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Can’t submit file for Facebook App Approval
What's the shebang/hashbang (#!) in Facebook and new Twitter URLs for?Design for Facebook authentication in an iOS app that also accesses a secured web serviceFacebook Callback appends '#_=_' to Return URLThe developers of this app have not set up this app properly for Facebook Login?How does Facebook disable the browser's integrated Developer Tools?Submit Facebook App for Approval - Why?What happens if Facebook rejects my app review?If Facebook Feed dialog is deprecated, how are you to share posts on Facebook?Facebook rejected - iOS Simulator build configured incorrectlyFacebook Login Review Failed
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I’ll set my outrage with the way this process works (to whom can I speak?) aside for the moment: we are attempting to provide FB with a link to our ~200 mb app for approval. We have been rejected 3 times because they are incapable of extracting our zip file (they request a zip for some unknown reason — it has minimal size impact).
Some detail: we are linking to the zip on our Dropbox. We have removed all punctuation from our app title (Pandamonium!.app becomes Pandamonium.app). We have eliminated spaces from our source folder. I thought all these could be causing a problem with iOS-sim.
I’m not sure what is left to do, but I am hoping someone can present a clear set of instructions (NOT THEIR INSTRUCTIONS, WHICH I HAVE READ) they have followed particularly if you have met similar snags or ANY ideas for resolution. All they send me is useless screenshots of their simulator unable to open the app which I have simulated and opened successfully daily with iOS-sim for the last week.
add a comment |
I’ll set my outrage with the way this process works (to whom can I speak?) aside for the moment: we are attempting to provide FB with a link to our ~200 mb app for approval. We have been rejected 3 times because they are incapable of extracting our zip file (they request a zip for some unknown reason — it has minimal size impact).
Some detail: we are linking to the zip on our Dropbox. We have removed all punctuation from our app title (Pandamonium!.app becomes Pandamonium.app). We have eliminated spaces from our source folder. I thought all these could be causing a problem with iOS-sim.
I’m not sure what is left to do, but I am hoping someone can present a clear set of instructions (NOT THEIR INSTRUCTIONS, WHICH I HAVE READ) they have followed particularly if you have met similar snags or ANY ideas for resolution. All they send me is useless screenshots of their simulator unable to open the app which I have simulated and opened successfully daily with iOS-sim for the last week.
add a comment |
I’ll set my outrage with the way this process works (to whom can I speak?) aside for the moment: we are attempting to provide FB with a link to our ~200 mb app for approval. We have been rejected 3 times because they are incapable of extracting our zip file (they request a zip for some unknown reason — it has minimal size impact).
Some detail: we are linking to the zip on our Dropbox. We have removed all punctuation from our app title (Pandamonium!.app becomes Pandamonium.app). We have eliminated spaces from our source folder. I thought all these could be causing a problem with iOS-sim.
I’m not sure what is left to do, but I am hoping someone can present a clear set of instructions (NOT THEIR INSTRUCTIONS, WHICH I HAVE READ) they have followed particularly if you have met similar snags or ANY ideas for resolution. All they send me is useless screenshots of their simulator unable to open the app which I have simulated and opened successfully daily with iOS-sim for the last week.
I’ll set my outrage with the way this process works (to whom can I speak?) aside for the moment: we are attempting to provide FB with a link to our ~200 mb app for approval. We have been rejected 3 times because they are incapable of extracting our zip file (they request a zip for some unknown reason — it has minimal size impact).
Some detail: we are linking to the zip on our Dropbox. We have removed all punctuation from our app title (Pandamonium!.app becomes Pandamonium.app). We have eliminated spaces from our source folder. I thought all these could be causing a problem with iOS-sim.
I’m not sure what is left to do, but I am hoping someone can present a clear set of instructions (NOT THEIR INSTRUCTIONS, WHICH I HAVE READ) they have followed particularly if you have met similar snags or ANY ideas for resolution. All they send me is useless screenshots of their simulator unable to open the app which I have simulated and opened successfully daily with iOS-sim for the last week.
asked Mar 24 at 12:36
Mike PandolfiniMike Pandolfini
15010
15010
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add a comment |
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After a great deal of trial and error I found that using Facebook's command-line instructions was what was causing the issue. You should just compress your .app file in an ordinary fashion (right click and compress -- I used a Windows computer just to make sure everything was copasetic after reading about bizarre Mac .cbgz compression issues).
Regardless, in summary, I can now see why no one else has had an issue with this: it's because no one reads their instructions and rather just creates their .zip files in the ordinary way; unsurprisingly, you're better off using your common sense rather than listening to others.
Aside: ironically, after being told my use case was fine and the only issue was not being able to unzip, Facebook (India) has now told me they couldn't find my login button (which is gigantic, in multiple places, and clearly described in my instructions). This process is an absolute joke. I wish anyone going through this hell good luck.
add a comment |
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After a great deal of trial and error I found that using Facebook's command-line instructions was what was causing the issue. You should just compress your .app file in an ordinary fashion (right click and compress -- I used a Windows computer just to make sure everything was copasetic after reading about bizarre Mac .cbgz compression issues).
Regardless, in summary, I can now see why no one else has had an issue with this: it's because no one reads their instructions and rather just creates their .zip files in the ordinary way; unsurprisingly, you're better off using your common sense rather than listening to others.
Aside: ironically, after being told my use case was fine and the only issue was not being able to unzip, Facebook (India) has now told me they couldn't find my login button (which is gigantic, in multiple places, and clearly described in my instructions). This process is an absolute joke. I wish anyone going through this hell good luck.
add a comment |
After a great deal of trial and error I found that using Facebook's command-line instructions was what was causing the issue. You should just compress your .app file in an ordinary fashion (right click and compress -- I used a Windows computer just to make sure everything was copasetic after reading about bizarre Mac .cbgz compression issues).
Regardless, in summary, I can now see why no one else has had an issue with this: it's because no one reads their instructions and rather just creates their .zip files in the ordinary way; unsurprisingly, you're better off using your common sense rather than listening to others.
Aside: ironically, after being told my use case was fine and the only issue was not being able to unzip, Facebook (India) has now told me they couldn't find my login button (which is gigantic, in multiple places, and clearly described in my instructions). This process is an absolute joke. I wish anyone going through this hell good luck.
add a comment |
After a great deal of trial and error I found that using Facebook's command-line instructions was what was causing the issue. You should just compress your .app file in an ordinary fashion (right click and compress -- I used a Windows computer just to make sure everything was copasetic after reading about bizarre Mac .cbgz compression issues).
Regardless, in summary, I can now see why no one else has had an issue with this: it's because no one reads their instructions and rather just creates their .zip files in the ordinary way; unsurprisingly, you're better off using your common sense rather than listening to others.
Aside: ironically, after being told my use case was fine and the only issue was not being able to unzip, Facebook (India) has now told me they couldn't find my login button (which is gigantic, in multiple places, and clearly described in my instructions). This process is an absolute joke. I wish anyone going through this hell good luck.
After a great deal of trial and error I found that using Facebook's command-line instructions was what was causing the issue. You should just compress your .app file in an ordinary fashion (right click and compress -- I used a Windows computer just to make sure everything was copasetic after reading about bizarre Mac .cbgz compression issues).
Regardless, in summary, I can now see why no one else has had an issue with this: it's because no one reads their instructions and rather just creates their .zip files in the ordinary way; unsurprisingly, you're better off using your common sense rather than listening to others.
Aside: ironically, after being told my use case was fine and the only issue was not being able to unzip, Facebook (India) has now told me they couldn't find my login button (which is gigantic, in multiple places, and clearly described in my instructions). This process is an absolute joke. I wish anyone going through this hell good luck.
answered Mar 26 at 2:02
Mike PandolfiniMike Pandolfini
15010
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