Playing system recorded soundHow can i get 2 wavefilereaders to play sequencially?Continuous record and play audio in C# visual studioHow to record and playback with NAudio using AsioOutHow to record audio using naudio onto byte[] rather than fileNaudio Recording and playing audioPlay sound at an exact momentNAudio WasapiLoopbackCapture intermittent soundRecord sound from microphone using NAudio. Why not works correctly record the whole buffer from the list?Cant play created mp3 file, but can play existing fileNAudio Asio Record and Playback at the same time

The term for the person/group a political party aligns themselves with to appear concerned about the general public

Short story written from alien perspective with this line: "It's too bright to look at, so they don't"

Filling region bounded by multiple paths

Do adult Russians normally hand-write Cyrillic as cursive or as block letters?

How to provide realism without making readers think grimdark

How can I grammatically understand "Wir über uns"?

Word for a small burst of laughter that can't be held back

Imperfective Aspect in German "not since" constructions

Is American Express widely accepted in France?

Computing the differentials in the Adams spectral sequence

Asking bank to reduce APR instead of increasing credit limit

Can a helicopter mask itself from radar?

Could a guilty Boris Johnson be used to cancel Brexit?

Is it a problem that pull requests are approved without any comments

Humans meet a distant alien species. How do they standardize? - Units of Measure

Sucuri detects malware on wordpress but I can't find the malicious code

Access to all elements on the page

Unconventional Opposites

How can a single Member of the House block a Congressional bill?

Can The Malloreon be read without first reading The Belgariad?

Please help me identify this plane

What if you don't bring your credit card or debit for incidentals?

Applicants clearly not having the skills they advertise

What is the right way to float a home lab?



Playing system recorded sound


How can i get 2 wavefilereaders to play sequencially?Continuous record and play audio in C# visual studioHow to record and playback with NAudio using AsioOutHow to record audio using naudio onto byte[] rather than fileNaudio Recording and playing audioPlay sound at an exact momentNAudio WasapiLoopbackCapture intermittent soundRecord sound from microphone using NAudio. Why not works correctly record the whole buffer from the list?Cant play created mp3 file, but can play existing fileNAudio Asio Record and Playback at the same time






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















I am trying to record my system sound and stream it over tcp to then be played on another pc, but my problem is that then i play the sound i recieve it is playing super slow. I'm using WasapiLoopbackCapture to record system sound, but when i try to play the bytes i record it is playing slowly.
How do i fix this? If i write to a file and then play it, it sounds fine, but i cant directly play the bytes.


This is the code i use to play the sound.



bufferedWaveProvider = new BufferedWaveProvider(CaptureInstance.WaveFormat);
savingWaveProvider = new SavingWaveProvider(bufferedWaveProvider, outputFilePath);
soundPlayer = new WasapiOut();
soundPlayer.Init(bufferedWaveProvider);
soundPlayer.Play();


And later in the code when i recieve a buffer over TCP i add the sample.



bufferedWaveProvider.AddSamples(bytes, 0, bytes.Length);









share|improve this question




























    0















    I am trying to record my system sound and stream it over tcp to then be played on another pc, but my problem is that then i play the sound i recieve it is playing super slow. I'm using WasapiLoopbackCapture to record system sound, but when i try to play the bytes i record it is playing slowly.
    How do i fix this? If i write to a file and then play it, it sounds fine, but i cant directly play the bytes.


    This is the code i use to play the sound.



    bufferedWaveProvider = new BufferedWaveProvider(CaptureInstance.WaveFormat);
    savingWaveProvider = new SavingWaveProvider(bufferedWaveProvider, outputFilePath);
    soundPlayer = new WasapiOut();
    soundPlayer.Init(bufferedWaveProvider);
    soundPlayer.Play();


    And later in the code when i recieve a buffer over TCP i add the sample.



    bufferedWaveProvider.AddSamples(bytes, 0, bytes.Length);









    share|improve this question
























      0












      0








      0








      I am trying to record my system sound and stream it over tcp to then be played on another pc, but my problem is that then i play the sound i recieve it is playing super slow. I'm using WasapiLoopbackCapture to record system sound, but when i try to play the bytes i record it is playing slowly.
      How do i fix this? If i write to a file and then play it, it sounds fine, but i cant directly play the bytes.


      This is the code i use to play the sound.



      bufferedWaveProvider = new BufferedWaveProvider(CaptureInstance.WaveFormat);
      savingWaveProvider = new SavingWaveProvider(bufferedWaveProvider, outputFilePath);
      soundPlayer = new WasapiOut();
      soundPlayer.Init(bufferedWaveProvider);
      soundPlayer.Play();


      And later in the code when i recieve a buffer over TCP i add the sample.



      bufferedWaveProvider.AddSamples(bytes, 0, bytes.Length);









      share|improve this question














      I am trying to record my system sound and stream it over tcp to then be played on another pc, but my problem is that then i play the sound i recieve it is playing super slow. I'm using WasapiLoopbackCapture to record system sound, but when i try to play the bytes i record it is playing slowly.
      How do i fix this? If i write to a file and then play it, it sounds fine, but i cant directly play the bytes.


      This is the code i use to play the sound.



      bufferedWaveProvider = new BufferedWaveProvider(CaptureInstance.WaveFormat);
      savingWaveProvider = new SavingWaveProvider(bufferedWaveProvider, outputFilePath);
      soundPlayer = new WasapiOut();
      soundPlayer.Init(bufferedWaveProvider);
      soundPlayer.Play();


      And later in the code when i recieve a buffer over TCP i add the sample.



      bufferedWaveProvider.AddSamples(bytes, 0, bytes.Length);






      naudio






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 24 at 11:41









      Mikkel PedersenMikkel Pedersen

      32




      32






















          1 Answer
          1






          active

          oldest

          votes


















          0














          You need to make sure the wave formats match exactly. Typically WASAPI loopback capture will be capturing stereo IEEE floating point samples at either 44.1kHz or 48kHz. So the WaveFormat of the BufferedWaveProvider should be set to exactly the same format as audio is being captured in.



          Another issue to be aware of is that you should be using the BytesRecorded property of the DataAvailable event rather than the length of the buffer. The capture buffer may not always be completely full.



          Finally, raw stereo IEEE float samples at 44.kHz or higher is not a very efficient way of transmitting audio over a network. It may just be that your network can't keep up. Typically programs that transmit audio over a network will apply some kind of codec to reduce the bandwidth requirements.






          share|improve this answer























          • It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

            – Mikkel Pedersen
            Mar 26 at 8:15












          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55323410%2fplaying-system-recorded-sound%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          You need to make sure the wave formats match exactly. Typically WASAPI loopback capture will be capturing stereo IEEE floating point samples at either 44.1kHz or 48kHz. So the WaveFormat of the BufferedWaveProvider should be set to exactly the same format as audio is being captured in.



          Another issue to be aware of is that you should be using the BytesRecorded property of the DataAvailable event rather than the length of the buffer. The capture buffer may not always be completely full.



          Finally, raw stereo IEEE float samples at 44.kHz or higher is not a very efficient way of transmitting audio over a network. It may just be that your network can't keep up. Typically programs that transmit audio over a network will apply some kind of codec to reduce the bandwidth requirements.






          share|improve this answer























          • It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

            – Mikkel Pedersen
            Mar 26 at 8:15
















          0














          You need to make sure the wave formats match exactly. Typically WASAPI loopback capture will be capturing stereo IEEE floating point samples at either 44.1kHz or 48kHz. So the WaveFormat of the BufferedWaveProvider should be set to exactly the same format as audio is being captured in.



          Another issue to be aware of is that you should be using the BytesRecorded property of the DataAvailable event rather than the length of the buffer. The capture buffer may not always be completely full.



          Finally, raw stereo IEEE float samples at 44.kHz or higher is not a very efficient way of transmitting audio over a network. It may just be that your network can't keep up. Typically programs that transmit audio over a network will apply some kind of codec to reduce the bandwidth requirements.






          share|improve this answer























          • It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

            – Mikkel Pedersen
            Mar 26 at 8:15














          0












          0








          0







          You need to make sure the wave formats match exactly. Typically WASAPI loopback capture will be capturing stereo IEEE floating point samples at either 44.1kHz or 48kHz. So the WaveFormat of the BufferedWaveProvider should be set to exactly the same format as audio is being captured in.



          Another issue to be aware of is that you should be using the BytesRecorded property of the DataAvailable event rather than the length of the buffer. The capture buffer may not always be completely full.



          Finally, raw stereo IEEE float samples at 44.kHz or higher is not a very efficient way of transmitting audio over a network. It may just be that your network can't keep up. Typically programs that transmit audio over a network will apply some kind of codec to reduce the bandwidth requirements.






          share|improve this answer













          You need to make sure the wave formats match exactly. Typically WASAPI loopback capture will be capturing stereo IEEE floating point samples at either 44.1kHz or 48kHz. So the WaveFormat of the BufferedWaveProvider should be set to exactly the same format as audio is being captured in.



          Another issue to be aware of is that you should be using the BytesRecorded property of the DataAvailable event rather than the length of the buffer. The capture buffer may not always be completely full.



          Finally, raw stereo IEEE float samples at 44.kHz or higher is not a very efficient way of transmitting audio over a network. It may just be that your network can't keep up. Typically programs that transmit audio over a network will apply some kind of codec to reduce the bandwidth requirements.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 25 at 15:37









          Mark HeathMark Heath

          36.9k24110177




          36.9k24110177












          • It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

            – Mikkel Pedersen
            Mar 26 at 8:15


















          • It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

            – Mikkel Pedersen
            Mar 26 at 8:15

















          It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

          – Mikkel Pedersen
          Mar 26 at 8:15






          It does use the same waveformat for recording and playing, and im using the BytesRecorded property, but it still doesn't sound smooth when i play the audio. For the codec part im looking into it, but just wanted to get the basic record, steam and play to work first. What else could be wrong, the buffer fills up in no time and crashes.

          – Mikkel Pedersen
          Mar 26 at 8:15




















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55323410%2fplaying-system-recorded-sound%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

          SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

          은진 송씨 목차 역사 본관 분파 인물 조선 왕실과의 인척 관계 집성촌 항렬자 인구 같이 보기 각주 둘러보기 메뉴은진 송씨세종실록 149권, 지리지 충청도 공주목 은진현