.BindServiceNameAsync(PORT);

System.Diagnostics.Debug.WriteLine("server is listening...");
catch(Exception e)
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(e.GetBaseException().HResult);
System.Diagnostics.Debug.WriteLine(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : e.Message);



//On va recylcer ca pour que ca devienne un outil pour fermer
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
request = await streamReader.ReadLineAsync();


await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server received the request: "0"", request)));

// Echo the request back as the response.
TCP_client_stream = new StreamWriter(args.Socket.OutputStream.AsStreamForWrite());
System.Diagnostics.Debug.WriteLine("TCP connected");
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
using (var streamWriter = new StreamWriter(outputStream))
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();



await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server sent back the response: "0"", request)));

sender.Dispose();

await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine("server closed its socket"));



The error seem to come from vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData); because when I remove it, it works



I tried to call that from a dispatcher but nothing changed



The unity code :



void Start() 
ConnectToTcpServer();
SendMessage();


void Update()


private void ConnectToTcpServer()
try
Debug.Log("Start thread");
clientReceiveThread = new Thread(new ThreadStart(ListenForData));
clientReceiveThread.IsBackground = true;
clientReceiveThread.Start();
catch (Exception e)
Debug.Log("On client connect exception " + e);



private void ListenForData()
try
Debug.Log("Try to connect");
socketConnection = new TcpClient("192.168.1.27", PORT);
Debug.Log("Connected");
Byte[] bytes = new Byte[videoFrameSize];
while (true)
// Get a stream object for reading
using (NetworkStream stream = socketConnection.GetStream())
int length;
// Read incomming stream into byte arrary.
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
//



catch (SocketException socketException)
Debug.Log("Socket exception: " + socketException);




If you have some idea to solve that or another approach to send this video it would be very nice of you. I'm turning crazy on this problem










share|improve this question
























  • You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

    – BugFinder
    Mar 23 at 11:44











  • No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

    – Jimmy Fraiture
    Mar 23 at 11:49











  • well, are you sure the app with the listener is running and working? have you connected to it using something else?

    – BugFinder
    Mar 23 at 12:21











  • Yes I'm sure, when I remove the line the connection works

    – Jimmy Fraiture
    Mar 23 at 12:29











  • I've answered this question before. The code is missing the Listener Start method!!!.

    – jdweng
    Mar 23 at 14:49

















1















I'm struggling on a big project and I need help.



To give you the context. I have a video feed comming in a UWP (from the DJI SDK) and I try to get this video in Unity. I tried really a lot of things (simulate webcam, NamedPipes, UDP) and currently I think the best solution is TCP.



So I built a TCP server in my UWP and I try to send the byte[] from the video to the TCP client in Unity.



But I can't establish the connection between the 2 applications. After a minute I just got a SocketException saying that the server never respond



Here is the UWP code :



private Parser vp;
private const string PORT = "1337";
private StreamWriter TCP_client_stream = null;

public MainPage()
this.InitializeComponent();
this.StartServer();

DJISDKManager.Instance.SDKRegistrationStateChanged += Instance_SDKRegistrationEvent;

DJISDKManager.Instance.RegisterApp("29f7d391513c4052daef008d");


//######### DJI #########
private async void Instance_SDKRegistrationEvent(SDKRegistrationState state, SDKError resultCode)
if (resultCode == SDKError.NO_ERROR)
System.Diagnostics.Debug.WriteLine("Register app successfully");
if (vp == null)
vp = new Parser();
vp.Initialize(delegate (byte[] data)
return DJISDKManager.Instance.VideoFeeder.ParseAssitantDecodingInfo(0, data);
);

vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData);
DJISDKManager.Instance.VideoFeeder.GetPrimaryVideoFeed(0).VideoDataUpdated += OnVideoPush;

//DJISDKManager.Instance.ComponentManager.GetFlightControllerHandler(0, 0).AttitudeChanged += OnAttitudUpdate;
DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).CameraTypeChanged += OnCameraTypeChanged;//On ajoute nos fonctions a ce qui se fait deja
var type = await DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).GetCameraTypeAsync();
OnCameraTypeChanged(this, type.value);
else
System.Diagnostics.Debug.WriteLine("Register SDK failed : ");
System.Diagnostics.Debug.WriteLine(resultCode.ToString());



//######### TCP #########
private void StartServer()
try
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();

streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
streamSocketListener.BindServiceNameAsync(PORT);

System.Diagnostics.Debug.WriteLine("server is listening...");
catch(Exception e)
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(e.GetBaseException().HResult);
System.Diagnostics.Debug.WriteLine(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : e.Message);



//On va recylcer ca pour que ca devienne un outil pour fermer
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
request = await streamReader.ReadLineAsync();


await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server received the request: "0"", request)));

// Echo the request back as the response.
TCP_client_stream = new StreamWriter(args.Socket.OutputStream.AsStreamForWrite());
System.Diagnostics.Debug.WriteLine("TCP connected");
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
using (var streamWriter = new StreamWriter(outputStream))
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();



await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server sent back the response: "0"", request)));

sender.Dispose();

await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine("server closed its socket"));



The error seem to come from vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData); because when I remove it, it works



I tried to call that from a dispatcher but nothing changed



The unity code :



void Start() 
ConnectToTcpServer();
SendMessage();


void Update()


private void ConnectToTcpServer()
try
Debug.Log("Start thread");
clientReceiveThread = new Thread(new ThreadStart(ListenForData));
clientReceiveThread.IsBackground = true;
clientReceiveThread.Start();
catch (Exception e)
Debug.Log("On client connect exception " + e);



private void ListenForData()
try
Debug.Log("Try to connect");
socketConnection = new TcpClient("192.168.1.27", PORT);
Debug.Log("Connected");
Byte[] bytes = new Byte[videoFrameSize];
while (true)
// Get a stream object for reading
using (NetworkStream stream = socketConnection.GetStream())
int length;
// Read incomming stream into byte arrary.
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
//



catch (SocketException socketException)
Debug.Log("Socket exception: " + socketException);




If you have some idea to solve that or another approach to send this video it would be very nice of you. I'm turning crazy on this problem










share|improve this question
























  • You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

    – BugFinder
    Mar 23 at 11:44











  • No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

    – Jimmy Fraiture
    Mar 23 at 11:49











  • well, are you sure the app with the listener is running and working? have you connected to it using something else?

    – BugFinder
    Mar 23 at 12:21











  • Yes I'm sure, when I remove the line the connection works

    – Jimmy Fraiture
    Mar 23 at 12:29











  • I've answered this question before. The code is missing the Listener Start method!!!.

    – jdweng
    Mar 23 at 14:49













1












1








1


1






I'm struggling on a big project and I need help.



To give you the context. I have a video feed comming in a UWP (from the DJI SDK) and I try to get this video in Unity. I tried really a lot of things (simulate webcam, NamedPipes, UDP) and currently I think the best solution is TCP.



So I built a TCP server in my UWP and I try to send the byte[] from the video to the TCP client in Unity.



But I can't establish the connection between the 2 applications. After a minute I just got a SocketException saying that the server never respond



Here is the UWP code :



private Parser vp;
private const string PORT = "1337";
private StreamWriter TCP_client_stream = null;

public MainPage()
this.InitializeComponent();
this.StartServer();

DJISDKManager.Instance.SDKRegistrationStateChanged += Instance_SDKRegistrationEvent;

DJISDKManager.Instance.RegisterApp("29f7d391513c4052daef008d");


//######### DJI #########
private async void Instance_SDKRegistrationEvent(SDKRegistrationState state, SDKError resultCode)
if (resultCode == SDKError.NO_ERROR)
System.Diagnostics.Debug.WriteLine("Register app successfully");
if (vp == null)
vp = new Parser();
vp.Initialize(delegate (byte[] data)
return DJISDKManager.Instance.VideoFeeder.ParseAssitantDecodingInfo(0, data);
);

vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData);
DJISDKManager.Instance.VideoFeeder.GetPrimaryVideoFeed(0).VideoDataUpdated += OnVideoPush;

//DJISDKManager.Instance.ComponentManager.GetFlightControllerHandler(0, 0).AttitudeChanged += OnAttitudUpdate;
DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).CameraTypeChanged += OnCameraTypeChanged;//On ajoute nos fonctions a ce qui se fait deja
var type = await DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).GetCameraTypeAsync();
OnCameraTypeChanged(this, type.value);
else
System.Diagnostics.Debug.WriteLine("Register SDK failed : ");
System.Diagnostics.Debug.WriteLine(resultCode.ToString());



//######### TCP #########
private void StartServer()
try
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();

streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
streamSocketListener.BindServiceNameAsync(PORT);

System.Diagnostics.Debug.WriteLine("server is listening...");
catch(Exception e)
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(e.GetBaseException().HResult);
System.Diagnostics.Debug.WriteLine(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : e.Message);



//On va recylcer ca pour que ca devienne un outil pour fermer
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
request = await streamReader.ReadLineAsync();


await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server received the request: "0"", request)));

// Echo the request back as the response.
TCP_client_stream = new StreamWriter(args.Socket.OutputStream.AsStreamForWrite());
System.Diagnostics.Debug.WriteLine("TCP connected");
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
using (var streamWriter = new StreamWriter(outputStream))
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();



await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server sent back the response: "0"", request)));

sender.Dispose();

await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine("server closed its socket"));



The error seem to come from vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData); because when I remove it, it works



I tried to call that from a dispatcher but nothing changed



The unity code :



void Start() 
ConnectToTcpServer();
SendMessage();


void Update()


private void ConnectToTcpServer()
try
Debug.Log("Start thread");
clientReceiveThread = new Thread(new ThreadStart(ListenForData));
clientReceiveThread.IsBackground = true;
clientReceiveThread.Start();
catch (Exception e)
Debug.Log("On client connect exception " + e);



private void ListenForData()
try
Debug.Log("Try to connect");
socketConnection = new TcpClient("192.168.1.27", PORT);
Debug.Log("Connected");
Byte[] bytes = new Byte[videoFrameSize];
while (true)
// Get a stream object for reading
using (NetworkStream stream = socketConnection.GetStream())
int length;
// Read incomming stream into byte arrary.
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
//



catch (SocketException socketException)
Debug.Log("Socket exception: " + socketException);




If you have some idea to solve that or another approach to send this video it would be very nice of you. I'm turning crazy on this problem










share|improve this question
















I'm struggling on a big project and I need help.



To give you the context. I have a video feed comming in a UWP (from the DJI SDK) and I try to get this video in Unity. I tried really a lot of things (simulate webcam, NamedPipes, UDP) and currently I think the best solution is TCP.



So I built a TCP server in my UWP and I try to send the byte[] from the video to the TCP client in Unity.



But I can't establish the connection between the 2 applications. After a minute I just got a SocketException saying that the server never respond



Here is the UWP code :



private Parser vp;
private const string PORT = "1337";
private StreamWriter TCP_client_stream = null;

public MainPage()
this.InitializeComponent();
this.StartServer();

DJISDKManager.Instance.SDKRegistrationStateChanged += Instance_SDKRegistrationEvent;

DJISDKManager.Instance.RegisterApp("29f7d391513c4052daef008d");


//######### DJI #########
private async void Instance_SDKRegistrationEvent(SDKRegistrationState state, SDKError resultCode)
if (resultCode == SDKError.NO_ERROR)
System.Diagnostics.Debug.WriteLine("Register app successfully");
if (vp == null)
vp = new Parser();
vp.Initialize(delegate (byte[] data)
return DJISDKManager.Instance.VideoFeeder.ParseAssitantDecodingInfo(0, data);
);

vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData);
DJISDKManager.Instance.VideoFeeder.GetPrimaryVideoFeed(0).VideoDataUpdated += OnVideoPush;

//DJISDKManager.Instance.ComponentManager.GetFlightControllerHandler(0, 0).AttitudeChanged += OnAttitudUpdate;
DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).CameraTypeChanged += OnCameraTypeChanged;//On ajoute nos fonctions a ce qui se fait deja
var type = await DJISDKManager.Instance.ComponentManager.GetCameraHandler(0, 0).GetCameraTypeAsync();
OnCameraTypeChanged(this, type.value);
else
System.Diagnostics.Debug.WriteLine("Register SDK failed : ");
System.Diagnostics.Debug.WriteLine(resultCode.ToString());



//######### TCP #########
private void StartServer()
try
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();

streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
streamSocketListener.BindServiceNameAsync(PORT);

System.Diagnostics.Debug.WriteLine("server is listening...");
catch(Exception e)
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(e.GetBaseException().HResult);
System.Diagnostics.Debug.WriteLine(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : e.Message);



//On va recylcer ca pour que ca devienne un outil pour fermer
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
request = await streamReader.ReadLineAsync();


await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server received the request: "0"", request)));

// Echo the request back as the response.
TCP_client_stream = new StreamWriter(args.Socket.OutputStream.AsStreamForWrite());
System.Diagnostics.Debug.WriteLine("TCP connected");
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
using (var streamWriter = new StreamWriter(outputStream))
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();



await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine(string.Format("server sent back the response: "0"", request)));

sender.Dispose();

await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => System.Diagnostics.Debug.WriteLine("server closed its socket"));



The error seem to come from vp.SetSurfaceAndVideoCallback(0, 0, null, ReceiveDeocodedData); because when I remove it, it works



I tried to call that from a dispatcher but nothing changed



The unity code :



void Start() 
ConnectToTcpServer();
SendMessage();


void Update()


private void ConnectToTcpServer()
try
Debug.Log("Start thread");
clientReceiveThread = new Thread(new ThreadStart(ListenForData));
clientReceiveThread.IsBackground = true;
clientReceiveThread.Start();
catch (Exception e)
Debug.Log("On client connect exception " + e);



private void ListenForData()
try
Debug.Log("Try to connect");
socketConnection = new TcpClient("192.168.1.27", PORT);
Debug.Log("Connected");
Byte[] bytes = new Byte[videoFrameSize];
while (true)
// Get a stream object for reading
using (NetworkStream stream = socketConnection.GetStream())
int length;
// Read incomming stream into byte arrary.
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
//



catch (SocketException socketException)
Debug.Log("Socket exception: " + socketException);




If you have some idea to solve that or another approach to send this video it would be very nice of you. I'm turning crazy on this problem







c# sockets unity3d tcp uwp






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 23 at 11:51







Jimmy Fraiture

















asked Mar 23 at 11:42









Jimmy FraitureJimmy Fraiture

268




268












  • You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

    – BugFinder
    Mar 23 at 11:44











  • No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

    – Jimmy Fraiture
    Mar 23 at 11:49











  • well, are you sure the app with the listener is running and working? have you connected to it using something else?

    – BugFinder
    Mar 23 at 12:21











  • Yes I'm sure, when I remove the line the connection works

    – Jimmy Fraiture
    Mar 23 at 12:29











  • I've answered this question before. The code is missing the Listener Start method!!!.

    – jdweng
    Mar 23 at 14:49

















  • You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

    – BugFinder
    Mar 23 at 11:44











  • No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

    – Jimmy Fraiture
    Mar 23 at 11:49











  • well, are you sure the app with the listener is running and working? have you connected to it using something else?

    – BugFinder
    Mar 23 at 12:21











  • Yes I'm sure, when I remove the line the connection works

    – Jimmy Fraiture
    Mar 23 at 12:29











  • I've answered this question before. The code is missing the Listener Start method!!!.

    – jdweng
    Mar 23 at 14:49
















You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

– BugFinder
Mar 23 at 11:44





You mention an error.. What error? you should be able to tell if the connection is made, is it? is it a case of just the data isnt being sent / received as expected?

– BugFinder
Mar 23 at 11:44













No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

– Jimmy Fraiture
Mar 23 at 11:49





No no the connection is never made. I just got after 1 min a SocketException saying that server never respond

– Jimmy Fraiture
Mar 23 at 11:49













well, are you sure the app with the listener is running and working? have you connected to it using something else?

– BugFinder
Mar 23 at 12:21





well, are you sure the app with the listener is running and working? have you connected to it using something else?

– BugFinder
Mar 23 at 12:21













Yes I'm sure, when I remove the line the connection works

– Jimmy Fraiture
Mar 23 at 12:29





Yes I'm sure, when I remove the line the connection works

– Jimmy Fraiture
Mar 23 at 12:29













I've answered this question before. The code is missing the Listener Start method!!!.

– jdweng
Mar 23 at 14:49





I've answered this question before. The code is missing the Listener Start method!!!.

– jdweng
Mar 23 at 14:49












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